room creation and joining logic re-implemented
This commit is contained in:
+3
-79
@@ -15,86 +15,8 @@ mongoose
|
||||
const app = express();
|
||||
const http = require("http");
|
||||
const server = http.createServer(app);
|
||||
const { Server } = require("socket.io");
|
||||
const { sendEmail } = require("./mail");
|
||||
const { User } = require("./models/user");
|
||||
const io = new Server(server, { cors: { origin: "*" } });
|
||||
const { socketIOServerInit } = require("./socket");
|
||||
|
||||
const activeRooms = new Map();
|
||||
const pendingChallenges = new Map();
|
||||
|
||||
io.on("connection", (socket) => {
|
||||
console.log("Client connected:", socket.id);
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
console.log("Disconnecting");
|
||||
});
|
||||
|
||||
// Handle join event
|
||||
socket.on("join-room", async (roomID, playerUsername, challengedPlayerUsername, gameData) => {
|
||||
// room exists
|
||||
console.log(roomID, playerUsername, challengedPlayerUsername);
|
||||
console.log("activeRooms", activeRooms);
|
||||
console.log("pendingChallenges", pendingChallenges);
|
||||
// if (activeRooms.has(roomID)) {
|
||||
// socket.emit("room-full");
|
||||
// console.log('Room full');
|
||||
// return;
|
||||
// } else
|
||||
if (pendingChallenges.has(roomID)) {
|
||||
const challenge = pendingChallenges.get(roomID);
|
||||
pendingChallenges.delete(roomID);
|
||||
let newRoom = {
|
||||
id: roomID,
|
||||
players: {
|
||||
challenger: {
|
||||
id: challenge.challengerID,
|
||||
name: challenge.challengerUsername,
|
||||
},
|
||||
challenged: {
|
||||
id: socket.id,
|
||||
name: playerUsername,
|
||||
},
|
||||
},
|
||||
};
|
||||
console.log("New room created", roomID);
|
||||
socket.join(roomID);
|
||||
activeRooms.set(roomID, newRoom);
|
||||
socket.emit("joined-room", {
|
||||
color: challenge.challengerColor === "w" ? "b" : "w",
|
||||
timeLimit: challenge.timeLimit,
|
||||
});
|
||||
// io.to(roomID).emit("joined-room");
|
||||
} else {
|
||||
// no room on pending challenges found
|
||||
const challenge = {
|
||||
roomID,
|
||||
challengerID: socket.id,
|
||||
challengerUsername: playerUsername,
|
||||
challengedUsername: challengedPlayerUsername,
|
||||
challengerColor: gameData.color,
|
||||
timeLimit: gameData.timeLimit,
|
||||
};
|
||||
pendingChallenges.set(roomID, challenge);
|
||||
|
||||
console.log(challengedPlayerUsername);
|
||||
// notify the challenged player
|
||||
const email = (await User.findOne({ username: challengedPlayerUsername })).email;
|
||||
sendEmail(
|
||||
email,
|
||||
`Challenge from ${playerUsername}`,
|
||||
`To accept the challenge follow the link: http://192.168.136.99:5173/game/challenges/${challengedPlayerUsername}/${roomID} \n login through: http://192.168.136.99:5173/login \n roomid:${roomID}`
|
||||
);
|
||||
|
||||
socket.join(roomID);
|
||||
socket.emit("joined-room");
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("move", (roomID, moveData) => {
|
||||
socket.to(roomID).emit("opponent-move", moveData);
|
||||
});
|
||||
});
|
||||
|
||||
app.use(cors({ origin: "*" }));
|
||||
app.use(bodyParser.json());
|
||||
@@ -105,6 +27,8 @@ app.use((req, res, next) => {
|
||||
next();
|
||||
});
|
||||
|
||||
socketIOServerInit(server);
|
||||
|
||||
app.use((req, res, next) => {
|
||||
console.log(req.url);
|
||||
next();
|
||||
|
||||
@@ -8,7 +8,6 @@ const transporter = nodemailer.createTransport({
|
||||
});
|
||||
|
||||
const sendEmail = (receiverEmail, subject, data) => {
|
||||
console.log(process.env.MAIL_SERVER_PASSWORD);
|
||||
let mailDetails = {
|
||||
from: "chessroyalemail@gmail.com",
|
||||
to: receiverEmail,
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
const socket = require("socket.io");
|
||||
|
||||
let activeRooms = new Map();
|
||||
|
||||
function createRoom(roomID, timeLimit) {
|
||||
activeRooms.set(roomID, { timeLimit, players: [] });
|
||||
}
|
||||
|
||||
// structure of userDetails: {username,color}
|
||||
function addUserToRoom(roomID, userDetails) {
|
||||
let { username, color } = userDetails;
|
||||
let room = activeRooms.get(roomID);
|
||||
|
||||
if (room.players) {
|
||||
// room is full
|
||||
if (Object.keys(room.players).length > 1) {
|
||||
return "room-full";
|
||||
} else {
|
||||
// only one user in room
|
||||
room.players[username].color = color;
|
||||
}
|
||||
} else {
|
||||
// add player in the room
|
||||
room.players = {};
|
||||
room.players[username].color = color;
|
||||
}
|
||||
return "join-room-success";
|
||||
}
|
||||
|
||||
// initialize the socket server with the given http server instance
|
||||
function socketIOServerInit(server) {
|
||||
const io = new socket.Server(server);
|
||||
|
||||
io.on("connection", (socket) => {
|
||||
let id = socket.id;
|
||||
console.log(socket.id, "connected");
|
||||
|
||||
socket.on("disconnect", (reason) => {
|
||||
console.log(id, "disconnected due to", reason);
|
||||
});
|
||||
|
||||
// data is the metadata of the user joining the room played between the users
|
||||
// structure: {username,color}
|
||||
socket.on("join-room", (roomID, data) => {
|
||||
if (activeRooms.has(roomID)) {
|
||||
let result = addUserToRoom(roomID, data);
|
||||
if (result === "join-room-success") {
|
||||
socket.join(roomID);
|
||||
io.to(roomID).emit("new user joined the room");
|
||||
socket.emit(result); // room joined successfully
|
||||
} else {
|
||||
socket.emit(result); // room is full
|
||||
}
|
||||
} else {
|
||||
socket.emit("join-room-error", "room does not exist");
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
createRoom,
|
||||
addUserToRoom,
|
||||
socketIOServerInit,
|
||||
};
|
||||
Reference in New Issue
Block a user