Support websocket based pushing.
This commit is contained in:
@@ -1,14 +1,24 @@
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using Aiursoft.ChessServer.Data;
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using Aiursoft.ChessServer.Models;
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using Aiursoft.ChessServer.Services;
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using Aiursoft.CSTools.Services;
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using Microsoft.AspNetCore.Mvc;
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namespace Aiursoft.ChessServer.Controllers;
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public class GamesController : Controller
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{
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private readonly Counter _counter;
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private readonly WebSocketPusher _pusher;
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private readonly InMemoryDatabase _database;
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public GamesController(InMemoryDatabase database)
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public GamesController(
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Counter counter,
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WebSocketPusher pusher,
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InMemoryDatabase database)
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{
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_counter = counter;
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_pusher = pusher;
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_database = database;
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}
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@@ -38,10 +48,44 @@ public class GamesController : Controller
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{ "fen", $"games/{id}/fen"},
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{ "pgn", $"games/{id}/pgn"},
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{ "html", $"games/{id}/html"},
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{"websocket", $"games/{id}/websocket"},
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{ "move-post", $"games/{id}/move/{{player}}/{{move_algebraic_notation}}"}
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}
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});
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}
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[Route("games/{id}/ws")]
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public async Task<IActionResult> GetWebSocket([FromRoute] int id)
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{
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var lastReadId = _counter.GetCurrent;
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var (channel, blocker) = _database.ListenChannel(id);
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await _pusher.Accept(HttpContext);
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try
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{
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await Task.Factory.StartNew(_pusher.PendingClose);
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while (_pusher.Connected)
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{
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await blocker.WaitAsync();
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var nextMessages = channel
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.GetMessagesFrom(lastReadId)
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.ToList();
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var messageToPush = nextMessages.MinBy(t => t.Id);
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await _pusher.SendMessage(messageToPush!.Content);
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lastReadId = messageToPush.Id;
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}
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}
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finally
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{
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await _pusher.Close();
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if (!channel.UnRegister(out blocker))
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{
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throw new InvalidOperationException("Failed to unregister blocker!");
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}
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}
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return NoContent();
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}
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[Route("games/{id}/ascii")]
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public IActionResult GetAscii([FromRoute] int id)
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@@ -80,7 +124,15 @@ public class GamesController : Controller
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if (game.IsValidMove(move) && !game.IsEndGame && game.Turn.AsChar.ToString() == player)
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{
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game.Move(move);
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return Ok(game.ToFen());
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var fen = game.ToFen();
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if (_database.Channels.TryGetValue(id, out var channel))
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{
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channel.Push(new Message(fen)
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{
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Id = _counter.GetUniqueNo(),
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});
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}
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return Ok(fen);
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}
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return BadRequest();
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}
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@@ -1,6 +1,7 @@
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using Aiursoft.Scanner.Abstractions;
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using Chess;
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using System.Collections.Concurrent;
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using Aiursoft.ChessServer.Models;
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namespace Aiursoft.ChessServer.Data;
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@@ -12,7 +13,8 @@ public class Game
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public class InMemoryDatabase : ISingletonDependency
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{
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public ConcurrentDictionary<int, ChessBoard> Boards { get; private set; } = new ConcurrentDictionary<int, ChessBoard>();
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public ConcurrentDictionary<int, ChessBoard> Boards { get; } = new();
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public ConcurrentDictionary<int, Channel> Channels { get; } = new();
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public Game[] GetActiveGames()
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{
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@@ -27,4 +29,12 @@ public class InMemoryDatabase : ISingletonDependency
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{
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return Boards.GetOrAdd(id, _ => new ChessBoard());
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}
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public (Channel, SemaphoreSlim) ListenChannel(int id)
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{
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var channel = Channels.GetOrAdd(id, _ => new Channel());
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var blocker = new SemaphoreSlim(0);
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channel.HasNewMessageBlocker.Add(blocker);
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return (channel, blocker);
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}
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}
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@@ -0,0 +1,40 @@
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using System.Collections.Concurrent;
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namespace Aiursoft.ChessServer.Models;
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public class Message
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{
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public Message(string content)
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{
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Content = content;
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}
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public int Id { get; init; }
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public string Content { get; set; }
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}
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public class Channel
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{
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private ConcurrentBag<Message> Messages { get; } = new();
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public ConcurrentBag<SemaphoreSlim> HasNewMessageBlocker { get; } = new();
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public IEnumerable<Message> GetMessagesFrom(int lastReadId)
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{
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return Messages.Where(t => t.Id > lastReadId);
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}
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public void Push(Message message)
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{
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Messages.Add(message);
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foreach (var blocker in HasNewMessageBlocker)
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{
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blocker.Release();
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}
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}
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public bool UnRegister(out SemaphoreSlim blocker)
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{
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return HasNewMessageBlocker.TryTake(out blocker!);
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}
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}
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@@ -19,6 +19,7 @@ public class Startup : IWebStartup
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public void ConfigureServices(IConfiguration configuration, IWebHostEnvironment environment, IServiceCollection services)
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{
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services.AddLibraryDependencies();
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services
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.AddControllersWithViews()
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.AddApplicationPart(Assembly.GetExecutingAssembly());
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@@ -30,5 +31,6 @@ public class Startup : IWebStartup
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app.UseStaticFiles();
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app.UseRouting();
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app.MapDefaultControllerRoute();
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app.UseWebSockets();
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}
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}
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@@ -0,0 +1,57 @@
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using System.Net.WebSockets;
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using Aiursoft.CSTools.Tools;
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using Aiursoft.Scanner.Abstractions;
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namespace Aiursoft.ChessServer.Services;
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public class WebSocketPusher : IScopedDependency
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{
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private bool _dropped;
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private WebSocket? _ws;
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public bool Connected => !_dropped && _ws?.State == WebSocketState.Open;
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public async Task Accept(HttpContext context)
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{
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_ws = await context.WebSockets.AcceptWebSocketAsync();
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}
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public async Task SendMessage(string message)
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{
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await (_ws?.SendMessage(message) ?? throw new InvalidOperationException("WebSocket is not connected!"));
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}
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public async Task PendingClose()
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{
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try
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{
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var buffer = new ArraySegment<byte>(new byte[4096 * 20]);
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while (true)
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{
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await (_ws?.ReceiveAsync(buffer, CancellationToken.None) ?? throw new InvalidOperationException("WebSocket is not connected!"));
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if (_ws.State == WebSocketState.Open)
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{
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continue;
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}
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_dropped = true;
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return;
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}
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}
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catch (Exception e) when (!e.Message.StartsWith("The remote party closed the WebSocket connection"))
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{
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_dropped = true;
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}
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}
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public Task Close()
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{
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if (_ws?.State == WebSocketState.Open)
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{
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return _ws.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "Close because of error.",
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CancellationToken.None);
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}
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return Task.CompletedTask;
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}
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}
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@@ -11,10 +11,8 @@
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</head>
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<body>
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<div id="board" style="width: 400px"></div>
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<button id="refresh" style="margin-top: 5px">Refresh</button>
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<p id="status"></p>
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<p id="fen"></p>
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<p id="pgn"></p>
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<script type="module" src="~/chess.js/dist/esm/chess.js"></script>
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<script src="~/jquery/dist/jquery.min.js"></script>
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<script src="~/chessboardjs/js/chessboard-1.0.0.min.js"></script>
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@@ -1,19 +1,12 @@
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import {Chess} from "/chess.js/dist/esm/chess.js";
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const statusControl = $('#status');
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const fenControl = $('#fen');
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const initGameBoard = function (player, gameId) {
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$.get("/games/" + gameId + "/fen", function (fen) {
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let board = null
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let game = new Chess(fen);
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const refreshButton = $('#refresh');
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const statusControl = $('#status');
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const fenControl = $('#fen');
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const pgnControl = $('#pgn');
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function refresh(newFen) {
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game = new Chess(newFen);
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board.position(newFen);
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updateStatus();
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}
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let board = null;
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let game = null;
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// Happens when a player picks up a piece.
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function onDragStart(source, piece, position, _) {
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@@ -32,27 +25,20 @@ const initGameBoard = function (player, gameId) {
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}
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}
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// Happens when a player drops a piece.
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function onDrop(source, target) {
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try {
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// see if the move is legal
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const move = game.move({
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from: source,
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to: target,
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promotion: 'q' // NOTE: always promote to a queen for example simplicity
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promotion: 'q'
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})
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if (move === null) {
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return 'snapback'
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}
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// Get the last move and send it to server.
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const lastMove = game.history({verbose: true}).pop().san;
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$.post("/games/" + gameId + "/move/" + player + "/" + lastMove, function (fen) {
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refresh(fen);
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});
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$.post("/games/" + gameId + "/move/" + player + "/" + lastMove);
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} catch (e) {
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return 'snapback'
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return 'snapback';
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}
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}
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@@ -61,36 +47,23 @@ const initGameBoard = function (player, gameId) {
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board.position(game.fen())
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}
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function updateStatus() {
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function updateStatusText() {
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let status;
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let moveColor = 'White';
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if (game.turn() === 'b') {
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moveColor = 'Black'
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}
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// checkmate?
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if (game.isCheckmate()) {
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status = 'Game over, ' + moveColor + ' is in checkmate.'
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}
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// draw?
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else if (game.isDraw()) {
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status = 'Game over, drawn position'
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}
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// game still on
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else {
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status = moveColor + ' to move'
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// check?
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moveColor = 'Black';
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} if (game.isCheckmate()) {
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status = 'Game over, ' + moveColor + ' is in checkmate, and winner is ' + (game.turn() === 'w' ? 'Black' : 'White');
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} else if (game.isDraw()) {
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status = 'Game over, drawn position';
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} else {
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status = moveColor + ' to move';
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if (game.isCheck()) {
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status += ', ' + moveColor + ' is in check'
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status += ', ' + moveColor + ' is in check';
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}
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}
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statusControl.html(status)
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fenControl.html(game.fen())
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pgnControl.html(game.pgn())
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statusControl.html(status);
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fenControl.html(game.fen());
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}
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const config = {
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@@ -104,14 +77,26 @@ const initGameBoard = function (player, gameId) {
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};
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board = ChessBoard('board', config);
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// Bind Refresh button.
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refreshButton.click(function () {
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$.get("/games/" + gameId + "/fen", function (fen) {
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refresh(fen);
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});
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});
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function refresh(newFen) {
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game = new Chess(newFen);
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board.position(newFen);
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updateStatusText();
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}
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updateStatus();
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refresh(fen);
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const wsScheme = window.location.protocol === "https:" ? "wss://" : "ws://";
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const socket = new WebSocket(wsScheme + window.location.host + "/games/" + gameId + "/ws");
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socket.onmessage = function (event) {
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refresh(event.data);
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};
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// Auto reconnect.
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socket.onclose = function (event) {
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setTimeout(function () {
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initGameBoard(player, gameId);
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}, 1000);
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};
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});
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};
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