rift shift

This commit is contained in:
EvilMonke
2023-10-31 07:10:46 -05:00
parent 142d72425e
commit 4408e243e4
4 changed files with 2055 additions and 1 deletions
+6 -1
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@@ -484,7 +484,7 @@
"categories": []
},
"N Step Steve Part 1": {
"path": "n-step-steve-part-1",
"path": "n-step-steve-part-1https://v6p9d9t4.ssl.hwcdn.net/html/5296582/index.html",
"aliases": [],
"categories": []
},
@@ -573,6 +573,11 @@
"aliases": [],
"categories": []
},
"Rift Shift": {
"path": "rift-shift",
"aliases": [],
"categories": []
},
"Rogue Soul": {
"path": "w-flash/?game=rogue-soul",
"aliases": [],
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+84
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@@ -0,0 +1,84 @@
<!DOCTYPE html>
<html lang="en">
<head>
<!-- Generated by GameMaker:Studio http://www.yoyogames.com/gamemaker/studio -->
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta http-equiv="pragma" content="no-cache"/>
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name ="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta charset="utf-8"/>
<!-- Set the title bar of the page -->
<title>Rift Shift</title>
<!-- Set the background colour of the document -->
<style>
body {
background: #000000;
color:#cccccc;
margin: 0px;
padding: 0px;
border: 0px;
}
canvas {
image-rendering: optimizeSpeed;
-webkit-interpolation-mode: nearest-neighbor;
-ms-touch-action: none;
margin: 0px;
padding: 0px;
border: 0px;
}
:-webkit-full-screen #canvas {
width: 100%;
height: 100%;
}
div.gm4html5_div_class
{
margin: 0px;
padding: 0px;
border: 0px;
}
/* START - Login Dialog Box */
div.gm4html5_login
{
padding: 20px;
position: absolute;
border: solid 2px #000000;
background-color: #404040;
color:#00ff00;
border-radius: 15px;
box-shadow: #101010 20px 20px 40px;
}
div.gm4html5_cancel_button
{
float: right;
}
div.gm4html5_login_button
{
float: left;
}
div.gm4html5_login_header
{
text-align: center;
}
/* END - Login Dialog Box */
:-webkit-full-screen {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div class="gm4html5_div_class" id="gm4html5_div_id">
<!-- Create the canvas element the game draws to -->
<canvas id="canvas" width="854" height="480">
<p>Your browser doesn't support HTML5 canvas.</p>
</canvas>
</div>
<!-- Run the game code -->
<script type="text/javascript" src="html5game/gmtk2021.js?VXHYB=873012047"></script>
</body>
</html>