Elliot Smith 4886f1d9d0 Localise all references to 'mobile'
Remove the mobile property and set it locally in each location
where it is used (preparation for iterating the different
platform+quality combinations which affect the graphics).

Mark each point where a decision is made based on platform+quality
with a plain English version of the combinations which take
effect and when.

Add an explicit hud property which is set from the start screen
and which is independent of the platform.
2014-05-30 11:41:16 +01:00
2012-10-05 15:10:45 +02:00
2014-05-30 11:41:16 +01:00

HexGL

Source code of HexGL, the futuristic HTML5 racing game by Thibaut Despoulain

Branches

  • Master - Public release (stable), same version as on the website.
  • Dev - Latest revisions (highly unstable).

License

Unless specified in the file, HexGL's code and resources are licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported License.

To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/3.0/.

If you feel like you deserve another license for a special case, drop me a note, and we'll talk about it.

Installation

cd ~/
git clone git://github.com/BKcore/HexGL.git
cd HexGL
python -m SimpleHTTPServer
chromium index.html

To use full size textures, swap the two textures/ and textures.full/ directories.

Regarding the code

As of now the code is pretty much raw and undocumented. I'll be commenting it someday, but that won't be until I've finished the next content update and code refactoring sorry! There will also be some refactoring, when I get some time :P

Note

After much thinking, I've decided to release HexGL's source code under CC 3.0 BY-NC until further notice. This is not a definite choice, and the game may end up under the MIT license someday.

Feel free to post issues, patch or anything to make the game better.

S
Description
Source code of HexGL, a futuristic HTML5 racing game
Readme MIT 39 MiB
Languages
JavaScript 79%
HTML 12.2%
CoffeeScript 5.6%
CSS 3.2%