Files
monkeygg2.github.io/games/monkey-mart/index.html
T
2023-08-25 13:31:04 +05:30

386 lines
16 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0, minimal-ui, shrink-to-fit=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<!-- The above 4 meta tags *must* come first in the head; any other head content must come *after* these tags -->
<title>Monkey Mart</title>
<meta name="description" content="Monkey Mart is a fun game that you can play at school from chromebook. In our catalog you can find many cool online games that you may enjoy.">
<script type="text/javascript" src="Jump_Game.js"></script>
<style type="text/css">
/* Disable user selection to avoid strange bug in Chrome on Windows:
* Selecting a text outside the canvas, then clicking+draging would
* drag the selected text but block mouse down/up events to the engine.
*/
body {
position: fixed;
/* Prevent overscroll */
margin: 0;
padding: 0;
}
.canvas-app-container {
width: 100%;
height: 100%;
position: absolute;
align-items: center;
justify-content: center;
overflow: hidden;
}
.canvas-app-container:-webkit-full-screen {
/* Auto width and height in Safari/Chrome fullscreen. */
width: auto;
height: auto;
}
#canvas {
outline: none;
border: 0;
width: 100%;
vertical-align: bottom;
}
#canvas-container {
position: relative;
}
canvas:focus, canvas:active {
outline: none;
border: 0;
ie-dummy: expression(this.hideFocus=true);
-moz-outline-style: none;
}
div {
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.banner-styleBottom {
margin: 0 auto;
position: fixed;
bottom: 0;
display: block;
left: 50%;
transform: translateX(-50%);
}
.banner-styleTop {
margin: 0 auto;
position: fixed;
top: 0;
display: block;
left: 50%;
transform: translateX(-50%);
}
.canvas-app-progress {
position: absolute;
background-color: #0A8A40;
height: 30px;
margin-top: -30px;
width: 100%;
}
.canvas-app-progress-bar {
font-size: 12px;
height: 30px;
color: rgb(255, 255, 255);
background-color: #FFE333;
text-align: center;
line-height: 20px;
}
.link, .button {
font-family: sans-serif;
font-size: 14px;
font-weight: normal;
font-style: normal;
font-stretch: normal;
line-height: normal;
letter-spacing: 0px;
padding-top: 12px;
}
.buttons-background {
background-color: #ffffff;
width: 100%;
height: 42px;
}
body {
background-color: #ffffff;
}
.canvas-app-container {
background: #00BB61;
/* background: -moz-linear-gradient(-45deg, rgba(250,252,255,1) 0%, rgba(250,252,255,1) 50%, rgba(245,249,255,1) 50%, rgba(245,249,255,1) 100%);
background: -webkit-gradient(left top, right bottom, color-stop(0%, rgba(250,252,255,1)), color-stop(50%, rgba(250,252,255,1)), color-stop(50%, rgba(245,249,255,1)), color-stop(100%, rgba(245,249,255,1)));
background: -webkit-linear-gradient(-45deg, rgba(250,252,255,1) 0%, rgba(250,252,255,1) 50%, rgba(245,249,255,1) 50%, rgba(245,249,255,1) 100%);
background: -o-linear-gradient(-45deg, rgba(250,252,255,1) 0%, rgba(250,252,255,1) 50%, rgba(245,249,255,1) 50%, rgba(245,249,255,1) 100%);
background: -ms-linear-gradient(-45deg, rgba(250,252,255,1) 0%, rgba(250,252,255,1) 50%, rgba(245,249,255,1) 50%, rgba(245,249,255,1) 100%);
background: linear-gradient(135deg, rgba(250,252,255,1) 0%, rgba(250,252,255,1) 50%, rgba(245,249,255,1) 50%, rgba(245,249,255,1) 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#fafcff', endColorstr='#f5f9ff', GradientType=1 ); */
}
.canvas-app-canvas {
background-repeat: no-repeat;
background-position: center;
background-position: top;
background-size: cover;
background-image: url("bg_loading.png");
}
</style>
<script src="/global.js"></script>
</head>
<body>
<div id="app-container" class="canvas-app-container">
<div id="canvas-container" class="canvas-app-canvas-container">
<canvas id="canvas" class="canvas-app-canvas" tabindex="1" width="960" height="640"></canvas>
</div>
<div class="buttons-background"></div>
<!-- center and anchor to bottom of page -->
<div id="progress-bar-root" style="position: absolute; bottom: 16%; left: 50%; visibility: hidden; z-index: 4;">
<!-- <div id="progress-bar-text"> -->
<img id="progress-bar-bg" src="load_bar_bg.png">
<img id="progress-bar-fg" src="load_bar_fg.png" style="position:absolute; clip: rect(0px,0px,0px,0px);">
</div>
</div>
<!-- -->
<!-- <div id="bannerTop" class="banner-styleTop"></div> -->
<!-- <div id="bannerBottom" class="banner-styleBottom"></div> -->
<!-- -->
<script id="engine-loader" type="text/javascript" src="dmloader.js"></script>
<!-- -->
<script id="engine-setup" type="text/javascript">
var extra_params = {
archive_location_filter: function(path) {
return ("archive" + path + "");
},
engine_arguments: ["--verify-graphics-calls=false", ],
custom_heap_size: 67108864,
full_screen_container: "#canvas-container",
disable_context_menu: true
}
Module['INITIAL_MEMORY'] = extra_params.custom_heap_size;
Module['onRuntimeInitialized'] = function() {
Module.runApp("canvas", extra_params);
}
;
Module["locateFile"] = function(path, scriptDirectory) {
// dmengine*.wasm is hardcoded in the built JS loader for WASM,
// we need to replace it here with the correct project name.
if (path == "dmengine.wasm" || path == "dmengine_release.wasm" || path == "dmengine_headless.wasm") {
path = "MonkeyMart.wasm";
}
return scriptDirectory + path;
}
;
var is_iOS = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream;
var buttonHeight = 0;
var prevInnerWidth = -1;
var prevInnerHeight = -1;
function resize_game_canvas() {
// Hack for iOS when exit from Fullscreen mode
if (is_iOS) {
window.scrollTo(0, 0);
}
var app_container = document.getElementById('app-container');
var game_canvas = document.getElementById('canvas');
var progress_bar_root = document.getElementById('progress-bar-root');
var progress_bar_fg = document.getElementById('progress-bar-fg');
var progress_bar_bg = document.getElementById('progress-bar-bg');
var innerWidth = window.innerWidth;
var innerHeight = window.innerHeight - buttonHeight;
if (prevInnerWidth == innerWidth && prevInnerHeight == innerHeight) {
return;
}
prevInnerWidth = innerWidth;
prevInnerHeight = innerHeight;
var width = 960;
var height = 640;
var targetRatio = width / height;
var actualRatio = innerWidth / innerHeight;
//Stretch
width = innerWidth;
height = innerHeight;
app_container.style.width = width + "px";
app_container.style.height = height + buttonHeight + "px";
game_canvas.width = width;
game_canvas.height = height;
// progress bar
var bar_h = width < height ? width : height;
progress_bar_bg.width = Math.min(Math.ceil(bar_h * 0.06 * 300 / 24), width * 0.8);
progress_bar_bg.style.marginLeft = -progress_bar_bg.width / 2 + "px";
progress_bar_fg.width = Math.ceil(progress_bar_bg.width * 1);
progress_bar_fg.style.marginTop = (progress_bar_bg.width * 0) * (0) / 2 + "px";
progress_bar_fg.style.marginLeft = -progress_bar_bg.width / 2 - progress_bar_fg.width / 2 + "px";
// progress_bar_text.style.fontSize = Math.ceil(bar_h * 0.10) + "px";
progress_bar_root.style.bottom = Math.ceil(height * 0.08 + buttonHeight) + "px";
}
resize_game_canvas();
window.addEventListener('resize', resize_game_canvas, false);
window.addEventListener('orientationchange', resize_game_canvas, false);
// window.addEventListener('wheel', e => e.preventDefault(), { passive: false });
window.addEventListener("keydown", function(e) {
if ([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
e.preventDefault();
}
}, false);
window.addEventListener('focus', resize_game_canvas, false);
// HashSHA1 implementation
!function() {
var r = function(r) {
for (var n = "", t = 7; t >= 0; t--)
n += "0123456789abcdef".charAt(r >> 4 * t & 15);
return n
}
, n = function(r, n) {
var t = (65535 & r) + (65535 & n);
return (r >> 16) + (n >> 16) + (t >> 16) << 16 | 65535 & t
}
, e = function(r, n) {
return r << n | r >>> 32 - n
}
, o = function(r, n, t, e) {
return r < 20 ? n & t | ~n & e : r < 40 ? n ^ t ^ e : r < 60 ? n & t | n & e | t & e : n ^ t ^ e
}
, u = function(r) {
return r < 20 ? 1518500249 : r < 40 ? 1859775393 : r < 60 ? -1894007588 : -899497514
};
window._HashSHA1 = function(f) {
for (var a = function(r) {
for (var n = 1 + (r.length + 8 >> 6), t = new Array(16 * n), e = 0; e < 16 * n; e++)
t[e] = 0;
for (e = 0; e < r.length; e++)
t[e >> 2] |= r.charCodeAt(e) << 24 - e % 4 * 8;
return t[e >> 2] |= 128 << 24 - e % 4 * 8,
t[16 * n - 1] = 8 * r.length,
t
}(f), c = new Array(80), i = 1732584193, h = -271733879, v = -1732584194, A = 271733878, g = -1009589776, l = 0; l < a.length; l += 16) {
for (var w = i, d = h, y = v, H = A, b = g, s = 0; s < 80; s++)
c[s] = s < 16 ? a[l + s] : e(c[s - 3] ^ c[s - 8] ^ c[s - 14] ^ c[s - 16], 1),
t = n(n(e(i, 5), o(s, h, v, A)), n(n(g, c[s]), u(s))),
g = A,
A = v,
v = e(h, 30),
h = i,
i = t;
i = n(i, w),
h = n(h, d),
v = n(v, y),
A = n(A, H),
g = n(g, b)
}
return r(i) + r(h) + r(v) + r(A) + r(g)
}
}();
// Delete all LiveUpdate files stored in IDBFS
var old_preloadAndCallMain = Module._preloadAndCallMain;
Module._preloadAndCallMain = function() {
var dir = DMSYS.GetUserPersistentDataRoot();
var resDir = _HashSHA1("MonkeyMart");
try {
FS.unlink(dir + "/." + resDir + "/liveupdate.arcd");
} catch (e) {}
try {
FS.unlink(dir + "/." + resDir + "/liveupdate.arci");
} catch (e) {}
try {
FS.unlink(dir + "/." + resDir + "/liveupdate.arci.tmp");
} catch (e) {}
old_preloadAndCallMain();
if (Module._archiveLoaded) {//
}
}
;
</script>
<script id="engine-start" type="text/javascript">
var currentPercentage = 0
Progress.updateProgress = function(percentage) {
Progress.notifyListeners(percentage);
if (currentPercentage > percentage) {
percentage = currentPercentage
}
currentPercentage = percentage
// var progress_bar_text = document.getElementById('progress-bar-text');
// progress_bar_text.innerHTML = "<b>" + Math.ceil(percentage) + "%</b>";
var fg = document.getElementById('progress-bar-fg');
fg.style.clip = "rect(0px," + fg.width * percentage / 100 + "px," + fg.height + "px," + "0px)"
if (isNaN(percentage)) {
var progress_bar_root = document.getElementById('progress-bar-root');
progress_bar_root.style.visibility = "hidden";
}
}
;
Progress.addProgress = function() {
var progress_bar_root = document.getElementById('progress-bar-root');
progress_bar_root.style.visibility = "visible"
}
Progress.removeProgress = function() {
var progress_bar_root = document.getElementById('progress-bar-root');
progress_bar_root.style.visibility = "hidden";
// Remove any background/splash image that was set in runApp().
// Workaround for Safari bug DEF-3061.
Module.canvas.style.background = "";
}
EngineLoader.stream_wasm = "false" === "true";
EngineLoader.load("canvas", "MonkeyMart");
</script>
<script type="text/javascript">
function poki_showBanner(vBanner) {}
function poki_showBigBanner(vBanner) {}
function poki_hideBanner(vBanner) {}
function poki_check() {
}
</script>
<script id="poki-sdk-setup" type="text/javascript">
var data = {};
var isLoadFinished = false;
Progress.addListener(function(percentage) {
data.percentageDone = percentage / 100;
if (!isLoadFinished)
if (percentage == 100 && !isLoadFinished) {
isLoadFinished = true;
}
});
Module['onRuntimeInitialized'] = function() {
Module.runApp("canvas", extra_params);
}
;
</script>
<script type="text/javascript" src="GameAnalytics.js"></script>
</body>
</html>