This commit is contained in:
MonkeyGG2
2023-10-21 20:12:14 -04:00
15 changed files with 228 additions and 6 deletions
+10
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@@ -28,6 +28,11 @@
"battle"
]
},
"10-minutes-till-dawn": {
"path": "10-minutes-till-dawn",
"aliases": [],
"categories": []
},
"2048": {
"path": "2048",
"aliases": [],
@@ -213,6 +218,11 @@
"aliases": [],
"categories": []
},
"Dadish 3": {
"path": "dadish-3",
"aliases": [],
"categories": []
},
"Don't Escape": {
"path": "w-flash/?game=dont-escape",
"aliases": [],
@@ -0,0 +1,16 @@
{
"companyName": "Flanne",
"productName": "MinutesTillDawn",
"productVersion": "0.1",
"dataUrl": "10MinutesTillDawnWebGL.data.unityweb",
"wasmCodeUrl": "10MinutesTillDawnWebGL.wasm.code.unityweb",
"wasmFrameworkUrl": "10MinutesTillDawnWebGL.wasm.framework.unityweb",
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": { "preserveDrawingBuffer": false },
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20",
"cacheControl": { "default": "must-revalidate" },
"developmentBuild": false,
"multithreading": false,
"unityVersion": "2019.4.21f1"
}
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+84
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@@ -0,0 +1,84 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>10 Minutes Till Dawn</title>
<script src="Build/UnityLoader.js"></script>
<link rel="icon" href="icon.png">
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/10MinutesTillDawnWebGL.json");
var scaleToFit;
try {
scaleToFit = !!JSON.parse("");
} catch (e) {
scaleToFit = true;
}
function onResize() {
var canvas = gameInstance.Module.canvas;
var container = gameInstance.container;
var w;
var h;
if (scaleToFit) {
w = window.innerWidth;
h = window.innerHeight;
var r = 675 / 1200;
if (w * r > window.innerHeight) {
w = Math.min(w, Math.ceil(h / r));
}
h = Math.floor(w * r);
} else {
w = 1200;
h = 675;
}
container.style.width = canvas.style.width = w + "px";
container.style.height = canvas.style.height = h + "px";
container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
}
window.addEventListener("resize", onResize);
</script>
<style>
html,
body {
background: #000;
background: ;
width: 100%;
height: 100%;
overflow: visible;
padding: 0;
margin: 0;
}
div#gameContainer {
background: transparent !important;
position: absolute;
}
div#gameContainer canvas {
position: absolute;
}
div#gameContainer[data-pixelated="true"] canvas {
image-rendering: optimizeSpeed;
image-rendering: -webkit-crisp-edges;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
}
</style>
</head>
<body onload="onResize();">
<div id="gameContainer" data-pixelated="true"></div>
</body>
</html>
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+82
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@@ -0,0 +1,82 @@
let isCtrlPressed = false;
document.addEventListener('keydown', function(event) {
if (event.ctrlKey && event.key === 'q') {
document.addEventListener('keydown', keyPressHandler);
}
});
function keyPressHandler(event) {
if (event.key >= '1' && event.key <= '6') {
handleOption(event.key);
} else {
document.removeEventListener('keydown', keyPressHandler);
console.log('Removed listener for keys 1-6');
}
}
window.saveData = localStorage.getItem('RetroBowl.0.savedata.ini');
const handleOption = (option) => {
const optionNumber = parseInt(option);
switch (optionNumber) {
case 1:
handleAction("credits", "How many credits would you like?", addCredits);
break;
case 2:
handleAction("salary", "What would you like your new salary cap to be?", changeSalaryCap);
break;
case 3:
handleAction("draft", "How many 1st round draft picks would you like?", changeDraft);
break;
case 4:
handleAction("stadium", "What level stadium do you want (0-10)?", changeStadiumLvl);
break;
case 5:
handleAction("training", "What level training facilities do you want (0-10)?", changeTrainingLvl);
break;
case 6:
handleAction("rehab", "What level rehab facilities do you want (0-10)?", changeRehabLvl);
break;
}
}
const handleAction = (actionName, promptText, actionFunction) => {
const newValue = prompt(promptText);
if (!isNaN(newValue) && newValue != null) {
actionFunction(newValue);
window.location.reload();
}
};
const addCredits = (count) => {
updateSaveData(/coach_credit="[0-9]+"/g, `coach_credit="${count}"`);
}
const changeSalaryCap = (salary) => {
updateSaveData(/salary_cap="[0-9]+"/, `salary_cap="${salary}"`);
}
const changeDraft = (picks) => {
updateSaveData(/draft_picks_0="[0-9]+"/, `draft_picks_0="${picks}"`);
}
const changeStadiumLvl = (lvl) => {
updateSaveData(/facility_upgraded_stadium="[0-9]+"/, `facility_upgraded_stadium="${lvl}"`);
updateSaveData(/facility_stadium="[0-9]+"/, `facility_stadium="${lvl}"`);
}
const changeTrainingLvl = (lvl) => {
updateSaveData(/facility_upgraded_training="[0-9]+"/, `facility_upgraded_training="${lvl}"`);
updateSaveData(/facility_training="[0-9]+"/, `facility_training="${lvl}"`);
}
const changeRehabLvl = (lvl) => {
updateSaveData(/facility_upgraded_rehab="[0-9]+"/, `facility_upgraded_rehab="${lvl}"`);
updateSaveData(/facility_rehab="[0-9]+"/, `facility_rehab="${lvl}"`);
}
const updateSaveData = (pattern, replacement) => {
const newSave = window.saveData.replace(pattern, replacement);
localStorage.setItem('RetroBowl.0.savedata.ini', newSave);
}
+1
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@@ -90,6 +90,7 @@
</div>
<!-- Run the game code -->
<script src="html5game/RetroBowl.js?WAEAC=1633155445" type="text/javascript"></script>
<script src="hacks.js"></script>
<script>window.onload = GameMaker_Init;</script>
</body>
</html>
+6 -6
View File
@@ -203,6 +203,7 @@ function updateList() {
// then fill it with the sorted and filtered list
for (const item of elems) {
document.getElementById("gamesList").appendChild(item);
updateGameList();
}
}
$("#search").on("input", updateList);
@@ -211,12 +212,6 @@ $("#sort").on("change", updateList);
dragElement(document.getElementById("gameButton"));
dragElement(document.getElementById("refresh"));
function toggleStar(event, star) {
event.preventDefault();
event.stopPropagation();
star.classList.toggle('filled');
}
/**
* Adds drag functionality to an HTML element.
*
@@ -283,6 +278,11 @@ function returnHome() {
}
/**
function toggleStar(event, star) {
event.preventDefault();
event.stopPropagation();
star.classList.toggle('filled');
}
* Refreshes the current page by reloading it.
*
* @return {void}
+1
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@@ -65,6 +65,7 @@ fetch("./config.jsonc").then((e) => e.text()).then((jsonc) => {
updateGameList();
});
});
// Pushes all starred games to the top
function updateGameList() {
const gamesList = document.getElementById('gamesList');
const children = Array.from(gamesList.children);