Files
monkeygg2.github.io/games/trace/index.html
T
2023-09-25 19:51:08 -04:00

100 lines
3.7 KiB
HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<!-- Google tag (gtag.js) -->
<script async="" src="https://www.googletagmanager.com/gtag/js?id=G-7L02W3ZMS5"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'G-7L02W3ZMS5');
</script>
<script async="" crossorigin="anonymous" src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-5648726754785335"></script>
<meta charset="utf-8"/>
<meta content="text/html; charset=utf-8" http-equiv="Content-Type"/>
<title>TRACE</title>
<link href="TemplateData/favicon.ico" rel="shortcut icon"/>
<link href="TemplateData/style.css" rel="stylesheet"/>
</head>
<body>
<div class="unity-desktop" id="unity-container">
<canvas height="720" id="unity-canvas" width="1280"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-mobile-warning">
WebGL builds are not supported on mobile devices.
</div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">TRACE</div>
</div>
</div>
<script>
var buildUrl = "Build";
var loaderUrl = buildUrl + "/RELEASE CANDIDATE 12.loader.js";
var config = {
dataUrl: buildUrl + "/RELEASE CANDIDATE 12.data.unityweb",
frameworkUrl: buildUrl + "/RELEASE CANDIDATE 12.framework.js.unityweb",
codeUrl: buildUrl + "/RELEASE CANDIDATE 12.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "STUDIO L00K",
productName: "TRACE",
productVersion: "1.0",
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var mobileWarning = document.querySelector("#unity-mobile-warning");
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
// Avoid draining fillrate performance on mobile devices,
// and default/override low DPI mode on mobile browsers.
config.devicePixelRatio = 1;
mobileWarning.style.display = "block";
setTimeout(() => {
mobileWarning.style.display = "none";
}, 5000);
} else {
canvas.style.width = "1280px";
canvas.style.height = "720px";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>