3388 lines
70 KiB
Plaintext
3388 lines
70 KiB
Plaintext
# Translations template for PROJECT.
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# Copyright (C) 2021 ORGANIZATION
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# This file is distributed under the same license as the PROJECT project.
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# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: PROJECT VERSION\n"
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"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
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"POT-Creation-Date: 2021-11-29 06:39+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=utf-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Generated-By: Babel 2.9.1\n"
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#: script/dropbox.js:62
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msgid "Dropbox connection"
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msgstr ""
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#: script/dropbox.js:65
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msgid "connect game to dropbox local storage"
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msgstr ""
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#: script/dropbox.js:68
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msgid "connect"
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msgstr ""
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#: script/dropbox.js:75 script/dropbox.js:107 script/dropbox.js:133
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#: script/dropbox.js:163 script/engine.js:316 script/engine.js:362
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msgid "cancel"
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msgstr ""
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#: script/dropbox.js:86 script/dropbox.js:176
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msgid "Dropbox Export / Import"
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msgstr ""
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#: script/dropbox.js:89
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msgid "export or import save data to dropbox datastorage"
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msgstr ""
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#: script/dropbox.js:90
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msgid "your are connected to dropbox with account / email "
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msgstr ""
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#: script/dropbox.js:93
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msgid "save"
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msgstr ""
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#: script/dropbox.js:97
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msgid "load"
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msgstr ""
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#: script/dropbox.js:102
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msgid "signout"
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msgstr ""
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#: script/dropbox.js:113
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msgid "choose one slot to save to"
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msgstr ""
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#: script/dropbox.js:119
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msgid "save to slot"
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msgstr ""
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#: script/dropbox.js:141
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msgid "choose one slot to load from"
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msgstr ""
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#: script/dropbox.js:148
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msgid "load from slot"
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msgstr ""
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#: script/dropbox.js:179
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msgid "successfully saved to dropbox datastorage"
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msgstr ""
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#: script/dropbox.js:180
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msgid "error while saving to dropbox datastorage"
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msgstr ""
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#: script/dropbox.js:183
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msgid "ok"
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msgstr ""
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#: script/engine.js:15
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msgid "boxer"
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msgstr ""
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#: script/engine.js:16
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msgid "punches do more damage"
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msgstr ""
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#: script/engine.js:18
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msgid "learned to throw punches with purpose"
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msgstr ""
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#: script/engine.js:21
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msgid "martial artist"
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msgstr ""
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#: script/engine.js:22
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msgid "punches do even more damage."
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msgstr ""
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#: script/engine.js:23
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msgid "learned to fight quite effectively without weapons"
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msgstr ""
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#: script/engine.js:27
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msgid "unarmed master"
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msgstr ""
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#: script/engine.js:28
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msgid "punch twice as fast, and with even more force"
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msgstr ""
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#: script/engine.js:29
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msgid "learned to strike faster without weapons"
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msgstr ""
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#: script/engine.js:32
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msgid "barbarian"
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msgstr ""
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#: script/engine.js:33
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msgid "melee weapons deal more damage"
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msgstr ""
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#: script/engine.js:34
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msgid "learned to swing weapons with force"
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msgstr ""
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#: script/engine.js:37
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msgid "slow metabolism"
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msgstr ""
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#: script/engine.js:38
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msgid "go twice as far without eating"
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msgstr ""
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#: script/engine.js:39
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msgid "learned how to ignore the hunger"
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msgstr ""
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#: script/engine.js:42
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msgid "desert rat"
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msgstr ""
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#: script/engine.js:43
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msgid "go twice as far without drinking"
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msgstr ""
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#: script/engine.js:44
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msgid "learned to love the dry air"
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msgstr ""
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#: script/engine.js:47
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msgid "evasive"
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msgstr ""
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#: script/engine.js:48
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msgid "dodge attacks more effectively"
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msgstr ""
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#: script/engine.js:49
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msgid "learned to be where they're not"
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msgstr ""
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#: script/engine.js:52
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msgid "precise"
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msgstr ""
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#: script/engine.js:53
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msgid "land blows more often"
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msgstr ""
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#: script/engine.js:54
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msgid "learned to predict their movement"
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msgstr ""
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#: script/engine.js:57
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msgid "scout"
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msgstr ""
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#: script/engine.js:58
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msgid "see farther"
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msgstr ""
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#: script/engine.js:59
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msgid "learned to look ahead"
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msgstr ""
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#: script/engine.js:62
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msgid "stealthy"
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msgstr ""
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#: script/engine.js:63
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msgid "better avoid conflict in the wild"
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msgstr ""
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#: script/engine.js:64
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msgid "learned how not to be seen"
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msgstr ""
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#: script/engine.js:67
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msgid "gastronome"
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msgstr ""
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#: script/engine.js:68
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msgid "restore more health when eating"
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msgstr ""
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#: script/engine.js:69
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msgid "learned to make the most of food"
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msgstr ""
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#: script/engine.js:147 script/engine.js:820
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msgid "sound on."
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msgstr ""
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#: script/engine.js:153
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msgid "get the app."
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msgstr ""
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#: script/engine.js:159 script/engine.js:547
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msgid "lights off."
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msgstr ""
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#: script/engine.js:165 script/engine.js:583
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msgid "hyper."
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msgstr ""
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#: script/engine.js:171 script/space.js:464
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msgid "restart."
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msgstr ""
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#: script/engine.js:177
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msgid "share."
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msgstr ""
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#: script/engine.js:183
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msgid "save."
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msgstr ""
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#: script/engine.js:192
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msgid "dropbox."
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msgstr ""
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#: script/engine.js:199
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msgid "github."
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msgstr ""
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#: script/engine.js:299
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msgid "Export / Import"
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msgstr ""
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#: script/engine.js:303
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msgid "export or import save data, for backing up"
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msgstr ""
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#: script/engine.js:304
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msgid "or migrating computers"
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msgstr ""
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#: script/engine.js:308
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msgid "export"
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msgstr ""
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#: script/engine.js:312 script/engine.js:357
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msgid "import"
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msgstr ""
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#: script/engine.js:322
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msgid "save this."
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msgstr ""
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#: script/engine.js:328
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msgid "got it"
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msgstr ""
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#: script/engine.js:336
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msgid "are you sure?"
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msgstr ""
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#: script/engine.js:337
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msgid "if the code is invalid, all data will be lost."
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msgstr ""
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#: script/engine.js:338
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msgid "this is irreversible."
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msgstr ""
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#: script/engine.js:342 script/engine.js:411 script/engine.js:561
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msgid "yes"
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msgstr ""
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#: script/engine.js:347 script/engine.js:416 script/engine.js:566
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msgid "no"
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msgstr ""
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#: script/engine.js:353
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msgid "put the save code here."
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msgstr ""
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#: script/engine.js:405
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msgid "Restart?"
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msgstr ""
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#: script/engine.js:408
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msgid "restart the game?"
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msgstr ""
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#: script/engine.js:439
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msgid "Get the App"
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msgstr ""
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#: script/engine.js:442
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msgid "bring the room with you."
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msgstr ""
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#: script/engine.js:445
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msgid "ios"
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msgstr ""
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#: script/engine.js:452
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msgid "android"
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msgstr ""
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#: script/engine.js:459 script/engine.js:504
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msgid "close"
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msgstr ""
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#: script/engine.js:470
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msgid "Share"
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msgstr ""
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#: script/engine.js:473
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msgid "bring your friends."
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msgstr ""
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#: script/engine.js:476
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msgid "facebook"
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msgstr ""
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#: script/engine.js:483
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msgid "google+"
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msgstr ""
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#: script/engine.js:490
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msgid "twitter"
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msgstr ""
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#: script/engine.js:497
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msgid "reddit"
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msgstr ""
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#: script/engine.js:538 script/engine.js:542
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msgid "lights on."
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msgstr ""
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#: script/engine.js:555
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msgid "Go Hyper?"
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msgstr ""
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#: script/engine.js:558
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msgid "turning hyper mode speeds up the game to x2 speed. do you want to do that?"
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msgstr ""
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#: script/engine.js:581
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msgid "classic."
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msgstr ""
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#: script/engine.js:679
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msgid "{0} per {1}s"
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msgstr ""
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#: script/engine.js:824
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msgid "sound off."
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msgstr ""
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#: script/engine.js:868
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msgid "Sound Available!"
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msgstr ""
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#: script/engine.js:872
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msgid "ears flooded with new sensations."
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msgstr ""
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#: script/engine.js:873
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msgid "perhaps silence is safer?"
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msgstr ""
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#: script/engine.js:877
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msgid "enable audio"
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msgstr ""
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#: script/engine.js:882
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msgid "disable audio"
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msgstr ""
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#: script/events.js:200
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msgid "pause."
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msgstr ""
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#: script/events.js:231
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msgid "eat meat"
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msgstr ""
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#: script/events.js:251
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msgid "use meds"
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msgstr ""
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#: script/events.js:452
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msgid "miss"
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msgstr ""
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#: script/events.js:480
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msgid "stunned"
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msgstr ""
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#: script/events.js:599 script/events/global.js:42 script/events/global.js:59
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#: script/events/room.js:144 script/events/room.js:164
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#: script/events/room.js:184 script/events/setpieces.js:25
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#: script/events/setpieces.js:49 script/events/setpieces.js:66
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#: script/events/setpieces.js:84 script/events/setpieces.js:108
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#: script/events/setpieces.js:539 script/events/setpieces.js:1258
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#: script/events/setpieces.js:2953 script/events/setpieces.js:2987
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#: script/events/setpieces.js:3010 script/events/setpieces.js:3047
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#: script/events/setpieces.js:3101 script/events/setpieces.js:3131
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#: script/events/setpieces.js:3179 script/events/setpieces.js:3306
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#: script/events/setpieces.js:3329 script/events/setpieces.js:3449
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#: script/events/setpieces.js:3474 script/events/setpieces.js:3507
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#: script/events/setpieces.js:3526 script/events/setpieces.js:3551
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#: script/events/setpieces.js:3579
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msgid "leave"
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msgstr ""
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#: script/events.js:638
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msgid "drop:"
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msgstr ""
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#: script/events.js:663 script/events/room.js:590
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msgid "nothing"
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msgstr ""
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#: script/events.js:694 script/events/setpieces.js:3563
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msgid "take"
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msgstr ""
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#: script/events.js:704
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msgid "take:"
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msgstr ""
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#: script/events.js:728
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msgid "nothing to take"
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msgstr ""
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#: script/events.js:758
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msgid "all"
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msgstr ""
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#: script/events.js:776
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msgid "take everything"
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msgstr ""
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#: script/events.js:776
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msgid "take all you can"
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msgstr ""
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#: script/events.js:782 script/outside.js:643
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msgid " and "
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msgstr ""
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#: script/events.js:1035
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msgid "*** EVENT ***"
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msgstr ""
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#: script/localization.js:4
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msgid "saved."
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msgstr ""
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#: script/localization.js:5
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msgid "wood"
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msgstr ""
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#: script/localization.js:6
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msgid "builder"
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msgstr ""
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#: script/localization.js:7
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msgid "teeth"
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msgstr ""
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#: script/localization.js:8
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msgid "meat"
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msgstr ""
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#: script/localization.js:9
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msgid "fur"
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msgstr ""
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#: script/localization.js:10
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msgid "alien alloy"
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msgstr ""
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#: script/localization.js:11
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msgid "bullets"
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msgstr ""
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#: script/localization.js:12
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msgid "charm"
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msgstr ""
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#: script/localization.js:13 script/path.js:137
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msgid "leather"
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msgstr ""
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#: script/localization.js:14 script/path.js:135
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msgid "iron"
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msgstr ""
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#: script/localization.js:15 script/path.js:133
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msgid "steel"
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msgstr ""
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#: script/localization.js:16
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msgid "coal"
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msgstr ""
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#: script/localization.js:17
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msgid "sulphur"
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msgstr ""
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#: script/localization.js:18
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msgid "energy cell"
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msgstr ""
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#: script/localization.js:19 script/room.js:169
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msgid "torch"
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msgstr ""
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#: script/localization.js:20
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msgid "medicine"
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msgstr ""
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#: script/localization.js:21 script/outside.js:22
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msgid "hunter"
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msgstr ""
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#: script/localization.js:22 script/outside.js:30
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msgid "trapper"
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msgstr ""
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#: script/localization.js:23 script/outside.js:38
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msgid "tanner"
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msgstr ""
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#: script/localization.js:24
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msgid "grenade"
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msgstr ""
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#: script/localization.js:25
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msgid "bolas"
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msgstr ""
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#: script/localization.js:26
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msgid "bayonet"
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msgstr ""
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#: script/localization.js:27 script/outside.js:46
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msgid "charcutier"
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msgstr ""
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#: script/localization.js:28 script/outside.js:55
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msgid "iron miner"
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msgstr ""
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#: script/localization.js:29
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msgid "iron mine"
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msgstr ""
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#: script/localization.js:30 script/outside.js:63
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msgid "coal miner"
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msgstr ""
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#: script/localization.js:31
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msgid "coal mine"
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msgstr ""
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#: script/localization.js:32 script/outside.js:71
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msgid "sulphur miner"
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msgstr ""
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#: script/localization.js:33
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msgid "sulphur mine"
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msgstr ""
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#: script/localization.js:34 script/outside.js:88
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msgid "armourer"
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msgstr ""
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#: script/localization.js:35 script/outside.js:79
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msgid "steelworker"
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msgstr ""
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#: script/localization.js:36
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msgid "bait"
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msgstr ""
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#: script/localization.js:37 script/localization.js:44
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msgid "cured meat"
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msgstr ""
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#: script/localization.js:38 script/localization.js:43
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msgid "scales"
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msgstr ""
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#: script/localization.js:39
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msgid "compass"
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msgstr ""
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#: script/localization.js:40
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msgid "laser rifle"
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msgstr ""
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#: script/localization.js:41 script/outside.js:15
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msgid "gatherer"
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msgstr ""
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#: script/localization.js:42
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msgid "cloth"
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msgstr ""
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#: script/localization.js:45
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msgid "thieves"
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msgstr ""
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#: script/localization.js:46
|
|
msgid "not enough fur"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:47
|
|
msgid "not enough wood"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:48
|
|
msgid "not enough coal"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:49
|
|
msgid "not enough iron"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:50
|
|
msgid "not enough steel"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:51
|
|
msgid "not enough sulphur"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:52
|
|
msgid "baited trap"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:53
|
|
msgid "not enough scales"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:54
|
|
msgid "not enough cloth"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:55
|
|
msgid "not enough teeth"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:56
|
|
msgid "not enough leather"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:57
|
|
msgid "not enough meat"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:58
|
|
msgid "the compass points east"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:59
|
|
msgid "the compass points west"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:60
|
|
msgid "the compass points north"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:61
|
|
msgid "the compass points south"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:62
|
|
msgid "the compass points northeast"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:63
|
|
msgid "the compass points northwest"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:64
|
|
msgid "the compass points southeast"
|
|
msgstr ""
|
|
|
|
#: script/localization.js:65
|
|
msgid "the compass points southwest"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:5
|
|
msgid "Outside"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:101
|
|
msgid "scraps of fur"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:106
|
|
msgid "bits of meat"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:111
|
|
msgid "strange scales"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:116
|
|
msgid "scattered teeth"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:121
|
|
msgid "tattered cloth"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:126
|
|
msgid "a crudely made charm"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:142 script/outside.js:561
|
|
msgid "A Silent Forest"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:168
|
|
msgid "gather wood"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:187
|
|
msgid "a stranger arrives in the night"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:189
|
|
msgid "a weathered family takes up in one of the huts."
|
|
msgstr ""
|
|
|
|
#: script/outside.js:191
|
|
msgid "a small group arrives, all dust and bones."
|
|
msgstr ""
|
|
|
|
#: script/outside.js:193
|
|
msgid "a convoy lurches in, equal parts worry and hope."
|
|
msgstr ""
|
|
|
|
#: script/outside.js:195
|
|
msgid "the town's booming. word does get around."
|
|
msgstr ""
|
|
|
|
#: script/outside.js:451
|
|
msgid "pop "
|
|
msgstr ""
|
|
|
|
#: script/outside.js:456
|
|
msgid "forest"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:459
|
|
msgid "village"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:542
|
|
msgid "check traps"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:563
|
|
msgid "A Lonely Hut"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:565
|
|
msgid "A Tiny Village"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:567
|
|
msgid "A Modest Village"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:569
|
|
msgid "A Large Village"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:571
|
|
msgid "A Raucous Village"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:583
|
|
msgid "the sky is grey and the wind blows relentlessly"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:609
|
|
msgid "dry brush and dead branches litter the forest floor"
|
|
msgstr ""
|
|
|
|
#: script/outside.js:637
|
|
msgid "the traps contain "
|
|
msgstr ""
|
|
|
|
#: script/path.js:28 script/path.js:313
|
|
msgid "A Dusty Path"
|
|
msgstr ""
|
|
|
|
#: script/path.js:36
|
|
msgid "supplies:"
|
|
msgstr ""
|
|
|
|
#: script/path.js:42
|
|
msgid "embark"
|
|
msgstr ""
|
|
|
|
#: script/path.js:59 script/room.js:1218
|
|
msgid "the compass points "
|
|
msgstr ""
|
|
|
|
#: script/path.js:101
|
|
msgid "perks:"
|
|
msgstr ""
|
|
|
|
#: script/path.js:131
|
|
msgid "none"
|
|
msgstr ""
|
|
|
|
#: script/path.js:141
|
|
msgid "armour"
|
|
msgstr ""
|
|
|
|
#: script/path.js:152
|
|
msgid "water"
|
|
msgstr ""
|
|
|
|
#: script/path.js:163 script/path.js:171
|
|
msgid "restores"
|
|
msgstr ""
|
|
|
|
#: script/path.js:163 script/path.js:171
|
|
msgid "hp"
|
|
msgstr ""
|
|
|
|
#: script/path.js:164
|
|
msgid "use with rifle"
|
|
msgstr ""
|
|
|
|
#: script/path.js:168
|
|
msgid "emits a soft red glow"
|
|
msgstr ""
|
|
|
|
#: script/path.js:235 script/world.js:292
|
|
msgid "free {0}/{1}"
|
|
msgstr ""
|
|
|
|
#: script/path.js:262
|
|
msgid "damage"
|
|
msgstr ""
|
|
|
|
#: script/path.js:268
|
|
msgid "weight"
|
|
msgstr ""
|
|
|
|
#: script/path.js:270
|
|
msgid "available"
|
|
msgstr ""
|
|
|
|
#: script/room.js:14
|
|
msgid "trap"
|
|
msgstr ""
|
|
|
|
#: script/room.js:17
|
|
msgid ""
|
|
"builder says she can make traps to catch any creatures might still be "
|
|
"alive out there"
|
|
msgstr ""
|
|
|
|
#: script/room.js:18
|
|
msgid "more traps to catch more creatures"
|
|
msgstr ""
|
|
|
|
#: script/room.js:19
|
|
msgid "more traps won't help now"
|
|
msgstr ""
|
|
|
|
#: script/room.js:30
|
|
msgid "cart"
|
|
msgstr ""
|
|
|
|
#: script/room.js:33
|
|
msgid "builder says she can make a cart for carrying wood"
|
|
msgstr ""
|
|
|
|
#: script/room.js:34
|
|
msgid "the rickety cart will carry more wood from the forest"
|
|
msgstr ""
|
|
|
|
#: script/room.js:44
|
|
msgid "hut"
|
|
msgstr ""
|
|
|
|
#: script/room.js:47
|
|
msgid "builder says there are more wanderers. says they'll work, too."
|
|
msgstr ""
|
|
|
|
#: script/room.js:48
|
|
msgid "builder puts up a hut, out in the forest. says word will get around."
|
|
msgstr ""
|
|
|
|
#: script/room.js:49
|
|
msgid "no more room for huts."
|
|
msgstr ""
|
|
|
|
#: script/room.js:60
|
|
msgid "lodge"
|
|
msgstr ""
|
|
|
|
#: script/room.js:63
|
|
msgid "villagers could help hunt, given the means"
|
|
msgstr ""
|
|
|
|
#: script/room.js:64
|
|
msgid "the hunting lodge stands in the forest, a ways out of town"
|
|
msgstr ""
|
|
|
|
#: script/room.js:76
|
|
msgid "trading post"
|
|
msgstr ""
|
|
|
|
#: script/room.js:79
|
|
msgid "a trading post would make commerce easier"
|
|
msgstr ""
|
|
|
|
#: script/room.js:80
|
|
msgid ""
|
|
"now the nomads have a place to set up shop, they might stick around a "
|
|
"while"
|
|
msgstr ""
|
|
|
|
#: script/room.js:91
|
|
msgid "tannery"
|
|
msgstr ""
|
|
|
|
#: script/room.js:94
|
|
msgid "builder says leather could be useful. says the villagers could make it."
|
|
msgstr ""
|
|
|
|
#: script/room.js:95
|
|
msgid "tannery goes up quick, on the edge of the village"
|
|
msgstr ""
|
|
|
|
#: script/room.js:106
|
|
msgid "smokehouse"
|
|
msgstr ""
|
|
|
|
#: script/room.js:109
|
|
msgid ""
|
|
"should cure the meat, or it'll spoil. builder says she can fix something "
|
|
"up."
|
|
msgstr ""
|
|
|
|
#: script/room.js:110
|
|
msgid "builder finishes the smokehouse. she looks hungry."
|
|
msgstr ""
|
|
|
|
#: script/room.js:121
|
|
msgid "workshop"
|
|
msgstr ""
|
|
|
|
#: script/room.js:124
|
|
msgid "builder says she could make finer things, if she had the tools"
|
|
msgstr ""
|
|
|
|
#: script/room.js:125
|
|
msgid "workshop's finally ready. builder's excited to get to it"
|
|
msgstr ""
|
|
|
|
#: script/room.js:137
|
|
msgid "steelworks"
|
|
msgstr ""
|
|
|
|
#: script/room.js:140
|
|
msgid "builder says the villagers could make steel, given the tools"
|
|
msgstr ""
|
|
|
|
#: script/room.js:141
|
|
msgid "a haze falls over the village as the steelworks fires up"
|
|
msgstr ""
|
|
|
|
#: script/room.js:153
|
|
msgid "armoury"
|
|
msgstr ""
|
|
|
|
#: script/room.js:156
|
|
msgid "builder says it'd be useful to have a steady source of bullets"
|
|
msgstr ""
|
|
|
|
#: script/room.js:157
|
|
msgid "armoury's done, welcoming back the weapons of the past."
|
|
msgstr ""
|
|
|
|
#: script/room.js:172
|
|
msgid "a torch to keep the dark away"
|
|
msgstr ""
|
|
|
|
#: script/room.js:182
|
|
msgid "waterskin"
|
|
msgstr ""
|
|
|
|
#: script/room.js:186
|
|
msgid "this waterskin'll hold a bit of water, at least"
|
|
msgstr ""
|
|
|
|
#: script/room.js:195
|
|
msgid "cask"
|
|
msgstr ""
|
|
|
|
#: script/room.js:199
|
|
msgid "the cask holds enough water for longer expeditions"
|
|
msgstr ""
|
|
|
|
#: script/room.js:209
|
|
msgid "water tank"
|
|
msgstr ""
|
|
|
|
#: script/room.js:213
|
|
msgid "never go thirsty again"
|
|
msgstr ""
|
|
|
|
#: script/room.js:223
|
|
msgid "bone spear"
|
|
msgstr ""
|
|
|
|
#: script/room.js:226
|
|
msgid "this spear's not elegant, but it's pretty good at stabbing"
|
|
msgstr ""
|
|
|
|
#: script/room.js:236 script/world.js:287
|
|
msgid "rucksack"
|
|
msgstr ""
|
|
|
|
#: script/room.js:240
|
|
msgid "carrying more means longer expeditions to the wilds"
|
|
msgstr ""
|
|
|
|
#: script/room.js:249
|
|
msgid "wagon"
|
|
msgstr ""
|
|
|
|
#: script/room.js:253
|
|
msgid "the wagon can carry a lot of supplies"
|
|
msgstr ""
|
|
|
|
#: script/room.js:263
|
|
msgid "convoy"
|
|
msgstr ""
|
|
|
|
#: script/room.js:267
|
|
msgid "the convoy can haul mostly everything"
|
|
msgstr ""
|
|
|
|
#: script/room.js:278
|
|
msgid "l armour"
|
|
msgstr ""
|
|
|
|
#: script/room.js:281
|
|
msgid "leather's not strong. better than rags, though."
|
|
msgstr ""
|
|
|
|
#: script/room.js:291
|
|
msgid "i armour"
|
|
msgstr ""
|
|
|
|
#: script/room.js:294
|
|
msgid "iron's stronger than leather"
|
|
msgstr ""
|
|
|
|
#: script/room.js:304
|
|
msgid "s armour"
|
|
msgstr ""
|
|
|
|
#: script/room.js:307
|
|
msgid "steel's stronger than iron"
|
|
msgstr ""
|
|
|
|
#: script/room.js:317
|
|
msgid "iron sword"
|
|
msgstr ""
|
|
|
|
#: script/room.js:320
|
|
msgid "sword is sharp. good protection out in the wilds."
|
|
msgstr ""
|
|
|
|
#: script/room.js:331
|
|
msgid "steel sword"
|
|
msgstr ""
|
|
|
|
#: script/room.js:334
|
|
msgid "the steel is strong, and the blade true."
|
|
msgstr ""
|
|
|
|
#: script/room.js:345
|
|
msgid "rifle"
|
|
msgstr ""
|
|
|
|
#: script/room.js:347
|
|
msgid "black powder and bullets, like the old days."
|
|
msgstr ""
|
|
|
|
#: script/room.js:493
|
|
msgid "Room"
|
|
msgstr ""
|
|
|
|
#: script/room.js:520 script/room.js:641
|
|
msgid "A Dark Room"
|
|
msgstr ""
|
|
|
|
#: script/room.js:533
|
|
msgid "light fire"
|
|
msgstr ""
|
|
|
|
#: script/room.js:543
|
|
msgid "stoke fire"
|
|
msgstr ""
|
|
|
|
#: script/room.js:580 script/room.js:590 script/room.js:747 script/room.js:751
|
|
msgid "the room is {0}"
|
|
msgstr ""
|
|
|
|
#: script/room.js:581 script/room.js:589 script/room.js:711
|
|
msgid "the fire is {0}"
|
|
msgstr ""
|
|
|
|
#: script/room.js:600
|
|
msgid ""
|
|
"the stranger is standing by the fire. she says she can help. says she "
|
|
"builds things."
|
|
msgstr ""
|
|
|
|
#: script/room.js:617
|
|
msgid "freezing"
|
|
msgstr ""
|
|
|
|
#: script/room.js:618
|
|
msgid "cold"
|
|
msgstr ""
|
|
|
|
#: script/room.js:619
|
|
msgid "mild"
|
|
msgstr ""
|
|
|
|
#: script/room.js:620
|
|
msgid "warm"
|
|
msgstr ""
|
|
|
|
#: script/room.js:621
|
|
msgid "hot"
|
|
msgstr ""
|
|
|
|
#: script/room.js:633
|
|
msgid "dead"
|
|
msgstr ""
|
|
|
|
#: script/room.js:634
|
|
msgid "smoldering"
|
|
msgstr ""
|
|
|
|
#: script/room.js:635
|
|
msgid "flickering"
|
|
msgstr ""
|
|
|
|
#: script/room.js:636
|
|
msgid "burning"
|
|
msgstr ""
|
|
|
|
#: script/room.js:637
|
|
msgid "roaring"
|
|
msgstr ""
|
|
|
|
#: script/room.js:641
|
|
msgid "A Firelit Room"
|
|
msgstr ""
|
|
|
|
#: script/room.js:679
|
|
msgid "not enough wood to get the fire going"
|
|
msgstr ""
|
|
|
|
#: script/room.js:693
|
|
msgid "the wood has run out"
|
|
msgstr ""
|
|
|
|
#: script/room.js:714
|
|
msgid "the light from the fire spills from the windows, out into the dark"
|
|
msgstr ""
|
|
|
|
#: script/room.js:732
|
|
msgid "builder stokes the fire"
|
|
msgstr ""
|
|
|
|
#: script/room.js:762
|
|
msgid "the wind howls outside"
|
|
msgstr ""
|
|
|
|
#: script/room.js:763
|
|
msgid "the wood is running out"
|
|
msgstr ""
|
|
|
|
#: script/room.js:770
|
|
msgid "a ragged stranger stumbles through the door and collapses in the corner"
|
|
msgstr ""
|
|
|
|
#: script/room.js:778
|
|
msgid "the stranger shivers, and mumbles quietly. her words are unintelligible."
|
|
msgstr ""
|
|
|
|
#: script/room.js:781
|
|
msgid "the stranger in the corner stops shivering. her breathing calms."
|
|
msgstr ""
|
|
|
|
#: script/room.js:804
|
|
msgid "stores"
|
|
msgstr ""
|
|
|
|
#: script/room.js:823
|
|
msgid "weapons"
|
|
msgstr ""
|
|
|
|
#: script/room.js:962
|
|
msgid "total"
|
|
msgstr ""
|
|
|
|
#: script/room.js:983 script/room.js:1030
|
|
msgid "not enough "
|
|
msgstr ""
|
|
|
|
#: script/room.js:1002
|
|
msgid "builder just shivers"
|
|
msgstr ""
|
|
|
|
#: script/room.js:1117
|
|
msgid "build:"
|
|
msgstr ""
|
|
|
|
#: script/room.js:1124
|
|
msgid "craft:"
|
|
msgstr ""
|
|
|
|
#: script/room.js:1131
|
|
msgid "buy:"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:10
|
|
msgid "Ship"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:26 script/ship.js:100
|
|
msgid "An Old Starship"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:37
|
|
msgid "hull:"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:43
|
|
msgid "engine:"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:50
|
|
msgid "reinforce hull"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:59
|
|
msgid "upgrade engine"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:68 script/ship.js:144
|
|
msgid "lift off"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:90
|
|
msgid ""
|
|
"somewhere above the debris cloud, the wanderer fleet hovers. been on this"
|
|
" rock too long."
|
|
msgstr ""
|
|
|
|
#: script/ship.js:106 script/ship.js:120
|
|
msgid "not enough alien alloy"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:136
|
|
msgid "Ready to Leave?"
|
|
msgstr ""
|
|
|
|
#: script/ship.js:140
|
|
msgid "time to get out of this place. won't be coming back."
|
|
msgstr ""
|
|
|
|
#: script/ship.js:152
|
|
msgid "linger"
|
|
msgstr ""
|
|
|
|
#: script/space.js:41
|
|
msgid "hull: "
|
|
msgstr ""
|
|
|
|
#: script/space.js:78
|
|
msgid "Troposphere"
|
|
msgstr ""
|
|
|
|
#: script/space.js:80
|
|
msgid "Stratosphere"
|
|
msgstr ""
|
|
|
|
#: script/space.js:82
|
|
msgid "Mesosphere"
|
|
msgstr ""
|
|
|
|
#: script/space.js:84
|
|
msgid "Thermosphere"
|
|
msgstr ""
|
|
|
|
#: script/space.js:86
|
|
msgid "Exosphere"
|
|
msgstr ""
|
|
|
|
#: script/space.js:88
|
|
msgid "Space"
|
|
msgstr ""
|
|
|
|
#: script/space.js:446
|
|
msgid "score for this game: {0}"
|
|
msgstr ""
|
|
|
|
#: script/space.js:453
|
|
msgid "total score: {0}"
|
|
msgstr ""
|
|
|
|
#: script/space.js:474
|
|
msgid ""
|
|
"expanded story. alternate ending. behind the scenes commentary. get the "
|
|
"app."
|
|
msgstr ""
|
|
|
|
#: script/space.js:483
|
|
msgid "iOS."
|
|
msgstr ""
|
|
|
|
#: script/space.js:491
|
|
msgid "android."
|
|
msgstr ""
|
|
|
|
#: script/world.js:45
|
|
msgid "punch"
|
|
msgstr ""
|
|
|
|
#: script/world.js:51
|
|
msgid "stab"
|
|
msgstr ""
|
|
|
|
#: script/world.js:57
|
|
msgid "swing"
|
|
msgstr ""
|
|
|
|
#: script/world.js:63
|
|
msgid "slash"
|
|
msgstr ""
|
|
|
|
#: script/world.js:69
|
|
msgid "thrust"
|
|
msgstr ""
|
|
|
|
#: script/world.js:75
|
|
msgid "shoot"
|
|
msgstr ""
|
|
|
|
#: script/world.js:82
|
|
msgid "blast"
|
|
msgstr ""
|
|
|
|
#: script/world.js:89
|
|
msgid "lob"
|
|
msgstr ""
|
|
|
|
#: script/world.js:96
|
|
msgid "tangle"
|
|
msgstr ""
|
|
|
|
#: script/world.js:118
|
|
msgid "An Outpost"
|
|
msgstr ""
|
|
|
|
#: script/world.js:119
|
|
msgid "Iron Mine"
|
|
msgstr ""
|
|
|
|
#: script/world.js:120
|
|
msgid "Coal Mine"
|
|
msgstr ""
|
|
|
|
#: script/world.js:121
|
|
msgid "Sulphur Mine"
|
|
msgstr ""
|
|
|
|
#: script/world.js:122
|
|
msgid "An Old House"
|
|
msgstr ""
|
|
|
|
#: script/world.js:123
|
|
msgid "A Damp Cave"
|
|
msgstr ""
|
|
|
|
#: script/world.js:124
|
|
msgid "An Abandoned Town"
|
|
msgstr ""
|
|
|
|
#: script/world.js:125
|
|
msgid "A Ruined City"
|
|
msgstr ""
|
|
|
|
#: script/world.js:126
|
|
msgid "A Crashed Starship"
|
|
msgstr ""
|
|
|
|
#: script/world.js:127
|
|
msgid "A Borehole"
|
|
msgstr ""
|
|
|
|
#: script/world.js:128
|
|
msgid "A Battlefield"
|
|
msgstr ""
|
|
|
|
#: script/world.js:129
|
|
msgid "A Murky Swamp"
|
|
msgstr ""
|
|
|
|
#: script/world.js:133
|
|
msgid "A Destroyed Village"
|
|
msgstr ""
|
|
|
|
#: script/world.js:258
|
|
msgid "water:{0}"
|
|
msgstr ""
|
|
|
|
#: script/world.js:285
|
|
msgid "pockets"
|
|
msgstr ""
|
|
|
|
#: script/world.js:309
|
|
msgid "hp: {0}/{1}"
|
|
msgstr ""
|
|
|
|
#: script/world.js:316
|
|
msgid "{0}:{1}"
|
|
msgstr ""
|
|
|
|
#: script/world.js:356
|
|
msgid "dangerous to be this far from the village without proper protection"
|
|
msgstr ""
|
|
|
|
#: script/world.js:358
|
|
msgid "safer here"
|
|
msgstr ""
|
|
|
|
#: script/world.js:458
|
|
msgid "the meat has run out"
|
|
msgstr ""
|
|
|
|
#: script/world.js:463
|
|
msgid "starvation sets in"
|
|
msgstr ""
|
|
|
|
#: script/world.js:488
|
|
msgid "there is no more water"
|
|
msgstr ""
|
|
|
|
#: script/world.js:492
|
|
msgid "the thirst becomes unbearable"
|
|
msgstr ""
|
|
|
|
#: script/world.js:570
|
|
msgid "the trees yield to dry grass. the yellowed brush rustles in the wind."
|
|
msgstr ""
|
|
|
|
#: script/world.js:573
|
|
msgid "the trees are gone. parched earth and blowing dust are poor replacements."
|
|
msgstr ""
|
|
|
|
#: script/world.js:580
|
|
msgid ""
|
|
"trees loom on the horizon. grasses gradually yield to a forest floor of "
|
|
"dry branches and fallen leaves."
|
|
msgstr ""
|
|
|
|
#: script/world.js:583
|
|
msgid "the grasses thin. soon, only dust remains."
|
|
msgstr ""
|
|
|
|
#: script/world.js:590
|
|
msgid "the barrens break at a sea of dying grass, swaying in the arid breeze."
|
|
msgstr ""
|
|
|
|
#: script/world.js:593
|
|
msgid ""
|
|
"a wall of gnarled trees rises from the dust. their branches twist into a "
|
|
"skeletal canopy overhead."
|
|
msgstr ""
|
|
|
|
#: script/world.js:853
|
|
msgid "Wanderer"
|
|
msgstr ""
|
|
|
|
#: script/world.js:858
|
|
msgid "The Village"
|
|
msgstr ""
|
|
|
|
#: script/world.js:887
|
|
msgid "the world fades"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2966 script/world.js:992
|
|
msgid "water replenished"
|
|
msgstr ""
|
|
|
|
#: script/world.js:1023
|
|
msgid "A Barren World"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:7
|
|
msgid "A Snarling Beast"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:15
|
|
msgid "snarling beast"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:16
|
|
msgid "the snarling beast is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:39
|
|
msgid "a snarling beast leaps out of the underbrush"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:44
|
|
msgid "A Gaunt Man"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:52
|
|
msgid "gaunt man"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:53
|
|
msgid "the gaunt man is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:76
|
|
msgid "a gaunt man approaches, a crazed look in his eye"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:81
|
|
msgid "A Strange Bird"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:89
|
|
msgid "strange bird"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:90
|
|
msgid "the strange bird is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:113
|
|
msgid "a strange looking bird speeds across the plains"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:119
|
|
msgid "A Shivering Man"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:127
|
|
msgid "shivering man"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:128
|
|
msgid "the shivering man is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:156
|
|
msgid "a shivering man approaches and attacks with surprising strength"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:161
|
|
msgid "A Man-Eater"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:169
|
|
msgid "man-eater"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:170
|
|
msgid "the man-eater is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:193
|
|
msgid "a large creature attacks, claws freshly bloodied"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:198
|
|
msgid "A Scavenger"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:206
|
|
msgid "scavenger"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:207
|
|
msgid "the scavenger is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:235
|
|
msgid "a scavenger draws close, hoping for an easy score"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:240
|
|
msgid "A Huge Lizard"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:248
|
|
msgid "lizard"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:249
|
|
msgid "the lizard is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:272
|
|
msgid "the grass thrashes wildly as a huge lizard pushes through"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:278
|
|
msgid "A Feral Terror"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:286
|
|
msgid "feral terror"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:287
|
|
msgid "the feral terror is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:310
|
|
msgid "a beast, wilder than imagining, erupts out of the foliage"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:315
|
|
msgid "A Soldier"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:323
|
|
msgid "soldier"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:324
|
|
msgid "the soldier is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:353
|
|
msgid "a soldier opens fire from across the desert"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:358
|
|
msgid "A Sniper"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:366
|
|
msgid "sniper"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:367
|
|
msgid "the sniper is dead"
|
|
msgstr ""
|
|
|
|
#: script/events/encounters.js:396
|
|
msgid "a shot rings out, from somewhere in the long grass"
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:6
|
|
msgid "The Thief"
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:13
|
|
msgid "the villagers haul a filthy man out of the store room."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:14
|
|
msgid "say his folk have been skimming the supplies."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:15
|
|
msgid "say he should be strung up as an example."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:17
|
|
msgid "a thief is caught"
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:21
|
|
msgid "hang him"
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:25
|
|
msgid "spare him"
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:32
|
|
msgid "the villagers hang the thief high in front of the store room."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:33
|
|
msgid ""
|
|
"the point is made. in the next few days, the missing supplies are "
|
|
"returned."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:49
|
|
msgid "the man says he's grateful. says he won't come around any more."
|
|
msgstr ""
|
|
|
|
#: script/events/global.js:50
|
|
msgid "shares what he knows about sneaking before he goes."
|
|
msgstr ""
|
|
|
|
#: script/events/marketing.js:9
|
|
msgid "Penrose"
|
|
msgstr ""
|
|
|
|
#: script/events/marketing.js:14
|
|
msgid ""
|
|
"a strange thrumming, pounding and crashing. visions of people and places,"
|
|
" of a huge machine and twisting curves."
|
|
msgstr ""
|
|
|
|
#: script/events/marketing.js:15
|
|
msgid "inviting. it would be so easy to give in, completely."
|
|
msgstr ""
|
|
|
|
#: script/events/marketing.js:17
|
|
msgid "a strange thrumming, pounding and crashing. and then gone."
|
|
msgstr ""
|
|
|
|
#: script/events/marketing.js:21
|
|
msgid "give in"
|
|
msgstr ""
|
|
|
|
#: script/events/marketing.js:28 script/events/outside.js:116
|
|
msgid "ignore it"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:6
|
|
msgid "A Ruined Trap"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:13
|
|
msgid "some of the traps have been torn apart."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:14
|
|
msgid "large prints lead away, into the forest."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:22
|
|
msgid "some traps have been destroyed"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:26
|
|
msgid "track them"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:30 script/events/room.js:72
|
|
#: script/events/room.js:124
|
|
msgid "ignore them"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:37
|
|
msgid "the tracks disappear after just a few minutes."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:38
|
|
msgid "the forest is silent."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:40
|
|
msgid "nothing was found"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:43 script/events/outside.js:61
|
|
#: script/events/outside.js:128 script/events/outside.js:146
|
|
#: script/events/outside.js:200 script/events/outside.js:218
|
|
#: script/events/outside.js:252 script/events/outside.js:287
|
|
#: script/events/room.js:295 script/events/room.js:313
|
|
msgid "go home"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:50
|
|
msgid "not far from the village lies a large beast, its fur matted with blood."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:51
|
|
msgid "it puts up little resistance before the knife."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:53
|
|
msgid "there was a beast. it's dead now"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:70
|
|
msgid "Fire"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:77
|
|
msgid "a fire rampages through one of the huts, destroying it."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:78
|
|
msgid "all residents in the hut perished in the fire."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:80
|
|
msgid "a fire has started"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:87
|
|
msgid "mourn"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:88
|
|
msgid "some villagers have died"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:97
|
|
msgid "Sickness"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:104
|
|
msgid "a sickness is spreading through the village."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:105 script/events/outside.js:164
|
|
msgid "medicine is needed immediately."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:107
|
|
msgid "some villagers are ill"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:111
|
|
msgid "1 medicine"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:123
|
|
msgid "the sickness is cured in time."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:125
|
|
msgid "sufferers are healed"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:135
|
|
msgid "the sickness spreads through the village."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:136
|
|
msgid "the days are spent with burials."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:137 script/events/outside.js:208
|
|
msgid "the nights are rent with screams."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:139
|
|
msgid "sufferers are left to die"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:156
|
|
msgid "Plague"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:163
|
|
msgid "a terrible plague is fast spreading through the village."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:166
|
|
msgid "a plague afflicts the village"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:171
|
|
msgid "buy medicine"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:177
|
|
msgid "5 medicine"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:182
|
|
msgid "do nothing"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:189
|
|
msgid "the plague is kept from spreading."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:190
|
|
msgid "only a few die."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:191
|
|
msgid "the rest bury them."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:193
|
|
msgid "epidemic is eradicated eventually"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:207
|
|
msgid "the plague rips through the village."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:209
|
|
msgid "the only hope is a quick death."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:211
|
|
msgid "population is almost exterminated"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:228
|
|
msgid "A Beast Attack"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:235
|
|
msgid "a pack of snarling beasts pours out of the trees."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:236
|
|
msgid "the fight is short and bloody, but the beasts are repelled."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:237
|
|
msgid "the villagers retreat to mourn the dead."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:239
|
|
msgid "wild beasts attack the villagers"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:253
|
|
msgid "predators become prey. price is unfair"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:263
|
|
msgid "A Military Raid"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:270
|
|
msgid "a gunshot rings through the trees."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:271
|
|
msgid "well armed men charge out of the forest, firing into the crowd."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:272
|
|
msgid "after a skirmish they are driven away, but not without losses."
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:274
|
|
msgid "troops storm the village"
|
|
msgstr ""
|
|
|
|
#: script/events/outside.js:288
|
|
msgid "warfare is bloodthirsty"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:6
|
|
msgid "The Nomad"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:13
|
|
msgid ""
|
|
"a nomad shuffles into view, laden with makeshift bags bound with rough "
|
|
"twine."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:14
|
|
msgid "won't say from where he came, but it's clear that he's not staying."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:16
|
|
msgid "a nomad arrives, looking to trade"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:20
|
|
msgid "buy scales"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:25
|
|
msgid "buy teeth"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:30
|
|
msgid "buy bait"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:33
|
|
msgid "traps are more effective with bait."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:39
|
|
msgid "buy compass"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:42
|
|
msgid "the old compass is dented and dusty, but it looks to work."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:45 script/events/room.js:230 script/events/room.js:243
|
|
#: script/events/room.js:256 script/events/room.js:283
|
|
#: script/events/room.js:370 script/events/room.js:393
|
|
#: script/events/room.js:450 script/events/room.js:473
|
|
#: script/events/room.js:516 script/events/room.js:636
|
|
#: script/events/room.js:652 script/events/room.js:668
|
|
#: script/events/room.js:679
|
|
msgid "say goodbye"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:54 script/events/room.js:106
|
|
msgid "Noises"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:61
|
|
msgid "through the walls, shuffling noises can be heard."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:62
|
|
msgid "can't tell what they're up to."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:64
|
|
msgid "strange noises can be heard through the walls"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:68 script/events/room.js:120
|
|
#: script/events/setpieces.js:1666
|
|
msgid "investigate"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:79
|
|
msgid "vague shapes move, just out of sight."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:80
|
|
msgid "the sounds stop."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:84 script/events/room.js:97
|
|
msgid "go back inside"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:92
|
|
msgid "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:93
|
|
msgid "the night is silent."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:113
|
|
msgid "scratching noises can be heard from the store room."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:114
|
|
msgid "something's in there."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:116
|
|
msgid "something's in the store room"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:131 script/events/room.js:151
|
|
#: script/events/room.js:171
|
|
msgid "some wood is missing."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:132
|
|
msgid "the ground is littered with small scales"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:152
|
|
msgid "the ground is littered with small teeth"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:172
|
|
msgid "the ground is littered with scraps of cloth"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:193
|
|
msgid "The Beggar"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:200
|
|
msgid "a beggar arrives."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:201
|
|
msgid "asks for any spare furs to keep him warm at night."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:203
|
|
msgid "a beggar arrives"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:207
|
|
msgid "give 50"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:212 script/events/room.js:337
|
|
#: script/events/room.js:417
|
|
msgid "give 100"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:217 script/events/room.js:347
|
|
#: script/events/room.js:549
|
|
msgid "turn him away"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:225 script/events/room.js:238
|
|
#: script/events/room.js:251
|
|
msgid "the beggar expresses his thanks."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:226
|
|
msgid "leaves a pile of small scales behind."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:239
|
|
msgid "leaves a pile of small teeth behind."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:252
|
|
msgid "leaves some scraps of cloth behind."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:265
|
|
msgid "The Shady Builder"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:272 script/events/room.js:275
|
|
msgid "a shady builder passes through"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:273
|
|
msgid "says he can build you a hut for less wood"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:278
|
|
msgid "300 wood"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:290 script/events/room.js:292
|
|
msgid "the shady builder has made off with your wood"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:302 script/events/room.js:304
|
|
msgid "the shady builder builds a hut"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:323 script/events/room.js:403
|
|
msgid "The Mysterious Wanderer"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:330
|
|
msgid ""
|
|
"a wanderer arrives with an empty cart. says if he leaves with wood, he'll"
|
|
" be back with more."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:331
|
|
msgid "builder's not sure he's to be trusted."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:333 script/events/room.js:413
|
|
msgid "a mysterious wanderer arrives"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:342 script/events/room.js:422
|
|
msgid "give 500"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:354 script/events/room.js:377
|
|
msgid "the wanderer leaves, cart loaded with wood"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:360 script/events/room.js:383
|
|
msgid "the mysterious wanderer returns, cart piled high with wood."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:410
|
|
msgid ""
|
|
"a wanderer arrives with an empty cart. says if she leaves with furs, "
|
|
"she'll be back with more."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:411
|
|
msgid "builder's not sure she's to be trusted."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:427
|
|
msgid "turn her away"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:434 script/events/room.js:457
|
|
msgid "the wanderer leaves, cart loaded with furs"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:440 script/events/room.js:463
|
|
msgid "the mysterious wanderer returns, cart piled high with furs."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:483
|
|
msgid "The Scout"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:490
|
|
msgid "the scout says she's been all over."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:491
|
|
msgid "willing to talk about it, for a price."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:493
|
|
msgid "a scout stops for the night"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:497
|
|
msgid "buy map"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:502
|
|
msgid "the map uncovers a bit of the world"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:506
|
|
msgid "learn scouting"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:526
|
|
msgid "The Master"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:533
|
|
msgid "an old wanderer arrives."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:534
|
|
msgid "he smiles warmly and asks for lodgings for the night."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:536
|
|
msgid "an old wanderer arrives"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:540
|
|
msgid "agree"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:556
|
|
msgid "in exchange, the wanderer offers his wisdom."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:560
|
|
msgid "evasion"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:570
|
|
msgid "precision"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:580
|
|
msgid "force"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:600
|
|
msgid "The Sick Man"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:607
|
|
msgid "a man hobbles up, coughing."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:608
|
|
msgid "he begs for medicine."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:610
|
|
msgid "a sick man hobbles up"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:614
|
|
msgid "give 1 medicine"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:616
|
|
msgid "the man swallows the medicine eagerly"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:620
|
|
msgid "tell him to leave"
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:627 script/events/room.js:643
|
|
#: script/events/room.js:659
|
|
msgid "the man is thankful."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:628 script/events/room.js:644
|
|
#: script/events/room.js:660
|
|
msgid "he leaves a reward."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:629
|
|
msgid "some weird metal he picked up on his travels."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:645
|
|
msgid "some weird glowing boxes he picked up on his travels."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:661
|
|
msgid "all he has are some scales."
|
|
msgstr ""
|
|
|
|
#: script/events/room.js:675
|
|
msgid "the man expresses his thanks and hobbles off."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:6
|
|
msgid "An Outpost"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:10 script/events/setpieces.js:12
|
|
msgid "a safe place in the wilds."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:35
|
|
msgid "A Murky Swamp"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:39
|
|
msgid "rotting reeds rise out of the swampy earth."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:40
|
|
msgid "a lone frog sits in the muck, silently."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:42
|
|
msgid "a swamp festers in the stagnant air."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:45 script/events/setpieces.js:552
|
|
#: script/events/setpieces.js:609 script/events/setpieces.js:891
|
|
#: script/events/setpieces.js:1317 script/events/setpieces.js:1335
|
|
#: script/events/setpieces.js:3547
|
|
msgid "enter"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:56
|
|
msgid "deep in the swamp is a moss-covered cabin."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:57
|
|
msgid "an old wanderer sits inside, in a seeming trance."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:62
|
|
msgid "talk"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:73
|
|
msgid "the wanderer takes the charm and nods slowly."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:74
|
|
msgid "he speaks of once leading the great fleets to fresh worlds."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:75
|
|
msgid "unfathomable destruction to fuel wanderer hungers."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:76
|
|
msgid "his time here, now, is his penance."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:93
|
|
msgid "A Damp Cave"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:97
|
|
msgid "the mouth of the cave is wide and dark."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:98
|
|
msgid "can't see what's inside."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:100
|
|
msgid "the earth here is split, as if bearing an ancient wound"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:103 script/events/setpieces.js:2949
|
|
#: script/events/setpieces.js:3469
|
|
msgid "go inside"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:122 script/events/setpieces.js:267
|
|
msgid "a startled beast defends its home"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:137 script/events/setpieces.js:188
|
|
#: script/events/setpieces.js:230 script/events/setpieces.js:249
|
|
#: script/events/setpieces.js:282 script/events/setpieces.js:316
|
|
#: script/events/setpieces.js:350 script/events/setpieces.js:384
|
|
#: script/events/setpieces.js:591 script/events/setpieces.js:647
|
|
#: script/events/setpieces.js:686 script/events/setpieces.js:720
|
|
#: script/events/setpieces.js:760 script/events/setpieces.js:799
|
|
#: script/events/setpieces.js:838 script/events/setpieces.js:872
|
|
#: script/events/setpieces.js:923 script/events/setpieces.js:941
|
|
#: script/events/setpieces.js:964 script/events/setpieces.js:1003
|
|
#: script/events/setpieces.js:1042 script/events/setpieces.js:1270
|
|
#: script/events/setpieces.js:1286 script/events/setpieces.js:1302
|
|
#: script/events/setpieces.js:1412 script/events/setpieces.js:1452
|
|
#: script/events/setpieces.js:1496 script/events/setpieces.js:1514
|
|
#: script/events/setpieces.js:1530 script/events/setpieces.js:1567
|
|
#: script/events/setpieces.js:1606 script/events/setpieces.js:1646
|
|
#: script/events/setpieces.js:1686 script/events/setpieces.js:1703
|
|
#: script/events/setpieces.js:1720 script/events/setpieces.js:1738
|
|
#: script/events/setpieces.js:1782 script/events/setpieces.js:1808
|
|
#: script/events/setpieces.js:1826 script/events/setpieces.js:1865
|
|
#: script/events/setpieces.js:1906 script/events/setpieces.js:1931
|
|
#: script/events/setpieces.js:1961 script/events/setpieces.js:2002
|
|
#: script/events/setpieces.js:2038 script/events/setpieces.js:2073
|
|
#: script/events/setpieces.js:2114 script/events/setpieces.js:2155
|
|
#: script/events/setpieces.js:2191 script/events/setpieces.js:2226
|
|
#: script/events/setpieces.js:2261 script/events/setpieces.js:2306
|
|
#: script/events/setpieces.js:2332 script/events/setpieces.js:3213
|
|
#: script/events/setpieces.js:3253 script/events/setpieces.js:3287
|
|
#: script/events/setpieces.js:3357 script/events/setpieces.js:3391
|
|
#: script/events/setpieces.js:3430
|
|
msgid "continue"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:142 script/events/setpieces.js:159
|
|
#: script/events/setpieces.js:193 script/events/setpieces.js:235
|
|
#: script/events/setpieces.js:254 script/events/setpieces.js:287
|
|
#: script/events/setpieces.js:321 script/events/setpieces.js:355
|
|
#: script/events/setpieces.js:389 script/events/setpieces.js:431
|
|
#: script/events/setpieces.js:483 script/events/setpieces.js:515
|
|
msgid "leave cave"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:150
|
|
msgid "the cave narrows a few feet in."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:151
|
|
msgid "the walls are moist and moss-covered"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:155
|
|
msgid "squeeze"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:166
|
|
msgid "the remains of an old camp sits just inside the cave."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:167
|
|
msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:201
|
|
msgid "the body of a wanderer lies in a small cavern."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:202
|
|
msgid "rot's been to work on it, and some of the pieces are missing."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:204
|
|
msgid "can't tell what left it here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:243
|
|
msgid "the torch sputters and dies in the damp air"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:244
|
|
msgid "the darkness is absolute"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:246
|
|
msgid "the torch goes out"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:301
|
|
msgid "a cave lizard attacks"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:335
|
|
msgid "a large beast charges out of the dark"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:369
|
|
msgid "a giant lizard shambles forward"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:397
|
|
msgid "the nest of a large animal lies at the back of the cave."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:439
|
|
msgid "a small supply cache is hidden at the back of the cave."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:491
|
|
msgid "an old case is wedged behind a rock, covered in a thick layer of dust."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:525
|
|
msgid "A Deserted Town"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:529
|
|
msgid "a small suburb lays ahead, empty houses scorched and peeling."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:530
|
|
msgid ""
|
|
"broken streetlights stand, rusting. light hasn't graced this place in a "
|
|
"long time."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:532
|
|
msgid "the town lies abandoned, its citizens long dead"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:535 script/events/setpieces.js:1254
|
|
msgid "explore"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:547
|
|
msgid ""
|
|
"where the windows of the schoolhouse aren't shattered, they're blackened "
|
|
"with soot."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:548
|
|
msgid "the double doors creak endlessly in the wind."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:557 script/events/setpieces.js:596
|
|
#: script/events/setpieces.js:614 script/events/setpieces.js:652
|
|
#: script/events/setpieces.js:691 script/events/setpieces.js:725
|
|
#: script/events/setpieces.js:765 script/events/setpieces.js:804
|
|
#: script/events/setpieces.js:843 script/events/setpieces.js:877
|
|
#: script/events/setpieces.js:895 script/events/setpieces.js:928
|
|
#: script/events/setpieces.js:945 script/events/setpieces.js:969
|
|
#: script/events/setpieces.js:1008 script/events/setpieces.js:1047
|
|
#: script/events/setpieces.js:1090 script/events/setpieces.js:1123
|
|
#: script/events/setpieces.js:1151 script/events/setpieces.js:1195
|
|
#: script/events/setpieces.js:1217 script/events/setpieces.js:1233
|
|
msgid "leave town"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:588
|
|
msgid "ambushed on the street."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:604
|
|
msgid "a squat building up ahead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:605
|
|
msgid "a green cross barely visible behind grimy windows."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:621
|
|
msgid "a small cache of supplies is tucked inside a rusting locker."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:683
|
|
msgid "a scavenger waits just inside the door."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:717
|
|
msgid "a beast stands alone in an overgrown park."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:733
|
|
msgid "an overturned caravan is spread across the pockmarked street."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:734
|
|
msgid ""
|
|
"it's been picked over by scavengers, but there's still some things worth "
|
|
"taking."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:796
|
|
msgid "a madman attacks, screeching."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:835
|
|
msgid "a thug moves out of the shadows."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:869
|
|
msgid "a beast charges out of a ransacked classroom."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:885
|
|
msgid "through the large gymnasium doors, footsteps can be heard."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:886
|
|
msgid "the torchlight casts a flickering glow down the hallway."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:887
|
|
msgid "the footsteps stop."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:920
|
|
msgid "another beast, draw by the noise, leaps out of a copse of trees."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:936
|
|
msgid "something's causing a commotion a ways down the road."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:937
|
|
msgid "a fight, maybe."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:952
|
|
msgid "a small basket of food is hidden under a park bench, with a note attached."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:953
|
|
msgid "can't read the words."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1000
|
|
msgid "a panicked scavenger bursts through the door, screaming."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1039
|
|
msgid "a man stands over a dead wanderer. notices he's not alone."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1055
|
|
msgid "scavenger had a small camp in the school."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1056
|
|
msgid "collected scraps spread across the floor like they fell from heaven."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1098
|
|
msgid "scavenger'd been looking for supplies in here, it seems."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1099
|
|
msgid "a shame to let what he'd found go to waste."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1131
|
|
msgid ""
|
|
"beneath the wanderer's rags, clutched in one of its many hands, a glint "
|
|
"of steel."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1132
|
|
msgid "worth killing for, it seems."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1159
|
|
msgid "eye for an eye seems fair."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1160
|
|
msgid "always worked before, at least."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1161
|
|
msgid "picking the bones finds some useful trinkets."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1203
|
|
msgid "some medicine abandoned in the drawers."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1225
|
|
msgid "the clinic has been ransacked."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1226
|
|
msgid "only dust and stains remain."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1243
|
|
msgid "A Ruined City"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1247
|
|
msgid ""
|
|
"a battered highway sign stands guard at the entrance to this once-great "
|
|
"city."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1248
|
|
msgid ""
|
|
"the towers that haven't crumbled jut from the landscape like the ribcage "
|
|
"of some ancient beast."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1249
|
|
msgid "might be things worth having still inside."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1251
|
|
msgid "the towers of a decaying city dominate the skyline"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1265
|
|
msgid "the streets are empty."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1266
|
|
msgid "the air is filled with dust, driven relentlessly by the hard winds."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1274 script/events/setpieces.js:1290
|
|
#: script/events/setpieces.js:1306 script/events/setpieces.js:1322
|
|
#: script/events/setpieces.js:1339 script/events/setpieces.js:1377
|
|
#: script/events/setpieces.js:1417 script/events/setpieces.js:1457
|
|
#: script/events/setpieces.js:1501 script/events/setpieces.js:1518
|
|
#: script/events/setpieces.js:1534 script/events/setpieces.js:1572
|
|
#: script/events/setpieces.js:1611 script/events/setpieces.js:1651
|
|
#: script/events/setpieces.js:1671 script/events/setpieces.js:1690
|
|
#: script/events/setpieces.js:1707 script/events/setpieces.js:1724
|
|
#: script/events/setpieces.js:1742 script/events/setpieces.js:1787
|
|
#: script/events/setpieces.js:1813 script/events/setpieces.js:1830
|
|
#: script/events/setpieces.js:1870 script/events/setpieces.js:1911
|
|
#: script/events/setpieces.js:1936 script/events/setpieces.js:1966
|
|
#: script/events/setpieces.js:2007 script/events/setpieces.js:2043
|
|
#: script/events/setpieces.js:2078 script/events/setpieces.js:2119
|
|
#: script/events/setpieces.js:2160 script/events/setpieces.js:2196
|
|
#: script/events/setpieces.js:2231 script/events/setpieces.js:2266
|
|
#: script/events/setpieces.js:2367 script/events/setpieces.js:2397
|
|
#: script/events/setpieces.js:2444 script/events/setpieces.js:2480
|
|
#: script/events/setpieces.js:2521 script/events/setpieces.js:2557
|
|
#: script/events/setpieces.js:2592 script/events/setpieces.js:2628
|
|
#: script/events/setpieces.js:2669 script/events/setpieces.js:2710
|
|
#: script/events/setpieces.js:2745 script/events/setpieces.js:2794
|
|
#: script/events/setpieces.js:2839 script/events/setpieces.js:2885
|
|
#: script/events/setpieces.js:2929
|
|
msgid "leave city"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1281
|
|
msgid "orange traffic cones are set across the street, faded and cracked."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1282
|
|
msgid "lights flash through the alleys between buildings."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1297
|
|
msgid "a large shanty town sprawls across the streets."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1298
|
|
msgid "faces, darkened by soot and blood, stare out from crooked huts."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1313
|
|
msgid "the shell of an abandoned hospital looms ahead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1329
|
|
msgid "the old tower seems mostly intact."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1330
|
|
msgid "the shell of a burned out car blocks the entrance."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1331
|
|
msgid "most of the windows at ground level are busted anyway."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1346
|
|
msgid "a huge lizard scrambles up out of the darkness of an old metro station."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1372
|
|
msgid "descend"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1384
|
|
msgid "the shot echoes in the empty street."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1424
|
|
msgid "the soldier steps out from between the buildings, rifle raised."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1464
|
|
msgid "a frail man stands defiantly, blocking the path."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1509
|
|
msgid "nothing but downcast eyes."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1510
|
|
msgid "the people here were broken a long time ago."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1525
|
|
msgid "empty corridors."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1526
|
|
msgid "the place has been swept clean by scavengers."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1540
|
|
msgid "an old man bursts through a door, wielding a scalpel."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1579
|
|
msgid "a thug is waiting on the other side of the wall."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1619
|
|
msgid "a snarling beast jumps out from behind a car."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1660
|
|
msgid "street above the subway platform is blown away."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1661
|
|
msgid "lets some light down into the dusty haze."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1662
|
|
msgid "a sound comes from the tunnel, just ahead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1679
|
|
msgid "looks like a camp of sorts up ahead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1681
|
|
msgid "rusted chainlink is pulled across an alleyway."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1682
|
|
msgid "fires burn in the courtyard beyond."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1698
|
|
msgid "more voices can be heard ahead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1699
|
|
msgid "they must be here for a reason."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1715
|
|
msgid "the sound of gunfire carries on the wind."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1716
|
|
msgid "the street ahead glows with firelight."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1733
|
|
msgid "more squatters are crowding around now."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1734
|
|
msgid "someone throws a stone."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1750
|
|
msgid "an improvised shop is set up on the sidewalk."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1751
|
|
msgid "the owner stands by, stoic."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1796
|
|
msgid "strips of meat hang drying by the side of the street."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1797
|
|
msgid "the people back away, avoiding eye contact."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1822
|
|
msgid "someone has locked and barricaded the door to this operating theatre."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1837
|
|
msgid "a tribe of elderly squatters is camped out in this ward."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1878
|
|
msgid "a pack of lizards rounds the corner."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1920
|
|
msgid "strips of meat are hung up to dry in this ward."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1944
|
|
msgid "a large bird nests at the top of the stairs."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1975
|
|
msgid "the debris is denser here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:1976
|
|
msgid "maybe some useful stuff in the rubble."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2015
|
|
msgid "a swarm of rats rushes up the tunnel."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2051
|
|
msgid "a large man attacks, waving a bayonet."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2086
|
|
msgid "a second soldier opens fire."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2127
|
|
msgid "a masked soldier rounds the corner, gun drawn"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2168
|
|
msgid "the crowd surges forward."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2204
|
|
msgid "a youth lashes out with a tree branch."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2239
|
|
msgid "a squatter stands firmly in the doorway of a small hut."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2274
|
|
msgid "behind the door, a deformed figure awakes and attacks."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2314
|
|
msgid "as soon as the door is open a little bit, hundreds of tentacles erupt."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2341
|
|
msgid "bird must have liked shiney things."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2342
|
|
msgid "some good stuff woven into its nest."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2376
|
|
msgid "not much here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2377
|
|
msgid "scavengers must have gotten to this place already."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2407
|
|
msgid "the tunnel opens up at another platform."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2408
|
|
msgid "the walls are scorched from an old battle."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2409
|
|
msgid "bodies and supplies from both sides litter the ground."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2453
|
|
msgid "the small military outpost is well supplied."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2454
|
|
msgid ""
|
|
"arms and munitions, relics from the war, are neatly arranged on the "
|
|
"store-room floor."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2455
|
|
msgid "just as deadly now as they were then."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2489
|
|
msgid "searching the bodies yields a few supplies."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2490
|
|
msgid "more soldiers will be on their way."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2491
|
|
msgid "time to move on."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2530
|
|
msgid "the small settlement has clearly been burning a while."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2531
|
|
msgid ""
|
|
"the bodies of the wanderers that lived here are still visible in the "
|
|
"flames."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2532
|
|
msgid "still time to rescue a few supplies."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2566
|
|
msgid "the remaining settlers flee from the violence, their belongings forgotten."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2567
|
|
msgid "there's not much, but some useful things can still be found."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2601
|
|
msgid "the young settler was carrying a canvas sack."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2602
|
|
msgid "it contains travelling gear, and a few trinkets."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2603 script/events/setpieces.js:2639
|
|
msgid "there's nothing else here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2637
|
|
msgid "inside the hut, a child cries."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2638
|
|
msgid "a few belongings rest against the walls."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2678
|
|
msgid "the stench of rot and death fills the operating theatres."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2679
|
|
msgid "a few items are scattered on the ground."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2680
|
|
msgid "there is nothing else here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2719
|
|
msgid "a pristine medicine cabinet at the end of a hallway."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2720
|
|
msgid "the rest of the hospital is empty."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2754
|
|
msgid "someone had been stockpiling loot here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2803
|
|
msgid "the tentacular horror is defeated."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2804
|
|
msgid "inside, the remains of its victims are everywhere."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2849
|
|
msgid "the warped man lies dead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2850
|
|
msgid "the operating theatre has a lot of curious equipment."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2894
|
|
msgid "the old man had a small cache of interesting items."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2939
|
|
msgid "An Old House"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2943
|
|
msgid "an old house remains here, once white siding yellowed and peeling."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2944
|
|
msgid "the door hangs open."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2946
|
|
msgid "the remains of an old house stand as a monument to simpler times"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2960
|
|
msgid "the house is abandoned, but not yet picked over."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2961
|
|
msgid "still a few drops of water in the old well."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2995
|
|
msgid "the house has been ransacked."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:2996
|
|
msgid "but there is a cache of medicine under the floorboards."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3024
|
|
msgid "a man charges down the hall, a rusty blade in his hand"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3057
|
|
msgid "A Forgotten Battlefield"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3061
|
|
msgid "a battle was fought here, long ago."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3062
|
|
msgid "battered technology from both sides lays dormant on the blasted landscape."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3111
|
|
msgid "A Huge Borehole"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3115
|
|
msgid "a huge hole is cut deep into the earth, evidence of the past harvest."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3116
|
|
msgid "they took what they came for, and left."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3117
|
|
msgid ""
|
|
"castoff from the mammoth drills can still be found by the edges of the "
|
|
"precipice."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3141
|
|
msgid "A Crashed Ship"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3150
|
|
msgid "the familiar curves of a wanderer vessel rise up out of the dust and ash. "
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3151
|
|
msgid "lucky that the natives can't work the mechanisms."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3152
|
|
msgid "with a little effort, it might fly again."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3156
|
|
msgid "salvage"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3165
|
|
msgid "The Sulphur Mine"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3169
|
|
msgid "the military is already set up at the mine's entrance."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3170
|
|
msgid "soldiers patrol the perimeter, rifles slung over their shoulders."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3172
|
|
msgid "a military perimeter is set up around the mine."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3175 script/events/setpieces.js:3325
|
|
msgid "attack"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3210
|
|
msgid "a soldier, alerted, opens fire."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3218 script/events/setpieces.js:3258
|
|
#: script/events/setpieces.js:3362 script/events/setpieces.js:3396
|
|
msgid "run"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3250
|
|
msgid "a second soldier joins the fight."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3284
|
|
msgid "a grizzled soldier attacks, waving a bayonet."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3295
|
|
msgid "the military presence has been cleared."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3296 script/events/setpieces.js:3439
|
|
#: script/events/setpieces.js:3516
|
|
msgid "the mine is now safe for workers."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3298
|
|
msgid "the sulphur mine is clear of dangers"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3315
|
|
msgid "The Coal Mine"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3319
|
|
msgid "camp fires burn by the entrance to the mine."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3320
|
|
msgid "men mill about, weapons at the ready."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3322
|
|
msgid "this old mine is not abandoned"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3354 script/events/setpieces.js:3388
|
|
msgid "a man joins the fight"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3427
|
|
msgid "only the chief remains."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3438
|
|
msgid "the camp is still, save for the crackling of the fires."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3441
|
|
msgid "the coal mine is clear of dangers"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3458
|
|
msgid "The Iron Mine"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3462
|
|
msgid "an old iron mine sits here, tools abandoned and left to rust."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3463
|
|
msgid ""
|
|
"bleached bones are strewn about the entrance. many, deeply scored with "
|
|
"jagged grooves."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3464
|
|
msgid "feral howls echo out of the darkness."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3466
|
|
msgid "the path leads to an abandoned mine"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3504
|
|
msgid "a large creature lunges, muscles rippling in the torchlight"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3515
|
|
msgid "the beast is dead."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3518
|
|
msgid "the iron mine is clear of dangers"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3536
|
|
msgid "A Destroyed Village"
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3540
|
|
msgid "a destroyed village lies in the dust."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3541
|
|
msgid "charred bodies litter the ground."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3544
|
|
msgid "the metallic tang of wanderer afterburner hangs in the air."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3558
|
|
msgid "a shack stands at the center of the village."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3559
|
|
msgid "there are still supplies inside."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3570
|
|
msgid "all the work of a previous generation is here."
|
|
msgstr ""
|
|
|
|
#: script/events/setpieces.js:3571
|
|
msgid "ripe for the picking."
|
|
msgstr ""
|
|
|