room creation and joining logic re-implemented

This commit is contained in:
Moon Patel
2023-07-02 15:51:10 +05:30
parent ea116e7f6a
commit 6869a87cfe
3 changed files with 68 additions and 80 deletions
+3 -79
View File
@@ -15,86 +15,8 @@ mongoose
const app = express();
const http = require("http");
const server = http.createServer(app);
const { Server } = require("socket.io");
const { sendEmail } = require("./mail");
const { User } = require("./models/user");
const io = new Server(server, { cors: { origin: "*" } });
const { socketIOServerInit } = require("./socket");
const activeRooms = new Map();
const pendingChallenges = new Map();
io.on("connection", (socket) => {
console.log("Client connected:", socket.id);
socket.on("disconnect", () => {
console.log("Disconnecting");
});
// Handle join event
socket.on("join-room", async (roomID, playerUsername, challengedPlayerUsername, gameData) => {
// room exists
console.log(roomID, playerUsername, challengedPlayerUsername);
console.log("activeRooms", activeRooms);
console.log("pendingChallenges", pendingChallenges);
// if (activeRooms.has(roomID)) {
// socket.emit("room-full");
// console.log('Room full');
// return;
// } else
if (pendingChallenges.has(roomID)) {
const challenge = pendingChallenges.get(roomID);
pendingChallenges.delete(roomID);
let newRoom = {
id: roomID,
players: {
challenger: {
id: challenge.challengerID,
name: challenge.challengerUsername,
},
challenged: {
id: socket.id,
name: playerUsername,
},
},
};
console.log("New room created", roomID);
socket.join(roomID);
activeRooms.set(roomID, newRoom);
socket.emit("joined-room", {
color: challenge.challengerColor === "w" ? "b" : "w",
timeLimit: challenge.timeLimit,
});
// io.to(roomID).emit("joined-room");
} else {
// no room on pending challenges found
const challenge = {
roomID,
challengerID: socket.id,
challengerUsername: playerUsername,
challengedUsername: challengedPlayerUsername,
challengerColor: gameData.color,
timeLimit: gameData.timeLimit,
};
pendingChallenges.set(roomID, challenge);
console.log(challengedPlayerUsername);
// notify the challenged player
const email = (await User.findOne({ username: challengedPlayerUsername })).email;
sendEmail(
email,
`Challenge from ${playerUsername}`,
`To accept the challenge follow the link: http://192.168.136.99:5173/game/challenges/${challengedPlayerUsername}/${roomID} \n login through: http://192.168.136.99:5173/login \n roomid:${roomID}`
);
socket.join(roomID);
socket.emit("joined-room");
}
});
socket.on("move", (roomID, moveData) => {
socket.to(roomID).emit("opponent-move", moveData);
});
});
app.use(cors({ origin: "*" }));
app.use(bodyParser.json());
@@ -105,6 +27,8 @@ app.use((req, res, next) => {
next();
});
socketIOServerInit(server);
app.use((req, res, next) => {
console.log(req.url);
next();
-1
View File
@@ -8,7 +8,6 @@ const transporter = nodemailer.createTransport({
});
const sendEmail = (receiverEmail, subject, data) => {
console.log(process.env.MAIL_SERVER_PASSWORD);
let mailDetails = {
from: "chessroyalemail@gmail.com",
to: receiverEmail,
+65
View File
@@ -0,0 +1,65 @@
const socket = require("socket.io");
let activeRooms = new Map();
function createRoom(roomID, timeLimit) {
activeRooms.set(roomID, { timeLimit, players: [] });
}
// structure of userDetails: {username,color}
function addUserToRoom(roomID, userDetails) {
let { username, color } = userDetails;
let room = activeRooms.get(roomID);
if (room.players) {
// room is full
if (Object.keys(room.players).length > 1) {
return "room-full";
} else {
// only one user in room
room.players[username].color = color;
}
} else {
// add player in the room
room.players = {};
room.players[username].color = color;
}
return "join-room-success";
}
// initialize the socket server with the given http server instance
function socketIOServerInit(server) {
const io = new socket.Server(server);
io.on("connection", (socket) => {
let id = socket.id;
console.log(socket.id, "connected");
socket.on("disconnect", (reason) => {
console.log(id, "disconnected due to", reason);
});
// data is the metadata of the user joining the room played between the users
// structure: {username,color}
socket.on("join-room", (roomID, data) => {
if (activeRooms.has(roomID)) {
let result = addUserToRoom(roomID, data);
if (result === "join-room-success") {
socket.join(roomID);
io.to(roomID).emit("new user joined the room");
socket.emit(result); // room joined successfully
} else {
socket.emit(result); // room is full
}
} else {
socket.emit("join-room-error", "room does not exist");
}
});
});
}
module.exports = {
createRoom,
addUserToRoom,
socketIOServerInit,
};