55 lines
1.6 KiB
HTML
55 lines
1.6 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<!-- Google tag (gtag.js) -->
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<script async="" src="https://www.googletagmanager.com/gtag/js?id=G-7L02W3ZMS5"></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag(){dataLayer.push(arguments);}
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gtag('js', new Date());
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gtag('config', 'G-7L02W3ZMS5');
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</script>
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<script async="" crossorigin="anonymous" src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-5648726754785335"></script>
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<meta charset="utf-8"/>
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<meta content="ie=edge" http-equiv="x-ua-compatible"/>
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<meta content="initial-scale=1, maximum-scale=1, user-scalable=no, shrink-to-fit=no" name="viewport"/>
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<title>Vex 5 Unblocked</title>
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<link href="assets/css/app.css" rel="stylesheet" type="text/css"/>
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</head>
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<body>
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<div id="content"></div>
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<div id="loader">Loading...</div>
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<div id="orientation"></div>
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<script src="fbrq/js/fix-url.js" type="text/javascript"></script>
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<script type="text/javascript">
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var gameName = 'vex-5.min.js';
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//This all here is for cache busting;
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function addScript(src, buster, callback) {
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var s = document.createElement('script');
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s.setAttribute('src', src + '?v=' + buster);
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if (typeof callback === 'function') {
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s.onload = callback;
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}
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document.body.appendChild(s);
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}
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addScript('version.js', Date.now(), function() {
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addScript(gameName, version, function() {
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/**
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* Here we create the game
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*/
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new Vex5.Game();
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})
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})
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</script>
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</body>
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</html> |