fixed stale state closure bug by using useRef() in ChessGameContextProvider

This commit is contained in:
Moon Patel
2023-07-28 04:24:16 +05:30
parent 95fb999747
commit e98c50d25d
4 changed files with 134 additions and 36 deletions
+1 -1
View File
@@ -79,7 +79,7 @@ function socketIOServerInit(server) {
// io.to(roomID).emit("new user joined the room");
console.log(data, "joined");
let room = getRoom(roomID);
io.to(roomID).emit(USER_JOINED_ROOM, data.username);
socket.to(roomID).emit(USER_JOINED_ROOM, data.username);
socket.emit(result, room.gameHistory); // room joined successfully
} else {
socket.emit(result); // room is full
+31 -28
View File
@@ -12,7 +12,6 @@ const { GAME_END, CHESS_MOVE } = SOCKET_EVENTS;
export const ChessGameContext = createContext();
const reducer = (state, action) => {
// console.log('Before', state);
try {
switch (action.type) {
case SELECT_PIECE:
@@ -78,12 +77,9 @@ const reducer = (state, action) => {
return state;
}
} catch (err) {
console.log('Error', err);
console.log('After', state);
// state.chess.getBoard()
console.error(err);
return state;
}
// console.log('After', state);
return state;
}
function chessGameStateInit(myColor) {
@@ -107,6 +103,16 @@ const ChessGameContextProvider = ({ children }) => {
const [{ chess, chessBoard, moveHints, selected, gameHistory, currentIndex, hasGameEnded, gameEndedReason }, dispatch] = useReducer(reducer, myColor, chessGameStateInit);
const [isTimerOn, setIsTimerOn] = useState(true);
const chessRef = useRef(chess);
const moveHintsRef = useRef(moveHints);
const selectedRef = useRef(selected);
const gameHistoryRef = useRef(gameHistory);
const currentIndexRef = useRef(currentIndex);
chessRef.current = chess;
selectedRef.current = selected;
moveHintsRef.current = moveHints;
gameHistoryRef.current = gameHistory;
currentIndexRef.current = currentIndex;
const moveAudioRef = useRef(null);
const captureAudioRef = useRef(null);
@@ -116,38 +122,35 @@ const ChessGameContextProvider = ({ children }) => {
// data received through socket
function handleOpponentMove(data) {
let { from, to } = data;
console.log(from, to, chess.get(to), chess.ascii());
if (!chess.get(to)) {
if (!chessRef.current.get(to)) {
dispatch({ type: MOVE_PIECE, val: { from, to } });
moveAudioRef.current.play();
console.log(chess.ascii())
return;
} else {
dispatch({ type: CAPTURE_PIECE, val: { from, to } });
captureAudioRef.current.play();
console.log(chess.ascii())
return;
}
}
// called when user clicks a square
function handleSquareClick(square, emitToSocketCallback) {
let { type, color } = chess.get(square);
let marked = moveHints.includes(square);
let { type, color } = chessRef.current.get(square);
let marked = moveHintsRef.current.includes(square);
if (chess.turn() === myColor) {
if (chessRef.current.turn() === myColor) {
if (type && color === myColor) {
return dispatch({ type: SELECT_PIECE, val: square });
}
if (!type && selected && marked) {
if (!type && selectedRef.current && marked) {
dispatch({ type: MOVE_PIECE, val: { from: selected, to: square } })
emitToSocketCallback({ from: selected, to: square })
emitToSocketCallback({ from: selectedRef.current, to: square })
setIsTimerOn(false)
captureAudioRef.current.play();
}
if (type && marked) {
dispatch({ type: CAPTURE_PIECE, val: { from: selected, to: square } })
emitToSocketCallback({ from: selected, to: square })
dispatch({ type: CAPTURE_PIECE, val: { from: selectedRef.current, to: square } })
emitToSocketCallback({ from: selectedRef.current, to: square })
setIsTimerOn(false);
moveAudioRef.current.play();
}
@@ -159,8 +162,8 @@ const ChessGameContextProvider = ({ children }) => {
function handleDrop(moveData) {
let { from, to } = moveData;
// console.log(from, to, ch ess.get(to), chess.ascii())
if (moveHints.includes(to)) {
if (chess.get(to)) {
if (moveHintsRef.current.includes(to)) {
if (chessRef.current.get(to)) {
dispatch({ type: CAPTURE_PIECE, val: { from: from, to: to } }); // capture piece
captureAudioRef.current.play();
// setIsTimerOn(false)
@@ -175,17 +178,17 @@ const ChessGameContextProvider = ({ children }) => {
}
function selectPiece({ square, color: pieceColor }) {
if (pieceColor === myColor && myColor === chess.turn()) {
if (pieceColor === myColor && myColor === chessRef.current.turn()) {
dispatch({ type: SELECT_PIECE, val: square });
}
}
function getSquareColor(square) {
return chess.squareColor(square) === 'light' ? "w" : "b";
return chessRef.current.squareColor(square) === 'light' ? "w" : "b";
}
function isSquareMarked(square) {
return moveHints.includes(square);
return moveHintsRef.current.includes(square);
}
function jumpTo(index) {
@@ -193,24 +196,24 @@ const ChessGameContextProvider = ({ children }) => {
}
function getChessBoard() {
if (currentIndex === -1 || gameHistory.length === 0) {
if (currentIndexRef.current === -1 || gameHistoryRef.current.length === 0) {
return new ChessModified().getBoard();
} else {
// console.log(chess);
let currentChessBoard = new ChessModified(gameHistory[currentIndex].fen).getBoard();
let currentChessBoard = new ChessModified(gameHistoryRef.current[currentIndexRef.current].fen).getBoard();
return currentChessBoard;
}
}
function goBack() {
if (currentIndex > 0) {
jumpTo(currentIndex - 1);
if (currentIndexRef.current > 0) {
jumpTo(currentIndexRef.current - 1);
}
}
function goAhead() {
if (currentIndex < gameHistory.length - 1) {
jumpTo(currentIndex + 1);
if (currentIndexRef.current < gameHistoryRef.current.length - 1) {
jumpTo(currentIndexRef.current + 1);
}
}
+92
View File
@@ -0,0 +1,92 @@
import { useReducer } from "react";
import { ChessModified, chessInit } from "../utils/chess"
import { DISPATCH_EVENTS } from "../constants";
const { SELECT_PIECE, MOVE_PIECE, CAPTURE_PIECE, SET_GAME_HISTORY } = DISPATCH_EVENTS
let BLACK = 'b', WHITE = 'w';
function chessStateInit() {
let chess = chessInit();
let moveHints = [];
let gameHistory = [];
let capturedPieces = { 'w': [], 'b': [] };
let selected = null;
// represents which move is viewed in history
let currentHistoryIndex = -1;
let hasEnded = false;
return { chess, moveHints, selected, gameHistory, currentHistoryIndex, hasEnded, capturedPieces }
}
const reducer = (state, action) => {
console.log(action);
switch (action.type) {
case SELECT_PIECE: {
let moveHints = state.chess.getMoves(action.val);
let selected = action.val
return { ...state, moveHints, selected };
}
case MOVE_PIECE: {
let newChess = new ChessModified(state.chess.fen());
console.log(newChess.ascii());
let updatedGameHistory = [...state.gameHistory];
let { san, after } = newChess.move(action.val);
updatedGameHistory.push({ move: san, fen: after });
return { ...state, chess: newChess, moveHints: [], gameHistory: updatedGameHistory, currentHistoryIndex: updatedGameHistory.length - 1, selected: null };
}
case CAPTURE_PIECE: {
let newChess = new ChessModified(state.chess.fen());
let updatedGameHistory = [...state.gameHistory];
let { san, after } = newChess.move(action.val);
updatedGameHistory.push({ move: san, fen: after });
return { ...state, chess: newChess, moveHints: [], gameHistory: updatedGameHistory, currentHistoryIndex: updatedGameHistory.length - 1, selected: null };
}
case SET_GAME_HISTORY: {
let fetchedGameHistory = action.val;
let newChess = new ChessModified();
let updatedGameHistory = [];
let capturedPieces = { 'w': [], 'b': [] }
for (let i = 0; i < fetchedGameHistory.length; i++) {
let { san, after, captured, color } = newChess.move(fetchedGameHistory[i]);
updatedGameHistory.push({ fen: after, move: san });
if (captured) {
color === WHITE ? capturedPieces[BLACK].push(captured) : capturedPieces[WHITE].push(captured);
}
}
return { ...state, chess: newChess, gameHistory: updatedGameHistory, currentHistoryIndex: updatedGameHistory.length - 1, capturedPieces }
}
}
}
const useChess = () => {
const [{ chess, moveHints, selected, gameHistory, currentHistoryIndex, capturedPieces, hasEnded }, dispatch] = useReducer(reducer, null, chessStateInit);
function selectPiece(square) {
dispatch({ type: SELECT_PIECE, val: square })
}
function movePiece(from, to) {
dispatch({ type: MOVE_PIECE, val: { from, to } })
}
function capturePiece(from, to) {
dispatch({ type: CAPTURE_PIECE, val: { from, to } })
}
function setGameHistory(gameHistory) {
dispatch({ type: SET_GAME_HISTORY, val: gameHistory })
}
return {
chessState: {
chess, selected, moveHints, gameHistory, currentHistoryIndex, capturedPieces, hasEnded
},
chessStateModifiers: {
selectPiece, movePiece, capturePiece, setGameHistory
}
}
}
export default useChess;
+10 -7
View File
@@ -11,10 +11,11 @@ import ChessBoard from '../Chess/ChessBoard'
import GameHistory from '../../components/GameHistory'
import MainLoader from '../../components/MainLoader'
import { SOCKET_EVENTS } from '../../constants'
import Timer from './Timer'
const { CONNECT, DISCONNECT, CHESS_OPPONENT_MOVE, USER_RESIGNED, JOIN_ROOM, JOIN_ROOM_ERROR, JOIN_ROOM_SUCCESS, ROOM_FULL, USER_JOINED_ROOM } = SOCKET_EVENTS;
const ChessGame = () => {
const { setGameHistory, hasGameEnded, gameEndedReason, endGame } = useContext(ChessGameContext);
const { setGameHistory, hasGameEnded, gameEndedReason, endGame, handleOpponentMove, isTimerOn } = useContext(ChessGameContext);
const [gameEndedModalOpen, modalFunctions] = useDisclosure(true);
const user = getUserData();
@@ -26,6 +27,7 @@ const ChessGame = () => {
const roomID = localStorage.getItem('roomID');
const navigate = useNavigate();
const opponent = localStorage.getItem('opponent');
let connected = socket.id;
const exitGame = () => {
// cleanup game related data
@@ -69,10 +71,7 @@ const ChessGame = () => {
console.log('Socket disconnected due to', reason);
});
socket.on(CHESS_OPPONENT_MOVE, () => {
// console.log(data);
// setIsTimerOn(true);
})
socket.on(CHESS_OPPONENT_MOVE, handleOpponentMove)
socket.on(USER_JOINED_ROOM, () => {
setIsWaiting(false);
@@ -88,6 +87,10 @@ const ChessGame = () => {
}
}, []);
useEffect(() => {
console.log('Connection useEffect()');
}, [connected]);
if (!hasJoinedRoom) return (
<MainLoader />
)
@@ -111,7 +114,7 @@ const ChessGame = () => {
</Avatar>}
description={"description"}
/>
{/* <Timer on={!isTimerOn} /> */}
<Timer on={!isTimerOn} />
</div>
{
// TODO: handle isWaiting state
@@ -137,7 +140,7 @@ const ChessGame = () => {
</Avatar>}
description={"description"}
/>
{/* <Timer on={isTimerOn} /> */}
<Timer on={isTimerOn} />
</div>
</Flex>
<MediaQuery smallerThan="lg" styles={{ display: 'none' }}>