106 lines
3.7 KiB
HTML
106 lines
3.7 KiB
HTML
<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<!-- Google tag (gtag.js) -->
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<script async="" src="https://www.googletagmanager.com/gtag/js?id=G-7L02W3ZMS5"></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag(){dataLayer.push(arguments);}
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gtag('js', new Date());
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gtag('config', 'G-7L02W3ZMS5');
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</script>
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<script async="" crossorigin="anonymous" src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-5648726754785335"></script>
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<meta charset="utf-8"/>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type"/>
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<meta content="width=device-width, initial-scale=1.0, user-scalable=no" name="viewport"/>
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<title>Time Shooter SWAT</title>
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<link href="TemplateData/favicon.ico" rel="shortcut icon"/>
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<link href="TemplateData/style.css" rel="stylesheet"/>
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</head>
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<body class="dark">
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<div class="unity-desktop" id="unity-container">
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<canvas id="unity-canvas"></canvas>
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</div>
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<div id="loading-cover" style="display:none;">
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<div id="unity-loading-bar">
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<div id="unity-logo"><img src="logo.png"/></div>
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<div id="unity-progress-bar-empty" style="display: none;">
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<div id="unity-progress-bar-full"></div>
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</div>
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<div class="spinner"></div>
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</div>
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</div>
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<div id="unity-fullscreen-button" style="display: none;"></div>
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<script>
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const hideFullScreenButton = "1";
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const buildUrl = "Build";
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const loaderUrl = buildUrl + "/UnityLoader.js";
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const config = {
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dataUrl: buildUrl + "/TimeShooter3_GD.data.unityweb",
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frameworkUrl: buildUrl + "/TimeShooter3_GD.framework.js.unityweb",
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codeUrl: buildUrl + "/TimeShooter3_GD.wasm.unityweb",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "GoGoMan",
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productName: "Time Shooter SWAT",
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productVersion: "0.03",
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};
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const container = document.querySelector("#unity-container");
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const canvas = document.querySelector("#unity-canvas");
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const loadingCover = document.querySelector("#loading-cover");
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const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
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const progressBarFull = document.querySelector("#unity-progress-bar-full");
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const fullscreenButton = document.querySelector("#unity-fullscreen-button");
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const spinner = document.querySelector('.spinner');
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const canFullscreen = (function() {
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for (const key of [
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'exitFullscreen',
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'webkitExitFullscreen',
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'webkitCancelFullScreen',
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'mozCancelFullScreen',
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'msExitFullscreen',
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]) {
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if (key in document) {
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return true;
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}
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}
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return false;
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}());
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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container.className = "unity-mobile";
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config.devicePixelRatio = 1;
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}
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canvas.style.background = "url('" + buildUrl + "/TimeShooter3_GD.jpg') center / cover";
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loadingCover.style.display = "";
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const script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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spinner.style.display = "none";
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progressBarEmpty.style.display = "";
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progressBarFull.style.width = `${100 * progress}%`;
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}).then((unityInstance) => {
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loadingCover.style.display = "none";
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if (canFullscreen) {
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if (!hideFullScreenButton) {
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fullscreenButton.style.display = "";
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}
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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