818 lines
24 KiB
JavaScript
818 lines
24 KiB
JavaScript
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var myVar = setInterval(sekund, 1000);
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function sekund() {
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if (isGamePaused === true) {
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return;
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}
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draw();
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if (!state.broccoliChapter) {
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oldPriceCheck();
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}
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if (!state.burgulonTime) {
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updateState("wood", state.wood + state.woodPS);
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updateState("coco", state.coco + state.cocoPS);
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if (state.burgerDoing == "gold") {
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if (Math.random() < state.goldChance) {
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updateState("gold", state.gold + state.goldPS);
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} else if (state.goldPS > 1) {
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updateState("gold", state.gold + (state.goldPS - 1));
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}
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} else {
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updateState("gold", state.gold + state.goldPS);
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}
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} else {
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updateState("bWood", state.bWood + state.bWoodPS);
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updateState("bGold", state.bGold + state.bGoldPS);
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updateState("bCoco", state.bCoco + state.bCocoPS);
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}
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if (state.tTerrariumFound) {
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if (state.tWood < state.tWoodCapacity) {
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updateState('tWood', state.tWood + state.tWoodPS);
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if (state.tWood > state.tWoodCapacity) {
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updateState('tWood', state.tWoodCapacity);
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}
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}
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if (state.tGoldPS < state.tGoldCapacity) {
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updateState('tGold', state.tGold + state.tGoldPS);
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if (state.tGold > state.tGoldCapacity) {
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updateState('tGold', state.tGoldCapacity);
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}
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}
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if (state.tCoco < state.tCocoCapacity) {
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updateState('tCoco', state.tCoco + state.tCocoPS);
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if (state.tCoco > state.tCocoCapacity) {
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updateState('tCoco', state.tCocoCapacity);
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}
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}
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}
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if (place == "spaceBen") {
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for (var i = 0; i < state.shopPrices.length; i++) {
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if (i == 4 && state.starmapNr < 3) {
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buttonDisableCheck(state.shopPrices[i][state.starmapNr],state.shopPrices[i][state.starmapNr][4]);
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} else if (state.shopPrices[i][5]) {
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buttonDisableCheck(state.shopPrices[i],state.shopPrices[i][4]);
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}
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}
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}
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if (place == "goDungeon" || place == "goPickDungeon") {
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if (state.derekHealth < state.derekMaxHealth) {
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buttonDisableCheck([0,0,(state.derekMaxHealth - state.derekHealth),0],"healDerekBut");
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}
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}
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if (!state.slotmachinePrice[4] && place == "workshop") {
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buttonDisableCheck(state.slotmachinePrice,"slotmachineBut");
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}
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if (place == "goCocoDungeons") {
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if (state.derekHealth < state.derekMaxHealth) {
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buttonDisableCheck([0,0,(state.derekMaxHealth - state.derekHealth),0],"healDerekBut2");
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}
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}
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if (place == "goMonsterDungeon") {
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if (state.derekHealth < state.derekMaxHealth) {
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buttonDisableCheck([0,0,(state.derekMaxHealth - state.derekHealth),0],"healDerekBut3");
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}
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}
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if (place == "goSpaceDungeon") {
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if (state.derekHealth < state.derekMaxHealth) {
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buttonDisableCheck([0,0,(state.derekMaxHealth - state.derekHealth),0],"healDerekBut4");
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}
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}
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if (place == "slotmachine") {
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buttonDisableCheck(playSmallPrice,"playSmallBut");
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buttonDisableCheck(playMediumPrice,"playMediumBut");
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buttonDisableCheck(playBigPrice,"playBigBut");
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}
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if (place == "planetudTrade") {
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if (pBuying != 0) {
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buttonDisableCheck([state.planetudPrices[pBuying][0],0,0,0],"exchangeWoodBut");
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}
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if (pBuying != 1) {
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buttonDisableCheck([0,state.planetudPrices[pBuying][1],0,0],"exchangeGoldBut");
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}
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if (pBuying != 2) {
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buttonDisableCheck([0,0,state.planetudPrices[pBuying][2],0],"exchangeCocoBut");
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}
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}
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if (place == "goPlanetudSellStardust") {
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buttonDisableCheck([0,0,0,10],"woodStardustBut");
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buttonDisableCheck([0,0,0,10],"goldStardustBut");
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buttonDisableCheck([0,0,0,10],"cocoStardustBut");
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}
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if (!state.friendHousePrice[4] && place == "workshop") {
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buttonDisableCheck(state.friendHousePrice,"buildFriendHouseBut");
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}
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// if (place == "goSpaceBar") {
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// buttonDisableCheck([0,0,state.bBarCocoSell,0],"barCocoSellBut",true);
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// }
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//Checking place for all products
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for (var i = 0; i < allProducts.length; i++) {
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if (place == allProducts[i].place) {
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for (var j = 0; j < allProductTiers.length; j++) {
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if (allProductTiers[j].ID == allProducts[i].ID && allProductTiers[j].tierNr == state.productStates[i] + 1) {
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for (var k = 0; k < curButtons.length; k++) {
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if (curButtons[k] == "full" + allProducts[i].ID) {
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if (allProductTiers[j].burgulon) {
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buttonDisableCheck(allProductTiers[j].price,allProducts[i].ID,true);
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} else {
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buttonDisableCheck(allProductTiers[j].price,allProducts[i].ID);
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}
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}
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}
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}
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}
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}
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}
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//Checking place for all single products
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for (var i = 0; i < allSingleProducts.length; i++) {
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if (place == allSingleProducts[i].place) {
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for (var j = 0; j < curButtons.length; j++) {
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if (curButtons[j] == allSingleProducts[i].ID) {
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buttonSmallDisableCheck(
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allSingleProducts[i].currency,
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allSingleProducts[i].price,
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allSingleProducts[i].ID
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);
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}
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}
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}
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}
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//Ghost trade tick
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if (state.ghostTradeFound) {
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ghostTradeTick++;
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if (ghostTradeTick >= 15) {
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calculateGhostPrice();
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}
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}
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if (place == "goGhostTrade") {
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buttonSmallDisableCheck("ghosts",1,"sellGhostBut");
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if (state.ghosts > 1) {
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buttonSmallDisableCheck("ghosts",1,"sellMultipleGhostsBut");
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}
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buttonSmallDisableCheck("stardust",state.ghostPrice,"buyGhostBut");
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if (state.stardust >= (state.ghostPrice * 2)) {
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buttonSmallDisableCheck("stardust",state.ghostPrice,"buyMultipleGhostsBut");
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}
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}
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//Stanleys Stardust
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if (state.bStanley && place != "goStanley") {
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if (state.bStanleyStardust < 30) {
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if (stanleyTick > 5) {
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updateState('bStanleyStardust', state.bStanleyStardust + 1);
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stanleyTick = 0;
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}
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stanleyTick++;
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}
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}
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//Spacebars drug dealing
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if (state.bSpaceBarCoco > 0) {
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if (spaceBarTick >= 10) {
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// console.log("earned " + Math.round(state.bSpaceBarRate * (state.bSpaceBarCoco / 500)) + " gold");
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updateState('bSpaceBarGold', state.bSpaceBarGold + (Math.round(state.bSpaceBarRate * (state.bSpaceBarCoco / 500)) + 1));
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spaceBarTick = 0;
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}
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updateState('bSpaceBarCoco', state.bSpaceBarCoco - (Math.round(state.bSpaceBarCoco / 500) + 1));
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// console.log("consumed " + Math.round(state.bSpaceBarCoco / 500) + " coco");
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spaceBarTick++;
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}
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// Time Terrarium
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if (place == "goWoodshroom") {
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timeButtonDisableCheck("Nurture WoodshroomBut",1);
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timeButtonDisableCheck("Deepen Wood BucketBut",1);
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}
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if (place == "goGoldFlower") {
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timeButtonDisableCheck("Nurture Gold FlowerBut",2);
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timeButtonDisableCheck("Deepen Gold BucketBut",1);
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}
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if (place == "goCocoPotato") {
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timeButtonDisableCheck("Nurture Coco PotatoBut",1);
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timeButtonDisableCheck("Deepen Coco BucketBut",1);
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}
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if (place == "goTimeClub" && state.tClubSlots < 6) {
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timeButtonDisableCheck("Additional Jerk SlotBut",state.tClubSlots);
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}
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if (place == "goTimeCloset" && state.tClosetSlots < 3) {
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timeButtonDisableCheck("Additional Item SlotBut",(state.tClosetSlots * 4));
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}
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// Derek buy belt potions
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if (place == "goDerekHub") {
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if (calculateEmptyPotionSlots() > 0) {
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buttonSmallDisableCheck("gold",(calculateEmptyPotionSlots() * 25),"fillPotionBeltBut");
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}
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}
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}
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function oldPriceCheck() {
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if (!state.workshopPrice[4] && place == "surface") {
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buttonDisableCheck(state.workshopPrice,"workshopBut");
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}
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if (state.cocoPopsAsteroid && place == "asteroid_st") {
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if (!state.strawPrice[4]) {
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buttonDisableCheck(state.strawPrice,"strawBut");
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} else if (state.strawNr < strawPrices.length) {
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buttonDisableCheck(strawPrices[state.strawNr],"upgradeStrawBut");
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}
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}
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if (place == "workshop" && state.axeNr < axes.length) {
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buttonDisableCheck(axes[state.axeNr],"upgradeAxeBut");
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}
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if (place == "workshop" && state.drillNr < drills.length) {
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buttonDisableCheck(drills[state.drillNr],"upgradeDrillBut");
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}
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}
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function draw() {
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if (!state.burgulonTime) {
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//var string = (count > 1000 ? round(count / 100) / 10 + "k" : count.toString());
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document.getElementById("wood").innerHTML = countToKString(state.wood);
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document.getElementById("gold").innerHTML = countToKString(state.gold);
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document.getElementById("coco").innerHTML = countToKString(state.coco);
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document.getElementById("stardust").innerHTML = countToKString(state.stardust);
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document.getElementById("woodSec").innerHTML = "+" + state.woodPS + "/s";
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document.getElementById("goldSec").innerHTML = "+" + state.goldPS + "/s";
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document.getElementById("cocoSec").innerHTML = "+" + state.cocoPS + "/s";
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document.getElementById("ringCounter").style.display = "none";
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if (state.cocoDungeonsFound) {
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document.getElementById("ghostCounter").style.display = "inline";
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document.getElementById("ghostCount").innerHTML = state.ghosts;
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} else {
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document.getElementById("ghostCounter").style.display = "none";
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}
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} else {
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if (state.bLollipops > 0) {
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document.getElementById("ringCounter").style.display = "inline";
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document.getElementById("ringCount").innerHTML = state.bLollipops;
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} else {
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document.getElementById("ringCounter").style.display = "none";
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}
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document.getElementById("wood").innerHTML = countToKString(state.bWood);
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document.getElementById("gold").innerHTML = countToKString(state.bGold);
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document.getElementById("coco").innerHTML = countToKString(state.bCoco);
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document.getElementById("stardust").innerHTML = countToKString(state.bStardust);
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document.getElementById("woodSec").innerHTML = "+" + state.bWoodPS + "/s";
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document.getElementById("goldSec").innerHTML = "+" + state.bGoldPS + "/s";
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document.getElementById("cocoSec").innerHTML = "+" + state.bCocoPS + "/s";
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document.getElementById("ghostCounter").style.display = "none";
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}
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if (!settingsToggled) {
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if (place == "goWoodshroom") {
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document.getElementById("resCounter").innerHTML = "There is <span style='color:#d0ba91'>" + state.tWood + "/" + state.tWoodCapacity + " wood</span> in the bucket";
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} else if (place == "goGoldFlower") {
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document.getElementById("resCounter").innerHTML = "There is <span style='color:#ffc800'>" + state.tGold + "/" + state.tGoldCapacity + " gold</span> in the bucket";
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} else if (place == "goCocoPotato") {
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document.getElementById("resCounter").innerHTML = "There is <span style='color:#8b5937'>" + state.tCoco + "/" + state.tCocoCapacity + " coco</span> in the bucket";
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} else if (place == "goTimeTerrarium") {
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document.getElementById("resCounter").innerHTML = "<span style='color:#d0ba91'>" + state.tWood + "/" + state.tWoodCapacity + " wood</span></br><span style='color:#ffc800'>" + state.tGold + "/" + state.tGoldCapacity + " gold</span></br><span style='color:#8b5937'>" + state.tCoco + "/" + state.tCocoCapacity + " coco</span>";
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if (checkIfFullTerrarium()) {
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document.getElementById("handlingArt").src = "images/handling/timeTerrariumFull.gif";
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} else {
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document.getElementById("handlingArt").src = "images/handling/timeTerrarium.gif";
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}
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} else {
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document.getElementById("resCounter").innerHTML = "";
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}
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if (place == "surface") {
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if (checkIfFullTerrarium()) {
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document.getElementById("imgTime TerrariumBut").src = "images/handling/timeTerrariumFull.gif";
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}
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}
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if (place == "goBurgulonSurface") {
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if (checkIfFullTerrarium()) {
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document.getElementById("imgTime TerrariumBut").src = "images/handling/timeTerrariumFull.gif";
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}
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}
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}
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}
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function countToKString(count) {
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if (count > 1000) {
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return Math.floor(count / 100) / 10 + "K";
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} else {
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return count;
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}
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}
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window.addEventListener("touchstart", function() {
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if (transition && skipAllowed) {
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handlingUncut = "";
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cutCount = cutHandling.length;
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document.getElementById("handling").innerHTML = curHandling;
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transition = false;
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}
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});
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function findResource(nr) {
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if (nr == 0) {
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return state.wood;
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} else if (nr == 1) {
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return state.gold;
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} else if (nr == 2) {
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return state.coco;
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}
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}
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function findResourcePS(nr) {
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if (nr == 0) {
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return state.woodPS;
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} else if (nr == 1) {
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return state.goldPS;
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} else if (nr == 2) {
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return state.cocoPS;
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}
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}
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function clearButtons() {
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var myNode = document.getElementById("buttons");
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while (myNode.firstChild) {
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myNode.removeChild(myNode.firstChild);
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}
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curButtons = [];
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curButtonCount = 0;
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}
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function showButtons() {
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setTimeout(function() {
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if (curButtons[curButtonCount]) {
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document.getElementById(curButtons[curButtonCount]).style.display = "block";
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}
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curButtonCount++;
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if (curButtonCount < curButtons.length) {
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showButtons();
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} else {
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transition = false;
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}
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},buttonDelay);
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}
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function testSvin() {
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console.log("svinet kører");
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}
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function T(def, key) {
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if (translations == undefined || translations[key] == null) {
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return def;
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} else {
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return translations[key];
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}
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}
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function newHandling(handling) {
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curHandling = handling;
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handlingUncut = "";
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cutCount = 0;
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cutHandling = handling.split(" ");
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transition = true;
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drawHandling();
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}
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function drawHandling() {
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setTimeout(function() {
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handlingUncut = handlingUncut += cutHandling[cutCount] + " ";
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if (cutHandling[cutCount] != undefined) {
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document.getElementById("handling").innerHTML = handlingUncut;
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}
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cutCount++;
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if (cutCount < cutHandling.length) {
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drawHandling();
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} else {
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showButtons();
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}
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// playSound(soundEffect.text);
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},delay);
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}
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function changeScene(thisHandling,thisArt,thisPlace) {
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document.getElementById("loading_container").innerHTML = "";
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// if (hasBridge()) {
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// window.scrollTo(0, 30);
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// }
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clearButtons();
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newHandling(thisHandling);
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curArt = thisArt;
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changeArt(curArt);
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if (thisPlace) {
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place = thisPlace;
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}
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}
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function changeArt(curArt) {
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if (curArt == "derek") {
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loadDerekEquipmentImages();
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document.getElementById('derekDiv').style.display = "inline-block";
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} else {
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document.getElementById('derekDiv').style.display = "none";
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}
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document.getElementById("handlingArt").src = "images/handling/" + curArt + ".gif";
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}
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function changeBackground(bgImage) {
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document.getElementById("backgroundDiv").style.backgroundImage = "url('images/backgrounds/" + bgImage + ".png')";
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if (bgImage != "BG_AlmostBlack") {
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lastBackground = bgImage;
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}
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}
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function shortUpgradeAnimation(text,art,funct) {
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changeScene(text,art,"upgradeAnimation");
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setTimeout(function() {
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funct();
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},400);
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}
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function affordCheck(list,burgulon) {
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if (burgulon) {
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var affordable = true;
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if (state.bWood < list[0] && list[0] != 0) {
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affordable = false;
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}
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if (state.bGold < list[1] && list[1] != 0) {
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affordable = false;
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}
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if (state.bCoco < list[2] && list[2] != 0) {
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affordable = false;
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}
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if (state.bStardust < list[3] && list[3] != 0) {
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affordable = false;
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}
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} else {
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var affordable = true;
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if (state.wood < list[0] && list[0] != 0) {
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affordable = false;
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}
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if (state.gold < list[1] && list[1] != 0) {
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affordable = false;
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}
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if (state.coco < list[2] && list[2] != 0) {
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affordable = false;
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}
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if (state.stardust < list[3] && list[3] != 0) {
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affordable = false;
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}
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}
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return affordable;
|
|
}
|
|
|
|
function buttonDisableCheck(list,id,burgulon) {
|
|
if (!burgulon) {
|
|
if (affordCheck(list)) {
|
|
document.getElementById(id).disabled = false;
|
|
} else {
|
|
document.getElementById(id).disabled = true;
|
|
}
|
|
} else {
|
|
if (affordCheck(list,true)) {
|
|
document.getElementById(id).disabled = false;
|
|
} else {
|
|
document.getElementById(id).disabled = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
function timeButtonDisableCheck(id,price) {
|
|
if (state.wormCubes >= price) {
|
|
document.getElementById(id).disabled = false;
|
|
} else {
|
|
document.getElementById(id).disabled = true;
|
|
}
|
|
}
|
|
|
|
function smallAffordCheck(currency,price) {
|
|
var affordable = false;
|
|
if (currency == "ghosts" && state.ghosts >= price) {
|
|
affordable = true;
|
|
}
|
|
if (currency == "coins" && state.coins >= price) {
|
|
affordable = true;
|
|
}
|
|
if (currency == "gold" && state.gold >= price) {
|
|
affordable = true;
|
|
}
|
|
if (currency == "stardust" && state.stardust >= price) {
|
|
affordable = true;
|
|
}
|
|
if (currency == "coco" && state.coco >= price) {
|
|
affordable = true;
|
|
}
|
|
if (currency == "bCoco" && state.bCoco >= price) {
|
|
affordable = true;
|
|
}
|
|
if (currency == "bGold" && state.bGold >= price) {
|
|
affordable = true;
|
|
}
|
|
if (currency == "bWood" && state.bWood >= price) {
|
|
affordable = true;
|
|
}
|
|
if (currency == "bStardust" && state.bStardust >= price) {
|
|
affordable = true;
|
|
}
|
|
if (currency == "bSpaceRings" && state.bSpaceRings >= price) {
|
|
affordable = true;
|
|
}
|
|
return affordable;
|
|
}
|
|
|
|
function buttonSmallDisableCheck(currency,price,ID) {
|
|
if (smallAffordCheck(currency,price)) {
|
|
document.getElementById(ID).disabled = false;
|
|
} else {
|
|
document.getElementById(ID).disabled = true;
|
|
}
|
|
}
|
|
|
|
function toggleResIcons() {
|
|
// toggleResInfo();
|
|
// if (resIconsToggled) {
|
|
// document.getElementById("resIconDiv").style.display = "none";
|
|
// resIconsToggled = false;
|
|
// } else {
|
|
// document.getElementById("resIconDiv").style.display = "inline";
|
|
// resIconsToggled = true;
|
|
// }
|
|
}
|
|
|
|
function toggleResInfo() {
|
|
if (resInfoToggled) {
|
|
document.getElementById("infoContentHolder").style.display = "none";
|
|
resInfoToggled = false;
|
|
} else {
|
|
document.getElementById("infoContentHolder").style.display = "inline";
|
|
resInfoToggled = true;
|
|
}
|
|
}
|
|
|
|
function resetProgress(settingsToggle) {
|
|
resetState(false);
|
|
resetMusic();
|
|
if (settingsToggle) {
|
|
toggleSettings();
|
|
}
|
|
startGame();
|
|
}
|
|
|
|
window.addEventListener("didEnterBackground", function (e) {
|
|
isGamePaused = true;
|
|
console.log("didEnterBackground");
|
|
}, false);
|
|
|
|
window.addEventListener("didBecomeActive", function (e) {
|
|
isGamePaused = false;
|
|
console.log("didBecomeActive");
|
|
}, false);
|
|
|
|
function isTouchDevice() {
|
|
return "ontouchstart" in document.documentElement;
|
|
}
|
|
|
|
// CHEATS
|
|
|
|
function boost() {
|
|
if (state.burgulonTime) {
|
|
updateState("bWood", state.wood += 9000);
|
|
updateState("bGold", state.gold += 5000);
|
|
updateState("bCoco", state.coco += 9000);
|
|
updateState("bStardust", state.stardust + 1000);
|
|
} else {
|
|
updateState("pickedRobot", true);
|
|
updateState("wood", state.wood += 9000);
|
|
updateState("gold", state.gold += 5000);
|
|
updateState("coco", state.coco += 9000);
|
|
updateState("stardust", state.stardust + 5);
|
|
}
|
|
|
|
}
|
|
|
|
function burgerBoost() {
|
|
updateState("bWood", state.bWood += 1000);
|
|
updateState("bGold", state.bGold += 1000);
|
|
updateState("bCoco", state.bCoco += 1000);
|
|
updateState("bStardust", state.bStardust + 1000);
|
|
}
|
|
|
|
function getAllTheFirstFriends() {
|
|
var newFriends = state.friends;
|
|
for (var i = 0; i < 6; i++) {
|
|
newFriends[i].found = true;
|
|
}
|
|
updateState("friends",newFriends);
|
|
updateState("wormFound",true);
|
|
}
|
|
|
|
function spaceFarts() {
|
|
getAllTheFirstFriends();
|
|
updateState("pickedRobot", true);
|
|
updateState("burgerWoodPS", 0);
|
|
updateState("burgerGoldPS", 0);
|
|
updateState("burgerDoing", "");
|
|
updateState("wood", 9000);
|
|
updateState("gold", 4000);
|
|
updateState("coco", 9000);
|
|
updateState("cocoPS", 3);
|
|
updateState("woodPS", 1);
|
|
updateState("goldPS", 2);
|
|
updateState("stardust", 30);
|
|
//derekSemiUpgrade();
|
|
//updateState("broccoliChapter", true);
|
|
completeDungeons();
|
|
updateState("derekDefrosted", true);
|
|
updateArrayState("workshopPrice", 4, true);
|
|
updateArrayState("slotmachinePrice", 4, true);
|
|
updateArrayState("friendHousePrice", 4, true);
|
|
updateArrayState("ddsPrice", 4, true);
|
|
updateState("dungeonFound", true);
|
|
updateArrayState("shopPrices", 1, false);
|
|
updateArrayState("shopPrices", 2, false);
|
|
updateArrayState("shopPrices", 3, false);
|
|
updateState("starmapNr",3);
|
|
burgerCheat = false;
|
|
updateState("dungeonMasterSummoned", true);
|
|
updateArrayState("productStates", 12, true);
|
|
updateState("dungeonsCompleted", true);
|
|
upgradeAnimation("SPACE FARTS!","spaceBroccoli",broccoli);
|
|
}
|
|
|
|
function derekSemiUpgrade() {
|
|
for (var i = 0; i < 3; i++) {
|
|
updateArrayState("skillStates", i, 2);
|
|
updateArrayState("productStates", findProductIndex(allSkills[i].navn), 2);
|
|
}
|
|
updateArrayState("productStates", findProductIndex("Upgrade strength"), 2);
|
|
updateArrayState("productStates", findProductIndex("Upgrade potion belt"), 1);
|
|
updateArrayState("productStates", findProductIndex("Upgrade health"), 2);
|
|
updateState("derekMaxHealth", 200);
|
|
updateState("derekHealth", 200);
|
|
updateState("healthPotionCapacity", 3);
|
|
updateState("derekToughness", 150);
|
|
}
|
|
|
|
function completeDungeons() {
|
|
for (var i = 0; i < state.dungeons.length; i++) {
|
|
if (i < 3) {
|
|
var newDungeons = state.dungeons;
|
|
newDungeons[i].completed = true;
|
|
updateState("dungeons", newDungeons);
|
|
}
|
|
}
|
|
}
|
|
|
|
function goDerekCheckCheat() {
|
|
changeScene(
|
|
"Derek discovers a powerful nuclear fart in a hidden corner of the school.<br/><br/>He can choose to gain it's crazily overpowered bonus, or leave it alone. There is NO WAY BACK once Derek has become nuclear",
|
|
"dungeonSchool",
|
|
"derekCheat"
|
|
);
|
|
createGoButton("GO NUCLEAR","bullFart",goDerekCheat);
|
|
createGoButton("No thanks","talk",goDDS);
|
|
}
|
|
|
|
function goDerekCheat() {
|
|
playSound(soundEffect.derek);
|
|
changeScene("DEREK!??","derek","derekCheat");
|
|
setTimeout(function(){
|
|
playSound(soundEffect.fart);
|
|
changeScene("Derek has drawn insane power from the nuclear fart!!!","bullFart");
|
|
createGoButton("Better watch out!","derek",goDDS);
|
|
},1000);
|
|
updateArrayState("skillStates", 0, 98);
|
|
updateArrayState("skillStates", 1, 98);
|
|
updateArrayState("skillStates", 2, 98);
|
|
updateArrayState("skillStates", 3, 98);
|
|
updateArrayState('productStates', 0, 98);
|
|
updateArrayState('productStates', 1, 98);
|
|
updateArrayState('productStates', 2, 98);
|
|
updateArrayState('productStates', 3, 98);
|
|
updateState("derekHealth", 15999);
|
|
updateState("derekMaxHealth", 15999);
|
|
updateState("derekToughness", 15999);
|
|
updateState("healthPotionCapacity", 399);
|
|
updateState("healthPotions", 399);
|
|
updateState("healthPotionHeal", 1040);
|
|
}
|
|
|
|
function goDerekCheckAntiCheat() {
|
|
changeScene(
|
|
"Derek seems to have found a way into his inner door of regret. Maybe this is a way to become less nuclear.. Wanna give it a try?",
|
|
"doorOfRegret",
|
|
"derekAntiCheat"
|
|
);
|
|
createGoButton("Let's do this","doorOfRegret",goDerekAntiCheat);
|
|
createGoButton("No thanks","talk",goDDS);
|
|
}
|
|
|
|
function goSetDerekAntiCheat() {
|
|
upgradeAnimation("...","doorOfRegret",goDerekAntiCheat);
|
|
}
|
|
|
|
function goDerekAntiCheat() {
|
|
playSound(soundEffect.derek);
|
|
changeScene(
|
|
"Derek enters his inner door of regret. He immediatly becomes less nuclear",
|
|
"derek"
|
|
);
|
|
createGoButton("Cool!","derek",goDDS);
|
|
|
|
if (state.skillStates[0] > 20) {
|
|
updateArrayState("skillStates", 0, state.skillStates[0] - 20);
|
|
} else {
|
|
updateArrayState("skillStates", 0, 1);
|
|
}
|
|
if (state.skillStates[1] > 20) {
|
|
updateArrayState("skillStates", 1, state.skillStates[1] - 20);
|
|
} else {
|
|
updateArrayState("skillStates", 1, 1);
|
|
}
|
|
if (state.skillStates[2] > 20) {
|
|
updateArrayState("skillStates", 2, state.skillStates[2] - 20);
|
|
} else {
|
|
updateArrayState("skillStates", 2, 1);
|
|
}
|
|
if (state.skillStates[3] > 20) {
|
|
updateArrayState("skillStates", 3, state.skillStates[3] - 20);
|
|
} else {
|
|
updateArrayState("skillStates", 3, 1);
|
|
}
|
|
if (state.productStates[0] > 20) {
|
|
updateArrayState("productStates", 0, state.productStates[0] - 20);
|
|
} else {
|
|
updateArrayState("productStates", 0, 1);
|
|
}
|
|
if (state.productStates[1] > 20) {
|
|
updateArrayState("productStates", 1, state.productStates[1] - 20);
|
|
} else {
|
|
updateArrayState("productStates", 1, 1);
|
|
}
|
|
if (state.productStates[2] > 20) {
|
|
updateArrayState("productStates", 2, state.productStates[2] - 20);
|
|
} else {
|
|
updateArrayState("productStates", 2, 1);
|
|
}
|
|
if (state.productStates[3] > 20) {
|
|
updateArrayState("productStates", 3, state.productStates[3] - 20);
|
|
} else {
|
|
updateArrayState("productStates", 3, 1);
|
|
}
|
|
updateState("derekHealth", (state.productStates[7] + 1) * 50);
|
|
updateState("derekMaxHealth", (state.productStates[7] + 1) * 50);
|
|
updateState("derekToughness", (state.productStates[5] + 1) * 40);
|
|
updateState("healthPotionCapacity", state.productStates[6] + 1);
|
|
if (state.healthPotions > state.healthPotionCapacity) {
|
|
updateState('healthPotions', state.healthPotionCapacity);
|
|
}
|
|
updateState("healthPotionHeal", 50 + (state.productStates[16] * 10));
|
|
}
|
|
|
|
if (scrollEnabled) {
|
|
document.getElementById('gameDiv').style.overflowY = 'scroll';
|
|
document.getElementById('gameDiv').style.height = '600px';
|
|
document.getElementById('resInfoDiv').style.position = 'relative';
|
|
}
|
|
|
|
window.addEventListener('scroll', function() {
|
|
if (window.pageYOffset.toFixed() > 0) {
|
|
console.log("Absolute");
|
|
document.getElementById("resInfoDiv").style.position = "absolute";
|
|
} else {
|
|
console.log("Fixed");
|
|
document.getElementById("resInfoDiv").style.position = "fixed";
|
|
}
|
|
})
|