Implemented Character->getCharacterModel()

This commit is contained in:
Basilius Sauter
2016-04-25 19:25:25 +02:00
parent 7590247f89
commit 6edd4cf9b1
6 changed files with 152 additions and 14 deletions
+9 -6
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@@ -5,6 +5,7 @@ namespace LotGD\Core\Models;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\ORM\Mapping\Entity;
use Doctrine\ORM\EntityManagerInterface;
use LotGD\Core\Tools\Model\Creator;
use LotGD\Core\Tools\Model\Deletor;
@@ -26,7 +27,7 @@ class Character
private $id;
/** @Column(type="string", length=50, unique=true); */
private $name;
/** @Column(type="text", unique=true); */
/** @Column(type="text"); */
private $displayName;
/** @Column(type="integer", options={"default" = 10}) */
private $maxHealth = 10;
@@ -34,7 +35,7 @@ class Character
private $health = 10;
/** @OneToMany(targetEntity="CharacterProperty", mappedBy="owner", cascade={"persist"}) */
private $properties;
/** @OneToOne(targetEntity="CharacterScene", mappedBy="owner", cascade={"persist"}) */
/** @OneToMany(targetEntity="CharacterScene", mappedBy="owner", cascade={"persist"}) */
private $characterScene;
/** @var array */
@@ -55,6 +56,7 @@ class Character
public function __construct() {
$this->properties = new ArrayCollection();
$this->characterScene = new ArrayCollection();
}
/**
@@ -143,12 +145,13 @@ class Character
* Returns the current character scene and creates one if it is non-existant
* @return \LotGD\Core\Models\CharacterScene
*/
public function getCharacterScene(): CharacterScene
public function getCharacterScene(EntityManagerInterface $em): CharacterScene
{
if ($this->characterScene === null) {
$this->characterScene = CharacterScene::create(["owner" => $this]);
if (count($this->characterScene) === 0) {
$characterScene = CharacterScene::Create(["owner" => $this]);
$this->characterScene->add($characterScene);
}
return $this->characterScene;
return $this->characterScene->first();
}
}
+69 -4
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@@ -1,4 +1,5 @@
<?php
declare(strict_types=1);
namespace LotGD\Core\Models;
@@ -9,14 +10,21 @@ use LotGD\Core\Tools\Model\SceneBasics;
* A CharacterScene is the current Scene a character is experiencing with
* all changes from modules included.
* @Entity
* @Table(name="character_scene")
* @Table(name="character_scenes")
*/
class CharacterScene {
class CharacterScene
{
use Creator;
use SceneBasics;
/** @Id @OneToOne(targetEntity="Character") */
/** @Id @ManyToOne(targetEntity="Character", inversedBy="id", cascade="persist") */
private $owner;
/** @Column(type="array") */
private $actions = [];
/** @Column(type="array") */
private $attachements = [];
/** @Column(type="array") */
private $data = [];
/** @var array */
private static $fillable = [
@@ -45,8 +53,65 @@ class CharacterScene {
* Copies the static data from a scene to a characterScene entity
* @param \LotGD\Core\Models\Scene $scene
*/
public function changeFromScene(Scene $scene) {
public function changeFromScene(Scene $scene)
{
$this->setTitle($scene->getTitle());
$this->setDescription($scene->getDescription());
}
/**
* Returns all actions
* @return array
*/
public function getActions(): array
{
return $this->actions;
}
/**
* Sets actions
* @param array $actions
*/
public function setActions(array $actions)
{
$this->actions = $actions;
}
/**
* Returns all data
* @return array
*/
public function getData(): array
{
return $this->data;
}
/**
* Sets all data
* @param array $data
*/
public function setData(array $data)
{
$this->data = $data;
}
/**
* Returns a single data field
* @param string $fieldname Fieldname
* @param type $default default value
* @return mixed
*/
public function getDataField(string $fieldname, $default = null)
{
return $this->data[$fieldname] ?? $default;
}
/**
* Sets a single data field
* @param string $fieldname
*/
public function setDataField(string $fieldname, $value)
{
$this->data[$fieldname] = $value;
}
}
+3 -3
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@@ -8,9 +8,7 @@ use LotGD\Core\Models\CharacterProperty;
use LotGD\Core\Tests\ModelTestCase;
/**
* Description of CharacterModelTest
*
* @author Basilius Sauter
* Tests the management of Characters
*/
class CharacterModelTest extends ModelTestCase {
/** @var string default data set */
@@ -65,6 +63,8 @@ class CharacterModelTest extends ModelTestCase {
$characterEntity->save($em);
$this->assertInternalType("int", $characterEntity->getId());
$em->flush();
}
/**
+31
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@@ -0,0 +1,31 @@
<?php
declare(strict_types=1);
namespace LotGD\Core\Tests\Models;
use LotGD\Core\Models\Character;
use LotGD\Core\Models\CharacterScene;
use LotGD\Core\Tests\ModelTestCase;
/**
* Tests the management of CharacterScenes
*/
class CharacterSceneModelTest extends ModelTestCase
{
/** @var string default data set */
protected $dataset = "characterScenes";
public function testGetters() {
$em = $this->getEntityManager();
$testCharacter = $em->getRepository(Character::class)->find(2);
$this->assertSame(2, $testCharacter->getId());
$characterScene = $testCharacter->getCharacterScene($em);
/*$this->assertInstanceOf(CharacterScene::class, $characterScene);
$this->assertSame("The Village", $characterScene->getTitle());
$this->assertSame("This is the village.", $characterScene->getDescription());*/
$em->flush();
}
}
+7 -1
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@@ -7,7 +7,7 @@ use LotGD\Core\Models\Scene;
use LotGD\Core\Tests\ModelTestCase;
/**
* Description of CharacterModelTest
* Tests for creating scenes and moving them around.
*/
class SceneModelTest extends ModelTestCase
{
@@ -27,6 +27,8 @@ class SceneModelTest extends ModelTestCase
$this->assertInstanceOf(Scene::class, $scene->getParent());
$this->assertEquals(true, $scene->hasParent());
$this->assertEquals(false, $scene->hasChildren());
$em->flush();
}
/**
@@ -41,6 +43,8 @@ class SceneModelTest extends ModelTestCase
$this->assertEquals($parentScene, $childScene->getParent());
$this->assertContains($childScene, $parentScene->getChildren());
$em->flush();
}
/**
@@ -81,5 +85,7 @@ class SceneModelTest extends ModelTestCase
$this->assertEquals(false, $orphanScene->hasParent());
$this->assertNotContains($orphanScene, $parentScene1->getChildren());
$this->assertNotContains($orphanScene, $parentScene2->getChildren());
$em->flush();
}
}
+33
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@@ -0,0 +1,33 @@
characters:
-
id: 1
name: "Char without a Scene"
displayName: "A"
-
id: 2
name: "Char with a Scene"
displayName: "B"
character_scenes:
-
owner_id: 2
title: "The Village"
description: "This is the village."
data: "a:0:{}"
attachements: "a:0:{}"
actions: "a:0:{}"
scenes:
-
id: 1
title: "The Village"
description: "This is the village."
parent:
-
id: 2
title: "The Forest"
description: "This is a very dangerous and dark forest"
parent: 1
-
id: 3
title: "The Weaponry"
description: "This is the place where you can buy awesome weapons"
parent: 1