room creation and join logic improved

This commit is contained in:
Moon Patel
2023-07-02 14:50:35 +05:30
parent ceb6a6993c
commit bacc794ec5
5 changed files with 41 additions and 30 deletions
-21
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@@ -1,21 +0,0 @@
{
"files.associations": {
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cstdint": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"exception": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"ostream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"system_error": "cpp",
"type_traits": "cpp",
"typeinfo": "cpp"
}
}
+1
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@@ -1,2 +1,3 @@
node_modules
_test_
.env
+28 -8
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@@ -3,6 +3,7 @@ const bodyParser = require("body-parser");
const cors = require("cors");
const authRoutes = require("./routes/auth");
const userRoutes = require("./routes/user");
const roomRoutes = require('./routes/room')
const mongoose = require("mongoose");
require("dotenv").config();
@@ -25,13 +26,22 @@ const pendingChallenges = new Map();
io.on("connection", (socket) => {
console.log("Client connected:", socket.id);
socket.on("disconnect", () => {
console.log("Disconnecting");
});
// Handle join event
socket.on("join-room", async (roomID, playerUsername, challengedPlayerUsername) => {
socket.on("join-room", async (roomID, playerUsername, challengedPlayerUsername, gameData) => {
// room exists
if (activeRooms.has(roomID)) {
socket.emit("room-full");
return;
} else if (pendingChallenges.has(roomID)) {
console.log(roomID, playerUsername, challengedPlayerUsername);
console.log("activeRooms", activeRooms);
console.log("pendingChallenges", pendingChallenges);
// if (activeRooms.has(roomID)) {
// socket.emit("room-full");
// console.log('Room full');
// return;
// } else
if (pendingChallenges.has(roomID)) {
const challenge = pendingChallenges.get(roomID);
pendingChallenges.delete(roomID);
let newRoom = {
@@ -47,8 +57,14 @@ io.on("connection", (socket) => {
},
},
};
console.log("New room created", roomID);
socket.join(roomID);
activeRooms.set(roomID, newRoom);
io.to(roomID).emit("room-created");
socket.emit("joined-room", {
color: challenge.challengerColor === "w" ? "b" : "w",
timeLimit: challenge.timeLimit,
});
// io.to(roomID).emit("joined-room");
} else {
// no room on pending challenges found
const challenge = {
@@ -56,6 +72,8 @@ io.on("connection", (socket) => {
challengerID: socket.id,
challengerUsername: playerUsername,
challengedUsername: challengedPlayerUsername,
challengerColor: gameData.color,
timeLimit: gameData.timeLimit,
};
pendingChallenges.set(roomID, challenge);
@@ -65,10 +83,11 @@ io.on("connection", (socket) => {
sendEmail(
email,
`Challenge from ${playerUsername}`,
`To accept the challenge follow the link: http://localhost:5173/game/friend/${roomID}`
`To accept the challenge follow the link: http://192.168.136.99:5173/game/challenges/${challengedPlayerUsername}/${roomID} \n login through: http://192.168.136.99:5173/login \n roomid:${roomID}`
);
socket.emit("challenge-pending");
socket.join(roomID);
socket.emit("joined-room");
}
});
@@ -94,6 +113,7 @@ app.use((req, res, next) => {
// app.use("/", (req, res, next) => res.send('Hello'));
app.use("/api/auth", authRoutes);
app.use("/api/user", userRoutes);
app.use("/api/room", roomRoutes)
app.use((error, req, res, next) => {
const status = error.status || 500;
+1 -1
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@@ -74,7 +74,7 @@ router.post("/login", async (req, res) => {
}
const token = createJSONToken(user.id);
return res.json({ token });
return res.json({ token, user });
});
module.exports = router;
+11
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@@ -0,0 +1,11 @@
const router = require("express").Router();
const uuid = require("uuid");
const { createRoom } = require("../socket");
router.post("/create", (req, res, next) => {
const roomID = uuid.v4();
createRoom(roomID);
res.json({ roomID });
});
module.exports = router;