Files
Polaris/static/assets/js/games.js
T
2023-05-17 22:20:31 -04:00

77 lines
3.0 KiB
JavaScript

import PolarisError from './error.js';
import frame from './frame.js';
const load = () => {
fetch('/assets/JSON/games.json')
.then(res => res.json())
.then(games => {
games.forEach(game => {
const el = document.createElement('div');
el.classList = 'game';
el.innerHTML = `<img src="${game.image}"><h3>${game.name}</h3><span>${game.desc}</span>`;
document.querySelector('.games').appendChild(el);
el.addEventListener('click', () => {
frame
});
});
}).catch(e => {
new PolarisError('Failed to load games');
});
}
export default { load };
const tiltEffectSettings = {
max: 10, // max tilt rotation (degrees (deg))
perspective: 1000, // transform perspective, the lower the more extreme the tilt gets (pixels (px))
scale: 1.05, // transform scale - 2 = 200%, 1.5 = 150%, etc..
speed: 500, // speed (transition-duration) of the enter/exit transition (milliseconds (ms))
easing: 'cubic-bezier(.03,.98,.52,.99)' // easing (transition-timing-function) of the enter/exit transition
};
const games = document.querySelectorAll('.game');
games.forEach(game => {
game.addEventListener('mouseenter', gameMouseEnter);
game.addEventListener('mousemove', gameMouseMove);
game.addEventListener('mouseleave', gameMouseLeave);
});
function gameMouseEnter(event) {
setTransition(event);
}
function gameMouseMove(event) {
const game = event.currentTarget;
const gameWidth = game.offsetWidth;
const gameHeight = game.offsetHeight;
const centerX = game.offsetLeft + gameWidth / 2;
const centerY = game.offsetTop + gameHeight / 2;
const mouseX = event.clientX - centerX;
const mouseY = event.clientY - centerY;
const rotateXUncapped = (+1) * tiltEffectSettings.max * mouseY / (gameHeight / 2);
const rotateYUncapped = (-1) * tiltEffectSettings.max * mouseX / (gameWidth / 2);
const rotateX = rotateXUncapped < -tiltEffectSettings.max ? -tiltEffectSettings.max :
(rotateXUncapped > tiltEffectSettings.max ? tiltEffectSettings.max : rotateXUncapped);
const rotateY = rotateYUncapped < -tiltEffectSettings.max ? -tiltEffectSettings.max :
(rotateYUncapped > tiltEffectSettings.max ? tiltEffectSettings.max : rotateYUncapped);
game.style.transform = `perspective(${tiltEffectSettings.perspective}px) rotateX(${rotateX}deg) rotateY(${rotateY}deg)
scale3d(${tiltEffectSettings.scale}, ${tiltEffectSettings.scale}, ${tiltEffectSettings.scale})`;
}
function gameMouseLeave(event) {
event.currentTarget.style.transform = `perspective(${tiltEffectSettings.perspective}px) rotateX(0deg) rotateY(0deg) scale3d(1, 1, 1)`;
setTransition(event);
}
function setTransition(event) {
const game = event.currentTarget;
clearTimeout(game.transitionTimeoutId);
game.style.transition = `transform ${tiltEffectSettings.speed}ms ${tiltEffectSettings.easing}`;
game.transitionTimeoutId = setTimeout(() => {
game.style.transition = '';
}, tiltEffectSettings.speed);
}