10mtd and dadish 3

This commit is contained in:
BluePotato102
2023-10-09 17:35:52 -05:00
parent 327091ca00
commit b070d94666
11 changed files with 138 additions and 0 deletions
+10
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@@ -28,6 +28,11 @@
"battle"
]
},
"10-minutes-till-dawn": {
"path": "10-minutes-till-dawn",
"aliases": [],
"categories": []
},
"2048": {
"path": "2048",
"aliases": [],
@@ -213,6 +218,11 @@
"aliases": [],
"categories": []
},
"Dadish 3": {
"path": "dadish-3",
"aliases": [],
"categories": []
},
"Don't Escape": {
"path": "w-flash/?game=dont-escape",
"aliases": [],
@@ -0,0 +1,16 @@
{
"companyName": "Flanne",
"productName": "MinutesTillDawn",
"productVersion": "0.1",
"dataUrl": "10MinutesTillDawnWebGL.data.unityweb",
"wasmCodeUrl": "10MinutesTillDawnWebGL.wasm.code.unityweb",
"wasmFrameworkUrl": "10MinutesTillDawnWebGL.wasm.framework.unityweb",
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": { "preserveDrawingBuffer": false },
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20",
"cacheControl": { "default": "must-revalidate" },
"developmentBuild": false,
"multithreading": false,
"unityVersion": "2019.4.21f1"
}
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+84
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@@ -0,0 +1,84 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>10 Minutes Till Dawn</title>
<script src="Build/UnityLoader.js"></script>
<link rel="icon" href="icon.png">
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/10MinutesTillDawnWebGL.json");
var scaleToFit;
try {
scaleToFit = !!JSON.parse("");
} catch (e) {
scaleToFit = true;
}
function onResize() {
var canvas = gameInstance.Module.canvas;
var container = gameInstance.container;
var w;
var h;
if (scaleToFit) {
w = window.innerWidth;
h = window.innerHeight;
var r = 675 / 1200;
if (w * r > window.innerHeight) {
w = Math.min(w, Math.ceil(h / r));
}
h = Math.floor(w * r);
} else {
w = 1200;
h = 675;
}
container.style.width = canvas.style.width = w + "px";
container.style.height = canvas.style.height = h + "px";
container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
}
window.addEventListener("resize", onResize);
</script>
<style>
html,
body {
background: #000;
background: ;
width: 100%;
height: 100%;
overflow: visible;
padding: 0;
margin: 0;
}
div#gameContainer {
background: transparent !important;
position: absolute;
}
div#gameContainer canvas {
position: absolute;
}
div#gameContainer[data-pixelated="true"] canvas {
image-rendering: optimizeSpeed;
image-rendering: -webkit-crisp-edges;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
}
</style>
</head>
<body onload="onResize();">
<div id="gameContainer" data-pixelated="true"></div>
</body>
</html>
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