Added coffee version of bkcore.threejs.Particles

This commit is contained in:
BKcore
2012-12-23 23:31:18 +01:00
parent 36be5b56c1
commit d58e4cb4eb
2 changed files with 383 additions and 0 deletions
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###
Particle system wrapper/helper
@class bkcore.threejs.Particles
@author Thibaut 'BKcore' Despoulain <http://bkcore.com>
###
class Particles
###
Creates a new particle system using given parameters
@param {Object{max, spawnRate, spawn, velocity, randomness,
force, spawnRadius, life, friction, color, color2, tint,
texture, size, blending, depthTest, transparent, opacity}} opts
###
constructor: (opts)->
@black = new THREE.Color(0x000000)
@white = new THREE.Color(0xffffff)
@material = new THREE.ParticleBasicMaterial(
color: opts.tint ? 0xffffff
map: opts.texture ? null
size: opts.size ? 4
blending: opts.blending ? THREE.AdditiveBlending
depthTest: opts.depthTest ? false
transparent: opts.transparent ? true
vertexColors: true
opacity: opts.opacity ? 1.0
sizeAttenuation: true
)
@max = opts.max ? 1000
@spawnRate = opts.spawnRate ? 0
@spawn = opts.spawn ? new THREE.Vector3()
@velocity = opts.velocity ? new THREE.Vector3()
@randomness = opts.randomness ? new THREE.Vector3()
@force = opts.force ? new THREE.Vector3()
@spawnRadius = opts.spawnRadius ? new THREE.Vector3()
@life = opts.life ? 60
@ageing = 1 / @life
@friction = opts.friction ? 1.0
@color = new THREE.Color(opts.color ? 0xffffff)
@color2 = if opts.color2? then new THREE.Color(opts.color2) else null
@position = opts.position ? new THREE.Vector3()
@rotation = opts.rotation ? new THREE.Vector3()
@sort = opts.sort ? false
@pool = []
@buffer = []
@geometry = null
@system = null
@build()
###
Emits given number of particles
@param int count
###
emit: (count)->
emitable = Math.min(count, @pool.length)
for i in [0..emitable]
p = @pool.pop()
p.available = false
p.position.copy(@spawn).addSelf(
@randomVector().multiplySelf(@spawnRadius)
)
p.velocity.copy(@velocity).addSelf(
@randomVector().multiplySelf(@randomness)
)
p.force.copy(@force)
p.basecolor.copy(@color)
if @color2?
p.basecolor.lerpSelf(@color2, Math.random())
p.life = 1.0
###
@private
###
build: ()->
@geometry = new THREE.Geometry()
@geometry.dynamic = true
@pool = []
@buffer = []
for i in [0..@max]
p = new bkcore.threejs.Particle()
@pool.push(p)
@buffer.push(p)
@geometry.vertices.push(p.position)
@geometry.colors.push(p.color)
@system = new THREE.ParticleSystem(@geometry, @material)
@system.position = @position
@system.rotation = @rotation
@system.sort = @sort
###
@private
###
randomVector: ()->
return new THREE.Vector3(
Math.random()*2-1,
Math.random()*2-1,
Math.random()*2-1
)
###
Updates particles (should be call in a RAF loop)
@param float dt time delta ~1.0
###
update: (dt)->
df = new THREE.Vector3()
dv = new THREE.Vector3()
for i in [0..@buffer.length]
p = @buffer[i]
continue if p.available
p.life -= @ageing
if p.life <= 0
p.reset()
@pool.push(p)
continue
l = if p.life > 0.5 then 1.0 else p.life + 0.5
p.color.setRGB(
l * p.basecolor.r,
l * p.basecolor.g,
l * p.basecolor.b
)
if @friction != 1.0
p.velocity.multiplyScalar(@friction)
df.copy(p.force).multiplyScalar(dt)
p.velocity.addSelf(df)
dv.copy(p.velocity).multiplyScalar(dt)
p.position.addSelf(dv)
if @spawnRate > 0
@emit(@spawnRate)
@geometry.verticesNeedUpdate = true
@geometry.colorsNeedUpdate = true
###
Particle sub class
@class bkcore.threejs.Particle
@author Thibaut 'BKcore' Despoulain <http://bkcore.com>
###
class Particle
constructor: ()->
@position = new THREE.Vector3(-10000,-10000,-10000)
@velocity = new THREE.Vector3()
@force = new THREE.Vector3()
@color = new THREE.Color(0x000000)
@basecolor = new THREE.Color(0x000000)
@life = 0.0
@available = true
reset: ()->
@position.set(0,-100000,0)
@velocity.set(0,0,0)
@force.set(0,0,0)
@color.setRGB(0,0,0)
@basecolor.setRGB(0,0,0)
@life = 0.0
@available = true
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// Generated by CoffeeScript 1.4.0
/*
Particle system wrapper/helper
@class bkcore.threejs.Particles
@author Thibaut 'BKcore' Despoulain <http://bkcore.com>
*/
(function() {
var Particle, Particles;
Particles = (function() {
/*
Creates a new particle system using given parameters
@param {Object{max, spawnRate, spawn, velocity, randomness,
force, spawnRadius, life, friction, color, color2, tint,
texture, size, blending, depthTest, transparent, opacity}} opts
*/
function Particles(opts) {
var _ref, _ref1, _ref10, _ref11, _ref12, _ref13, _ref14, _ref15, _ref16, _ref17, _ref18, _ref19, _ref2, _ref3, _ref4, _ref5, _ref6, _ref7, _ref8, _ref9;
this.black = new THREE.Color(0x000000);
this.white = new THREE.Color(0xffffff);
this.material = new THREE.ParticleBasicMaterial({
color: (_ref = opts.tint) != null ? _ref : 0xffffff,
map: (_ref1 = opts.texture) != null ? _ref1 : null,
size: (_ref2 = opts.size) != null ? _ref2 : 4,
blending: (_ref3 = opts.blending) != null ? _ref3 : THREE.AdditiveBlending,
depthTest: (_ref4 = opts.depthTest) != null ? _ref4 : false,
transparent: (_ref5 = opts.transparent) != null ? _ref5 : true,
vertexColors: true,
opacity: (_ref6 = opts.opacity) != null ? _ref6 : 1.0,
sizeAttenuation: true
});
this.max = (_ref7 = opts.max) != null ? _ref7 : 1000;
this.spawnRate = (_ref8 = opts.spawnRate) != null ? _ref8 : 0;
this.spawn = (_ref9 = opts.spawn) != null ? _ref9 : new THREE.Vector3();
this.velocity = (_ref10 = opts.velocity) != null ? _ref10 : new THREE.Vector3();
this.randomness = (_ref11 = opts.randomness) != null ? _ref11 : new THREE.Vector3();
this.force = (_ref12 = opts.force) != null ? _ref12 : new THREE.Vector3();
this.spawnRadius = (_ref13 = opts.spawnRadius) != null ? _ref13 : new THREE.Vector3();
this.life = (_ref14 = opts.life) != null ? _ref14 : 60;
this.ageing = 1 / this.life;
this.friction = (_ref15 = opts.friction) != null ? _ref15 : 1.0;
this.color = new THREE.Color((_ref16 = opts.color) != null ? _ref16 : 0xffffff);
this.color2 = opts.color2 != null ? new THREE.Color(opts.color2) : null;
this.position = (_ref17 = opts.position) != null ? _ref17 : new THREE.Vector3();
this.rotation = (_ref18 = opts.rotation) != null ? _ref18 : new THREE.Vector3();
this.sort = (_ref19 = opts.sort) != null ? _ref19 : false;
this.pool = [];
this.buffer = [];
this.geometry = null;
this.system = null;
this.build();
}
/*
Emits given number of particles
@param int count
*/
Particles.prototype.emit = function(count) {
var emitable, i, p, _i, _results;
emitable = Math.min(count, this.pool.length);
_results = [];
for (i = _i = 0; 0 <= emitable ? _i <= emitable : _i >= emitable; i = 0 <= emitable ? ++_i : --_i) {
p = this.pool.pop();
p.available = false;
p.position.copy(this.spawn).addSelf(this.randomVector().multiplySelf(this.spawnRadius));
p.velocity.copy(this.velocity).addSelf(this.randomVector().multiplySelf(this.randomness));
p.force.copy(this.force);
p.basecolor.copy(this.color);
if (this.color2 != null) {
p.basecolor.lerpSelf(this.color2, Math.random());
}
_results.push(p.life = 1.0);
}
return _results;
};
/*
@private
*/
Particles.prototype.build = function() {
var i, p, _i, _ref;
this.geometry = new THREE.Geometry();
this.geometry.dynamic = true;
this.pool = [];
this.buffer = [];
for (i = _i = 0, _ref = this.max; 0 <= _ref ? _i <= _ref : _i >= _ref; i = 0 <= _ref ? ++_i : --_i) {
p = new bkcore.threejs.Particle();
this.pool.push(p);
this.buffer.push(p);
this.geometry.vertices.push(p.position);
this.geometry.colors.push(p.color);
}
this.system = new THREE.ParticleSystem(this.geometry, this.material);
this.system.position = this.position;
this.system.rotation = this.rotation;
return this.system.sort = this.sort;
};
/*
@private
*/
Particles.prototype.randomVector = function() {
return new THREE.Vector3(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1);
};
/*
Updates particles (should be call in a RAF loop)
@param float dt time delta ~1.0
*/
Particles.prototype.update = function(dt) {
var df, dv, i, l, p, _i, _ref;
df = new THREE.Vector3();
dv = new THREE.Vector3();
for (i = _i = 0, _ref = this.buffer.length; 0 <= _ref ? _i <= _ref : _i >= _ref; i = 0 <= _ref ? ++_i : --_i) {
p = this.buffer[i];
if (p.available) {
continue;
}
p.life -= this.ageing;
if (p.life <= 0) {
p.reset();
this.pool.push(p);
continue;
}
l = p.life > 0.5 ? 1.0 : p.life + 0.5;
p.color.setRGB(l * p.basecolor.r, l * p.basecolor.g, l * p.basecolor.b);
if (this.friction !== 1.0) {
p.velocity.multiplyScalar(this.friction);
}
df.copy(p.force).multiplyScalar(dt);
p.velocity.addSelf(df);
dv.copy(p.velocity).multiplyScalar(dt);
p.position.addSelf(dv);
}
if (this.spawnRate > 0) {
this.emit(this.spawnRate);
}
this.geometry.verticesNeedUpdate = true;
return this.geometry.colorsNeedUpdate = true;
};
return Particles;
})();
/*
Particle sub class
@class bkcore.threejs.Particle
@author Thibaut 'BKcore' Despoulain <http://bkcore.com>
*/
Particle = (function() {
function Particle() {
this.position = new THREE.Vector3(-10000, -10000, -10000);
this.velocity = new THREE.Vector3();
this.force = new THREE.Vector3();
this.color = new THREE.Color(0x000000);
this.basecolor = new THREE.Color(0x000000);
this.life = 0.0;
this.available = true;
}
Particle.prototype.reset = function() {
this.position.set(0, -100000, 0);
this.velocity.set(0, 0, 0);
this.force.set(0, 0, 0);
this.color.setRGB(0, 0, 0);
this.basecolor.setRGB(0, 0, 0);
this.life = 0.0;
return this.available = true;
};
return Particle;
})();
}).call(this);