shortcuts MAJOR BUG fix + learn to fly idle

This commit is contained in:
BluePotato102
2024-01-05 16:38:53 -06:00
committed by avsc-sid
parent a41230b9e2
commit 7146f31471
5 changed files with 10 additions and 4 deletions
+6
View File
@@ -475,6 +475,12 @@
"aliases": [],
"categories": []
},
"Learn To Fly Idle": {
"path": "flash/?game=learn-to-fly-idle",
"aliases": [],
"categories": []
},
"Idle Breakout": {
"path": "idle-breakout",
"aliases": [],
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

+3 -3
View File
@@ -270,7 +270,7 @@
<option value="returnHome()">Return to Home</option>
<option value="mute()">Mute</option>
<option value="#">Pop-up Tab</option>
<option value="Object.keys(pressedKeys).forEach(key => pressedKeys[key] = false); eval(prompt('What do you want to run?'))">Custom JS</option>
<option value="eval(prompt('What do you want to run?'))">Custom JS</option>
<option value="#">Select an option ▼</option>
</select>
</div>
@@ -289,7 +289,7 @@
<option value="returnHome()">Return to Home</option>
<option value="mute()">Mute</option>
<option value="#">Pop-up Tab</option>
<option value="Object.keys(pressedKeys).forEach(key => pressedKeys[key] = false); eval(prompt('What do you want to run?'))">Custom JS</option>
<option value="eval(prompt('What do you want to run?'))">Custom JS</option>
<option value="#">Select an option ▼</option>
</select>
</div>
@@ -308,7 +308,7 @@
<option value="returnHome()">Return to Home</option>
<option value="mute()">Mute</option>
<option value="#">Pop-up Tab</option>
<option value="Object.keys(pressedKeys).forEach(key => pressedKeys[key] = false); eval(prompt('What do you want to run?'))">Custom JS</option>
<option value="eval(prompt('What do you want to run?'))">Custom JS</option>
<option value="#">Select an option ▼</option>
</select>
</div>
+1 -1
View File
@@ -552,7 +552,7 @@ for (var slot in keyConfig) {
}
var keyElement = slotDiv.getElementsByClassName(key)[0];
if (keyElement) {
if (key != "slot-action"){ru
if (key != "slot-action"){
keyElement.textContent = correctKey;
} else {
for (var i = 0; i < keyElement.options.length; i++) {