Update apps.js
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@@ -1,4 +1,13 @@
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import PolarisError from './error.js';
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import frame from './frame.js';
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const tiltEffectSettings = {
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max: 8, // max tilt rotation (degrees (deg))
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perspective: 1000, // transform perspective, the lower the more extreme the tilt gets (pixels (px))
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scale: 1.05, // transform scale - 2 = 200%, 1.5 = 150%, etc..
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speed: 800, // speed (transition-duration) of the enter/exit transition (milliseconds (ms))
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easing: 'cubic-bezier(.03,.98,.52,.99)' // easing (transition-timing-function) of the enter/exit transition
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};
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const load = () => {
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fetch('/assets/JSON/apps.json')
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@@ -10,13 +19,56 @@ const load = () => {
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el.innerHTML = `<img src="${app.image}"><h3>${app.name}</h3><span>${app.desc}</span>`;
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document.querySelector('.apps').appendChild(el);
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el.addEventListener('click', () => {
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})
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});
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}).catch(e => {
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new PolarisError('Failed to load apps');
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el.addEventListener('click', () => {
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frame();
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});
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el.addEventListener('mouseenter', gameMouseEnter);
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el.addEventListener('mousemove', gameMouseMove);
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el.addEventListener('mouseleave', gameMouseLeave);
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});
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})
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.catch(e => {
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new PolarisError('Failed to load apps');
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});
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};
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function gameMouseEnter(event) {
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setTransition(event);
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}
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export default { load };
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function gameMouseMove(event) {
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const game = event.currentTarget;
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const gameWidth = game.offsetWidth;
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const gameHeight = game.offsetHeight;
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const centerX = game.offsetLeft + gameWidth / 2;
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const centerY = game.offsetTop + gameHeight / 2;
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const mouseX = event.clientX - centerX;
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const mouseY = event.clientY - centerY;
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const rotateXUncapped = (+1) * tiltEffectSettings.max * mouseY / (gameHeight / 2);
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const rotateYUncapped = (-1) * tiltEffectSettings.max * mouseX / (gameWidth / 2);
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const rotateX = rotateXUncapped < -tiltEffectSettings.max ? -tiltEffectSettings.max :
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(rotateXUncapped > tiltEffectSettings.max ? tiltEffectSettings.max : rotateXUncapped);
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const rotateY = rotateYUncapped < -tiltEffectSettings.max ? -tiltEffectSettings.max :
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(rotateYUncapped > tiltEffectSettings.max ? tiltEffectSettings.max : rotateYUncapped);
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game.style.transform = `perspective(${tiltEffectSettings.perspective}px) rotateX(${rotateX}deg) rotateY(${rotateY}deg)
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scale3d(${tiltEffectSettings.scale}, ${tiltEffectSettings.scale}, ${tiltEffectSettings.scale})`;
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}
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function gameMouseLeave(event) {
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event.currentTarget.style.transform = `perspective(${tiltEffectSettings.perspective}px) rotateX(0deg) rotateY(0deg) scale3d(1, 1, 1)`;
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setTransition(event);
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}
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function setTransition(event) {
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const game = event.currentTarget;
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clearTimeout(game.transitionTimeoutId);
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game.style.transition = `transform ${tiltEffectSettings.speed}ms ${tiltEffectSettings.easing}`;
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game.transitionTimeoutId = setTimeout(() => {
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game.style.transition = '';
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}, tiltEffectSettings.speed);
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}
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export default { load };
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