Adds a command to remove scenes.
This commit is contained in:
@@ -0,0 +1,83 @@
|
||||
<?php
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace LotGD\Core\Console\Command\Scene;
|
||||
|
||||
use LotGD\Core\Console\Command\BaseCommand;
|
||||
use LotGD\Core\Models\Character;
|
||||
use LotGD\Core\Models\Scene;
|
||||
use LotGD\Core\Models\SceneConnectable;
|
||||
use LotGD\Core\Models\SceneConnection;
|
||||
use LotGD\Core\Models\SceneConnectionGroup;
|
||||
use LotGD\Core\Models\SceneTemplate;
|
||||
use Symfony\Component\Console\Command\Command;
|
||||
use Symfony\Component\Console\Input\InputArgument;
|
||||
use Symfony\Component\Console\Input\InputDefinition;
|
||||
use Symfony\Component\Console\Input\InputInterface;
|
||||
use Symfony\Component\Console\Input\InputOption;
|
||||
use Symfony\Component\Console\Output\OutputInterface;
|
||||
use Symfony\Component\Console\Style\SymfonyStyle;
|
||||
|
||||
/**
|
||||
* Resets the viewpoint of a given character.
|
||||
*/
|
||||
class SceneRemoveCommand extends BaseCommand
|
||||
{
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
protected function configure()
|
||||
{
|
||||
$this->setName('scene:remove')
|
||||
->setDescription('Removes a scene.')
|
||||
->setDefinition(
|
||||
new InputDefinition([
|
||||
new InputArgument(
|
||||
"id",
|
||||
mode: InputArgument::REQUIRED,
|
||||
description: "Scene ID",
|
||||
),
|
||||
])
|
||||
)
|
||||
;
|
||||
}
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
protected function execute(InputInterface $input, OutputInterface $output): int
|
||||
{
|
||||
$em = $this->game->getEntityManager();
|
||||
|
||||
$io = new SymfonyStyle($input, $output);
|
||||
|
||||
$sceneId = $input->getArgument("id");
|
||||
|
||||
// Get scene
|
||||
/** @var Scene $scene */
|
||||
$scene = $em->getRepository(Scene::class)->find($sceneId);
|
||||
|
||||
if (!$scene) {
|
||||
$io->error("The scene with the ID {$sceneId} was not found.");
|
||||
return Command::FAILURE;
|
||||
}
|
||||
|
||||
if (!$scene->isRemovable()) {
|
||||
$io->error("The scene with the ID {$sceneId} was marked as not removable. Please remove the responsible");
|
||||
return Command::FAILURE;
|
||||
}
|
||||
|
||||
// Mark for removal and flush
|
||||
try {
|
||||
$em->remove($scene);
|
||||
$em->flush();
|
||||
} catch (\Exception $e) {
|
||||
$io->error("Removal of {$sceneId} was not possible: {$e->getMessage()}");
|
||||
return Command::FAILURE;
|
||||
}
|
||||
|
||||
$io->success("Scene was successfully removed.");
|
||||
|
||||
return Command::SUCCESS;
|
||||
}
|
||||
}
|
||||
+13
-1
@@ -13,6 +13,7 @@ use LotGD\Core\Console\Command\Database\DatabaseSchemaUpdateCommand;
|
||||
use LotGD\Core\Console\Command\Module\ModuleRegisterCommand;
|
||||
use LotGD\Core\Console\Command\Module\ModuleValidateCommand;
|
||||
use LotGD\Core\Console\Command\Scene\SceneAddCommand;
|
||||
use LotGD\Core\Console\Command\Scene\SceneRemoveCommand;
|
||||
use LotGD\Core\Console\Command\Scene\SceneAddConnectionGroupCommand;
|
||||
use LotGD\Core\Console\Command\Scene\SceneConnectCommand;
|
||||
use LotGD\Core\Console\Command\Scene\SceneListCommand;
|
||||
@@ -53,15 +54,26 @@ class Main
|
||||
$this->application->add(new DatabaseInitCommand($this->game));
|
||||
$this->application->add(new DatabaseSchemaUpdateCommand($this->game));
|
||||
$this->application->add(new ConsoleCommand($this->game));
|
||||
|
||||
// Character commands
|
||||
$this->application->add(new CharacterListCommand($this->game));
|
||||
$this->application->add(new CharacterResetViewpointCommand($this->game));
|
||||
|
||||
// Scene commands
|
||||
$this->application->add(new SceneListCommand($this->game));
|
||||
$this->application->add(new SceneAddCommand($this->game));
|
||||
$this->application->add(new SceneRemoveCommand($this->game));
|
||||
$this->application->add(new SceneShowCommand($this->game));
|
||||
|
||||
// Scene connections
|
||||
$this->application->add(new SceneConnectCommand($this->game));
|
||||
$this->application->add(new SceneDisconnectCommand($this->game));
|
||||
$this->application->add(new SceneShowCommand($this->game));
|
||||
|
||||
// Scene connection group
|
||||
$this->application->add(new SceneAddConnectionGroupCommand($this->game));
|
||||
$this->application->add(new SceneRemoveConnectionGroupCommand($this->game));
|
||||
|
||||
// Scene templates
|
||||
$this->application->add(new SceneTemplateListCommand($this->game));
|
||||
|
||||
// Add additional ones
|
||||
|
||||
+24
-1
@@ -9,6 +9,7 @@ use Doctrine\ORM\Mapping\Entity;
|
||||
use Doctrine\ORM\Mapping\Id;
|
||||
use Doctrine\ORM\Mapping\OneToMany;
|
||||
use Doctrine\ORM\Mapping\Table;
|
||||
use Doctrine\ORM\Mapping\Column;
|
||||
|
||||
use LotGD\Core\Exceptions\ArgumentException;
|
||||
use LotGD\Core\Tools\Model\Creator;
|
||||
@@ -31,9 +32,15 @@ class Scene implements CreateableInterface, SceneConnectable
|
||||
use SceneBasics;
|
||||
use PropertyManager;
|
||||
|
||||
/** @Id @Column(type="string", length=36, unique=True, name="id", options={"fixed"=true}) */
|
||||
/**
|
||||
* @Id
|
||||
* @Column(type="string", length=36, unique=True, name="id", options={"fixed"=true})
|
||||
*/
|
||||
protected string $id;
|
||||
|
||||
/** @Column(type="boolean", nullable=false, options={"default"=true}) */
|
||||
protected bool $removeable = true;
|
||||
|
||||
/**
|
||||
* @OneToMany(targetEntity="SceneConnectionGroup", mappedBy="scene", cascade={"persist", "remove"})
|
||||
* @var ?Collection<SceneConnectionGroup>
|
||||
@@ -84,6 +91,22 @@ class Scene implements CreateableInterface, SceneConnectable
|
||||
$this->incomingConnections = new ArrayCollection();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return bool
|
||||
*/
|
||||
public function isRemovable(): bool
|
||||
{
|
||||
return $this->removeable;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param bool $removable
|
||||
*/
|
||||
public function setRemovable(bool $removable)
|
||||
{
|
||||
$this->removeable = $removable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the primary ID for this scene.
|
||||
* @return int
|
||||
|
||||
Reference in New Issue
Block a user