Added license files and improved audio engine

This commit is contained in:
Licson Lee
2015-01-11 13:10:58 +08:00
parent c9cba6bf26
commit 342ab3e6e5
6 changed files with 147 additions and 36 deletions
+26
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@@ -0,0 +1,26 @@
Licenses for the sound files
=============================
*boost.mp3*
Created by IFartInUrGeneralDirection and distributed under
Creative Commons 3.0 Attribution 3.0 Unported license.
*crash.mp3*
Created by qubodup and is published into Public Domain.
*wind.mp3*
Created by kangaroovindaloo and distributed under
Creative Commons 3.0 Attribution 3.0 Unported license.
This SFX is further cutted and adjusted by Licson.
*bg.mp3*
Created by mu6k and is released into Public Domain.
Further adjusted by Licson.
*destroyed.mp3*
Created by beman87 and is distributed under Creative Commons Attribution 3.0 Unported license.
This SFX is further adjusted by Licson.
+108 -27
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@@ -4,58 +4,139 @@ bkcore.Audio = {};
bkcore.Audio.sounds = {};
bkcore.Audio.init = function(){
bkcore.Audio._ctx = new (window.AudioContext||window.webkitAudioContext);
bkcore.Audio._panner = bkcore.Audio._ctx.createPanner();
bkcore.Audio._panner.connect(bkcore.Audio._ctx.destination);
if(window.AudioContext||window.webkitAudioContext){
bkcore.Audio._ctx = new (window.AudioContext||window.webkitAudioContext)();
bkcore.Audio._panner = bkcore.Audio._ctx.createPanner();
bkcore.Audio._panner.connect(bkcore.Audio._ctx.destination);
}
else {
bkcore.Audio._ctx = null;
}
bkcore.Audio.posMultipler = 1.5;
};
bkcore.Audio.init();
bkcore.Audio.addSound = function(src, id, loop, callback){
bkcore.Audio.addSound = function(src, id, loop, callback, usePanner){
var ctx = bkcore.Audio._ctx;
var audio = new Audio();
audio.src = src;
audio.addEventListener('canplay', callback, false);
audio.loop = loop;
audio.load();
if(ctx){
var mediasrc = ctx.createMediaElementSource(audio);
mediasrc.connect(bkcore.Audio._panner);
var audio = { src: null, gainNode: null, bufferNode: null, loop: loop };
var xhr = new XMLHttpRequest();
xhr.responseType = 'arraybuffer';
xhr.onload = function(){
ctx.decodeAudioData(xhr.response, function(b){
// Create Gain Node
var gainNode = ctx.createGain();
if(usePanner === true){
gainNode.connect(bkcore.Audio._panner);
}
else {
gainNode.connect(ctx.destination);
}
// Add the audio source
audio.src = b;
//Remember the gain node
audio.gainNode = gainNode;
callback();
}, function(e){
console.error('Audio decode failed!', e);
});
};
xhr.open('GET', src, true);
xhr.send(null);
}
else {
// Workaround for old Safari
audio.addEventListener('canplay', function(){
audio.pause();
audio.currentTime = 0;
callback();
}, false);
audio.autoplay = true;
audio.loop = loop;
audio.src = src;
}
bkcore.Audio.sounds[id] = audio;
};
bkcore.Audio.play = function(id){
if(bkcore.Audio.sounds[id].currentTime > 0){
bkcore.Audio.sounds[id].pause();
bkcore.Audio.sounds[id].currentTime = 0;
var ctx = bkcore.Audio._ctx;
if(ctx){
var sound = ctx.createBufferSource();
sound.connect(bkcore.Audio.sounds[id].gainNode);
sound.buffer = bkcore.Audio.sounds[id].src;
sound.loop = bkcore.Audio.sounds[id].loop;
bkcore.Audio.sounds[id].gainNode.gain.value = 1;
bkcore.Audio.sounds[id].bufferNode = sound;
sound.start ? sound.start(0) : sound.noteOn(0);
}
else {
if(bkcore.Audio.sounds[id].currentTime > 0){
bkcore.Audio.sounds[id].pause();
bkcore.Audio.sounds[id].currentTime = 0;
}
bkcore.Audio.sounds[id].play();
}
bkcore.Audio.sounds[id].play();
};
bkcore.Audio.stop = function(id){
bkcore.Audio.sounds[id].pause();
bkcore.Audio.sounds[id].currentTime = 0;
var ctx = bkcore.Audio._ctx;
if(ctx){
if(bkcore.Audio.sounds[id].bufferNode !== null){
bkcore.Audio.sounds[id].bufferNode.disconnect();
bkcore.Audio.sounds[id].bufferNode = null;
}
}
else {
bkcore.Audio.sounds[id].pause();
bkcore.Audio.sounds[id].currentTime = 0;
}
};
bkcore.Audio.volume = function(id,volume){
bkcore.Audio.sounds[id].volume = volume;
bkcore.Audio.volume = function(id, volume){
var ctx = bkcore.Audio._ctx;
if(ctx){
bkcore.Audio.sounds[id].gainNode.gain.value = volume;
}
else {
bkcore.Audio.sounds[id].volume = volume;
}
};
bkcore.Audio.setListenerPos = function(vec){
var panner = bkcore.Audio._panner;
var vec2 = vec.normalize();
panner.setPosition(
vec2.x * bkcore.Audio.posMultipler,
vec2.y * bkcore.Audio.posMultipler,
vec2.z * bkcore.Audio.posMultipler
);
if(bkcore.Audio._ctx){
var panner = bkcore.Audio._panner;
var vec2 = vec.normalize();
panner.setPosition(
vec2.x * bkcore.Audio.posMultipler,
vec2.y * bkcore.Audio.posMultipler,
vec2.z * bkcore.Audio.posMultipler
);
}
};
bkcore.Audio.setListenerVelocity = function(vec){
var panner = bkcore.Audio._panner;
panner.setVelocity(vec.x, vec.y, vec.z);
if(bkcore.Audio._ctx){
var panner = bkcore.Audio._panner;
panner.setVelocity(vec.x, vec.y, vec.z);
}
};
+2 -2
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@@ -114,8 +114,8 @@ bkcore.hexgl.HexGL.prototype.reset = function()
this.gameplay.start();
bkcore.Audio.play('bg');
bkcore.Audio.volume('wind', 0.05);
bkcore.Audio.play('wind');
bkcore.Audio.volume('wind', 0.35);
}
bkcore.hexgl.HexGL.prototype.restart = function()
@@ -173,7 +173,7 @@ bkcore.hexgl.HexGL.prototype.initGameplay = function()
bkcore.Audio.play('bg');
bkcore.Audio.play('wind');
bkcore.Audio.volume('wind',0.05);
bkcore.Audio.volume('wind', 0.35);
}
bkcore.hexgl.HexGL.prototype.displayScore = function(f, l)
-1
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@@ -628,7 +628,6 @@ bkcore.hexgl.ShipControls.prototype.collisionCheck = function(dt)
if(collision.r < 255)
{
if(this.boost > 0) bkcore.Audio.stop('boost');
bkcore.Audio.play('crash');
// Shield
+10 -5
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@@ -87,23 +87,28 @@ bkcore.hexgl.tracks.Cityscape = {
sounds: {
bg: {
src: 'audio/bg.mp3',
loop: true
loop: true,
usePanner: false
},
crash: {
src: 'audio/crash.mp3',
loop: false
loop: false,
usePanner: true
},
destroyed: {
src: 'audio/destroyed.mp3',
loop: false
loop: false,
usePanner: false
},
boost: {
src: 'audio/boost.mp3',
loop: false
loop: false,
usePanner: true
},
wind: {
src: 'audio/wind.mp3',
loop: true
loop: true,
usePanner: true
}
}
});
+1 -1
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@@ -91,7 +91,7 @@ bkcore.threejs.Loader.prototype.load = function(data)
this.loadImage(i, data.images[i]);
for(var s in data.sounds)
this.loadSound(data.sounds[s].src, s, data.sounds[s].loop);
this.loadSound(data.sounds[s].src, s, data.sounds[s].loop, data.sounds[s].usePanner);
this.progressCallback.call(this, this.progress);
}