Files
monkeygg2.github.io/games/incremancer/templates/factorymenu.html
T
2023-08-25 13:31:04 +05:30

88 lines
5.7 KiB
HTML

<div class="shop" ng-if="zm.sidePanels.factory">
<div class="shop-title">
<h2>Factory</h2>
<button ng-click="zm.closeSidePanels();">Close</button>
</div>
<div class="tabs">
<button ng-click="zm.factory.changeFactoryTab('parts');" class="parts {{zm.factoryTab == 'parts' ? 'active' : ''}}">Parts</button>
<button ng-click="zm.factory.changeFactoryTab('creatures');" class="blood {{zm.factoryTab == 'creatures' ? 'active' : ''}}" ng-if="zm.model.constructions.monsterFactory">Creatures</button>
<button ng-click="zm.factory.changeFactoryTab('level');" class="blood {{zm.factoryTab == 'level' ? 'active' : ''}}" ng-if="zm.model.constructions.monsterFactory">Upgrade</button>
</div>
<p ng-if="zm.factoryTab == 'parts'">You currently have {{zm.factoryStats.machines}} machines, producing an average of {{zm.factoryStats.partsPerSec * zm.model.gameSpeed|whole}} creature parts per second.</p>
<div class="upgrades" ng-if="zm.factoryTab == 'parts'">
<div ng-repeat="generator in zm.upgrades" class="upgrade {{generator.costType}}">
<h4>{{generator.name}} ({{zm.currentRank(generator)}})</h4>
<h4 class="cost">{{zm.factory.generatorPrice(generator)|whole}} {{generator.costType}}</h4>
<div class="generator-progress clear {{zm.currentRank(generator) > 0 ? 'active' : ''}}">
<span class="percent" ng-style="{'animation-duration':(generator.time / zm.model.gameSpeed) + 's', 'animation-delay' : (zm.factory.delays[generator.id]) + 's'}"></span>
</div>
<button ng-click="zm.factory.buyGenerator(generator);" ng-disabled="zm.upgradeTooExpensive(generator);">{{zm.upgradeButtonText(generator)}}
<span class="percent" ng-style="{'width':zm.upgradePercent(generator) + '%'}"></span>
</button>
<button ng-click="generator.selected = !generator.selected" class="info {{generator.selected ? 'active' : ''}}">i</button>
<button ng-click="generator.auto = !generator.auto" class="info {{generator.auto ? 'active' : ''}}" ng-if="zm.model.autoUpgrades">{{generator.auto ? 'On' : 'Auto'}}</button>
<div class="clear"></div>
<p ng-show="generator.selected">{{generator.description}}</p>
<p ng-show="generator.selected">Owned: {{zm.currentRank(generator)}} - Producing {{zm.currentRank(generator) * generator.produces|decimal}} parts every {{generator.time}} seconds</p>
</div>
</div>
<p ng-if="zm.factoryTab == 'creatures'">You currently have {{zm.model.creatureCount}} creatures, and a maximum of {{zm.model.creatureLimit}}.</p>
<p ng-if="zm.factoryTab == 'creatures'">Creatures can be automatically built until they reach your set limit.</p>
<div class="upgrades" ng-if="zm.factoryTab == 'creatures'">
<div ng-repeat="creature in zm.upgrades" class="upgrade parts">
<h4>{{creature.name}} Level:{{creature.level}}</h4>
<h4 class="cost">{{zm.factory.creaturePrice(creature)|whole}} parts</h4>
<div class="clear"></div>
<button ng-click="zm.factory.buyCreature(creature);" ng-disabled="!zm.factory.canBuildCreature(creature)">{{zm.factory.creatureButtonText(creature)}}
<span class="percent" ng-style="{'width':zm.factory.creaturePercent(creature) + '%'}"></span>
</button>
<button ng-click="creature.selected = !creature.selected" class="info {{creature.selected ? 'active' : ''}}">i</button>
<p ng-show="creature.selected">{{creature.description}}</p>
<div class="clear" style="margin-top:5px;">
<button ng-click="zm.factory.autoBuild(creature, -1)">-</button><span style="padding:0 10px;">Auto build {{creature.autobuild}}</span><button ng-click="zm.factory.autoBuild(creature, 1)">+</button>
</div>
</div>
</div>
<p ng-if="zm.factoryTab == 'level'">Each time you level up a creature its health and damage will increase by 75%, but the cost will increase by 100%. Make sure you can afford it because there's no going back.</p>
<div class="upgrades" ng-if="zm.factoryTab == 'level'">
<div ng-repeat="creature in zm.upgrades" class="upgrade parts">
<h4>{{creature.name}} Level:{{creature.level}}</h4>
<h4 class="cost">{{zm.factory.creatureLevelPrice(creature)|whole}} parts</h4>
<div class="clear"></div>
<button ng-click="zm.factory.levelCreature(creature);" ng-disabled="!zm.factory.canLevelCreature(creature)">{{zm.factory.creatureLevelButtonText(creature)}}
<span class="percent" ng-style="{'width':zm.factory.creatureLevelPercent(creature) + '%'}"></span>
</button>
<button ng-click="creature.selected = !creature.selected" class="info {{creature.selected ? 'active' : ''}}">i</button>
<table style="width:100%;margin-top:5px;text-align: left;" ng-show="creature.selected">
<tr>
<th colspan="2">Current Level: {{creature.level}}</th>
<th colspan="2">Next Level: {{creature.level+1}}</th>
</tr>
<tr>
<th>Health</th>
<td>{{zm.factory.creatureStats(creature).thisLevel.health|decimal}}</td>
<th>Health</th>
<td>{{zm.factory.creatureStats(creature).nextLevel.health|decimal}}</td>
</tr>
<tr>
<th>Damage</th>
<td>{{zm.factory.creatureStats(creature).thisLevel.damage|decimal}}</td>
<th>Damage</th>
<td>{{zm.factory.creatureStats(creature).nextLevel.damage|decimal}}</td>
</tr>
<tr>
<th>Speed</th>
<td>{{creature.speed}}</td>
<th>Speed</th>
<td>{{creature.speed}}</td>
</tr>
<tr>
<th>Cost</th>
<td>{{zm.factory.creatureStats(creature).thisLevel.cost|decimal}}</td>
<th>Cost</th>
<td>{{zm.factory.creatureStats(creature).nextLevel.cost|decimal}}</td>
</tr>
</table>
</div>
</div>
</div>