387 lines
16 KiB
HTML
387 lines
16 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8"/>
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<meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible"/>
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<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0, minimal-ui, shrink-to-fit=no" name="viewport"/>
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<meta content="yes" name="apple-mobile-web-app-capable"/>
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<!-- The above 4 meta tags *must* come first in the head; any other head content must come *after* these tags -->
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<title>Monkey Mart</title>
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<meta content="Monkey Mart is a fun game that you can play at school from chromebook. In our catalog you can find many cool online games that you may enjoy." name="description"/>
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<script src="Jump_Game.js" type="text/javascript"></script>
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<style type="text/css">
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/* Disable user selection to avoid strange bug in Chrome on Windows:
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* Selecting a text outside the canvas, then clicking+draging would
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* drag the selected text but block mouse down/up events to the engine.
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*/
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body {
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position: fixed;
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/* Prevent overscroll */
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margin: 0;
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padding: 0;
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}
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.canvas-app-container {
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width: 100%;
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height: 100%;
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position: absolute;
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align-items: center;
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justify-content: center;
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overflow: hidden;
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}
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.canvas-app-container:-webkit-full-screen {
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/* Auto width and height in Safari/Chrome fullscreen. */
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width: auto;
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height: auto;
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}
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#canvas {
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outline: none;
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border: 0;
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width: 100%;
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vertical-align: bottom;
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}
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#canvas-container {
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position: relative;
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}
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canvas:focus, canvas:active {
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outline: none;
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border: 0;
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ie-dummy: expression(this.hideFocus=true);
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-moz-outline-style: none;
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}
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div {
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-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
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-webkit-touch-callout: none;
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-webkit-user-select: none;
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-khtml-user-select: none;
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-moz-user-select: none;
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-ms-user-select: none;
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user-select: none;
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}
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.banner-styleBottom {
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margin: 0 auto;
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position: fixed;
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bottom: 0;
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display: block;
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left: 50%;
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transform: translateX(-50%);
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}
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.banner-styleTop {
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margin: 0 auto;
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position: fixed;
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top: 0;
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display: block;
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left: 50%;
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transform: translateX(-50%);
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}
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.canvas-app-progress {
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position: absolute;
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background-color: #0A8A40;
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height: 30px;
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margin-top: -30px;
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width: 100%;
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}
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.canvas-app-progress-bar {
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font-size: 12px;
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height: 30px;
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color: rgb(255, 255, 255);
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background-color: #FFE333;
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text-align: center;
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line-height: 20px;
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}
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.link, .button {
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font-family: sans-serif;
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font-size: 14px;
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font-weight: normal;
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font-style: normal;
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font-stretch: normal;
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line-height: normal;
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letter-spacing: 0px;
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padding-top: 12px;
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}
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.buttons-background {
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background-color: #ffffff;
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width: 100%;
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height: 42px;
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}
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body {
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background-color: #ffffff;
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}
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.canvas-app-container {
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background: #00BB61;
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/* background: -moz-linear-gradient(-45deg, rgba(250,252,255,1) 0%, rgba(250,252,255,1) 50%, rgba(245,249,255,1) 50%, rgba(245,249,255,1) 100%);
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background: -webkit-gradient(left top, right bottom, color-stop(0%, rgba(250,252,255,1)), color-stop(50%, rgba(250,252,255,1)), color-stop(50%, rgba(245,249,255,1)), color-stop(100%, rgba(245,249,255,1)));
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background: -webkit-linear-gradient(-45deg, rgba(250,252,255,1) 0%, rgba(250,252,255,1) 50%, rgba(245,249,255,1) 50%, rgba(245,249,255,1) 100%);
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background: -o-linear-gradient(-45deg, rgba(250,252,255,1) 0%, rgba(250,252,255,1) 50%, rgba(245,249,255,1) 50%, rgba(245,249,255,1) 100%);
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background: -ms-linear-gradient(-45deg, rgba(250,252,255,1) 0%, rgba(250,252,255,1) 50%, rgba(245,249,255,1) 50%, rgba(245,249,255,1) 100%);
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background: linear-gradient(135deg, rgba(250,252,255,1) 0%, rgba(250,252,255,1) 50%, rgba(245,249,255,1) 50%, rgba(245,249,255,1) 100%);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#fafcff', endColorstr='#f5f9ff', GradientType=1 ); */
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}
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.canvas-app-canvas {
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background-repeat: no-repeat;
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background-position: center;
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background-position: top;
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background-size: cover;
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background-image: url("bg_loading.png");
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}
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</style>
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</head>
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<body>
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<div class="canvas-app-container" id="app-container">
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<div class="canvas-app-canvas-container" id="canvas-container">
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<canvas class="canvas-app-canvas" height="640" id="canvas" tabindex="1" width="960"></canvas>
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</div>
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<div class="buttons-background"></div>
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<!-- center and anchor to bottom of page -->
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<div id="progress-bar-root" style="position: absolute; bottom: 16%; left: 50%; visibility: hidden; z-index: 4;">
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<!-- <div id="progress-bar-text"> -->
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<img id="progress-bar-bg" src="load_bar_bg.png"/>
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<img id="progress-bar-fg" src="load_bar_fg.png" style="position:absolute; clip: rect(0px,0px,0px,0px);"/>
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</div>
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</div>
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<!-- -->
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<!-- <div id="bannerTop" class="banner-styleTop"></div> -->
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<!-- <div id="bannerBottom" class="banner-styleBottom"></div> -->
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<!-- -->
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<script id="engine-loader" src="dmloader.js" type="text/javascript"></script>
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<!-- -->
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<script id="engine-setup" type="text/javascript">
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var extra_params = {
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archive_location_filter: function(path) {
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return ("archive" + path + "");
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},
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engine_arguments: ["--verify-graphics-calls=false", ],
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custom_heap_size: 67108864,
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full_screen_container: "#canvas-container",
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disable_context_menu: true
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}
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Module['INITIAL_MEMORY'] = extra_params.custom_heap_size;
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Module['onRuntimeInitialized'] = function() {
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Module.runApp("canvas", extra_params);
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}
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;
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Module["locateFile"] = function(path, scriptDirectory) {
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// dmengine*.wasm is hardcoded in the built JS loader for WASM,
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// we need to replace it here with the correct project name.
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if (path == "dmengine.wasm" || path == "dmengine_release.wasm" || path == "dmengine_headless.wasm") {
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path = "MonkeyMart.wasm";
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}
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return scriptDirectory + path;
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}
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;
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var is_iOS = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream;
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var buttonHeight = 0;
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var prevInnerWidth = -1;
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var prevInnerHeight = -1;
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function resize_game_canvas() {
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// Hack for iOS when exit from Fullscreen mode
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if (is_iOS) {
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window.scrollTo(0, 0);
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}
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var app_container = document.getElementById('app-container');
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var game_canvas = document.getElementById('canvas');
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var progress_bar_root = document.getElementById('progress-bar-root');
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var progress_bar_fg = document.getElementById('progress-bar-fg');
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var progress_bar_bg = document.getElementById('progress-bar-bg');
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var innerWidth = window.innerWidth;
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var innerHeight = window.innerHeight - buttonHeight;
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if (prevInnerWidth == innerWidth && prevInnerHeight == innerHeight) {
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return;
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}
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prevInnerWidth = innerWidth;
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prevInnerHeight = innerHeight;
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var width = 960;
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var height = 640;
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var targetRatio = width / height;
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var actualRatio = innerWidth / innerHeight;
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//Stretch
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width = innerWidth;
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height = innerHeight;
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app_container.style.width = width + "px";
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app_container.style.height = height + buttonHeight + "px";
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game_canvas.width = width;
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game_canvas.height = height;
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// progress bar
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var bar_h = width < height ? width : height;
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progress_bar_bg.width = Math.min(Math.ceil(bar_h * 0.06 * 300 / 24), width * 0.8);
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progress_bar_bg.style.marginLeft = -progress_bar_bg.width / 2 + "px";
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progress_bar_fg.width = Math.ceil(progress_bar_bg.width * 1);
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progress_bar_fg.style.marginTop = (progress_bar_bg.width * 0) * (0) / 2 + "px";
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progress_bar_fg.style.marginLeft = -progress_bar_bg.width / 2 - progress_bar_fg.width / 2 + "px";
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// progress_bar_text.style.fontSize = Math.ceil(bar_h * 0.10) + "px";
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progress_bar_root.style.bottom = Math.ceil(height * 0.08 + buttonHeight) + "px";
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}
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resize_game_canvas();
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window.addEventListener('resize', resize_game_canvas, false);
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window.addEventListener('orientationchange', resize_game_canvas, false);
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// window.addEventListener('wheel', e => e.preventDefault(), { passive: false });
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window.addEventListener("keydown", function(e) {
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if ([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
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e.preventDefault();
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}
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}, false);
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window.addEventListener('focus', resize_game_canvas, false);
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// HashSHA1 implementation
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!function() {
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var r = function(r) {
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for (var n = "", t = 7; t >= 0; t--)
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n += "0123456789abcdef".charAt(r >> 4 * t & 15);
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return n
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}
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, n = function(r, n) {
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var t = (65535 & r) + (65535 & n);
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return (r >> 16) + (n >> 16) + (t >> 16) << 16 | 65535 & t
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}
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, e = function(r, n) {
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return r << n | r >>> 32 - n
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}
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, o = function(r, n, t, e) {
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return r < 20 ? n & t | ~n & e : r < 40 ? n ^ t ^ e : r < 60 ? n & t | n & e | t & e : n ^ t ^ e
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}
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, u = function(r) {
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return r < 20 ? 1518500249 : r < 40 ? 1859775393 : r < 60 ? -1894007588 : -899497514
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};
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window._HashSHA1 = function(f) {
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for (var a = function(r) {
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for (var n = 1 + (r.length + 8 >> 6), t = new Array(16 * n), e = 0; e < 16 * n; e++)
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t[e] = 0;
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for (e = 0; e < r.length; e++)
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t[e >> 2] |= r.charCodeAt(e) << 24 - e % 4 * 8;
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return t[e >> 2] |= 128 << 24 - e % 4 * 8,
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t[16 * n - 1] = 8 * r.length,
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t
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}(f), c = new Array(80), i = 1732584193, h = -271733879, v = -1732584194, A = 271733878, g = -1009589776, l = 0; l < a.length; l += 16) {
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for (var w = i, d = h, y = v, H = A, b = g, s = 0; s < 80; s++)
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c[s] = s < 16 ? a[l + s] : e(c[s - 3] ^ c[s - 8] ^ c[s - 14] ^ c[s - 16], 1),
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t = n(n(e(i, 5), o(s, h, v, A)), n(n(g, c[s]), u(s))),
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g = A,
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A = v,
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v = e(h, 30),
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h = i,
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i = t;
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i = n(i, w),
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h = n(h, d),
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v = n(v, y),
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A = n(A, H),
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g = n(g, b)
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}
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return r(i) + r(h) + r(v) + r(A) + r(g)
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}
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}();
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// Delete all LiveUpdate files stored in IDBFS
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var old_preloadAndCallMain = Module._preloadAndCallMain;
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Module._preloadAndCallMain = function() {
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var dir = DMSYS.GetUserPersistentDataRoot();
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var resDir = _HashSHA1("MonkeyMart");
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try {
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FS.unlink(dir + "/." + resDir + "/liveupdate.arcd");
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} catch (e) {}
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try {
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FS.unlink(dir + "/." + resDir + "/liveupdate.arci");
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} catch (e) {}
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try {
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FS.unlink(dir + "/." + resDir + "/liveupdate.arci.tmp");
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} catch (e) {}
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old_preloadAndCallMain();
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if (Module._archiveLoaded) {//
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}
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}
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;
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</script>
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<script id="engine-start" type="text/javascript">
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var currentPercentage = 0
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Progress.updateProgress = function(percentage) {
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Progress.notifyListeners(percentage);
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if (currentPercentage > percentage) {
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percentage = currentPercentage
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}
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currentPercentage = percentage
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// var progress_bar_text = document.getElementById('progress-bar-text');
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// progress_bar_text.innerHTML = "<b>" + Math.ceil(percentage) + "%</b>";
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var fg = document.getElementById('progress-bar-fg');
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fg.style.clip = "rect(0px," + fg.width * percentage / 100 + "px," + fg.height + "px," + "0px)"
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if (isNaN(percentage)) {
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var progress_bar_root = document.getElementById('progress-bar-root');
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progress_bar_root.style.visibility = "hidden";
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}
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}
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;
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Progress.addProgress = function() {
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var progress_bar_root = document.getElementById('progress-bar-root');
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progress_bar_root.style.visibility = "visible"
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}
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Progress.removeProgress = function() {
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var progress_bar_root = document.getElementById('progress-bar-root');
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progress_bar_root.style.visibility = "hidden";
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// Remove any background/splash image that was set in runApp().
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// Workaround for Safari bug DEF-3061.
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Module.canvas.style.background = "";
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}
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EngineLoader.stream_wasm = "false" === "true";
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EngineLoader.load("canvas", "MonkeyMart");
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</script>
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<script type="text/javascript">
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function poki_showBanner(vBanner) {}
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function poki_showBigBanner(vBanner) {}
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function poki_hideBanner(vBanner) {}
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function poki_check() {
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}
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</script>
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<script id="poki-sdk-setup" type="text/javascript">
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var data = {};
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var isLoadFinished = false;
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Progress.addListener(function(percentage) {
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data.percentageDone = percentage / 100;
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if (!isLoadFinished)
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if (percentage == 100 && !isLoadFinished) {
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isLoadFinished = true;
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}
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});
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Module['onRuntimeInitialized'] = function() {
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Module.runApp("canvas", extra_params);
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}
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;
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</script>
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<script src="GameAnalytics.js" type="text/javascript"></script>
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</body>
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</html>
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