docs: minor changes
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@@ -92,21 +92,21 @@ The most challenging part was the design of the chess engine itself, mostly
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generating the moves and synchronizing the associated [FEN](https://www.chess.com/terms/fen-chess)
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string with the posision of the pieces on the board.
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During the project, I encountered unforeseen obstacles, including:
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During the project, I encountered some unforeseen obstacles, including:
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- CSS struggled to manage overflowing height of the gameplay history, and had to
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hack my way through with a little JavaScript.
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- Browsers need to connect securely to the game server. Initially, I assumed ACM
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certificate generation and Route 53 configuration were sufficient. However, I
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explored a more complex route involving a load balancer before ultimately relying
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on nginx.
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- Browsers need to connect securely to the game server. Initially, I assumed `ACM`
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certificate generation and `Route 53` configuration were sufficient. However, I
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explored a more complex route involving a `load balancer` before ultimately relying
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on `nginx`.
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The project's development relies on a range of technologies. `AWS` provides a
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dependable infrastructure. `TypeScript` ensures a more error-resistant
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development process. `ReactJS` facilitates the creation of dynamic user
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development process. `React` facilitates the creation of dynamic user
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interfaces, with `React Router` simplifying application routing, while
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`TailwindCSS` enables swift UI styling. `ViteJS` minimizes the initial frontend
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setup. On the backend, `ExpressJS` offers a robust HTTP framework, while
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`TailwindCSS` enables swift UI styling. `Vite` minimizes the initial frontend
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setup. On the backend, `Express` offers a robust HTTP framework, while
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`Socket.IO` manages web socket connections. Additionally, `Vitest` serves as a
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rapid testing tool that supports TypeScript out of the box.
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