Files
monkeygg2.github.io/games/planet-life/jerkManager.js
T
2023-08-25 13:31:04 +05:30

862 lines
23 KiB
JavaScript

function jerk(navn,ID,image,actionCost,description,buttonDescription,rarity,attack,parameter,loaded,exhausted,removed) {
this.navn = navn;
this.ID = ID;
this.image = image;
this.description = description;
this.rarity = rarity;
this.attack = attack;
this.parameter = parameter;
this.loaded = loaded;
this.exhausted = exhausted;
this.removed = removed;
this.buttonDescription = buttonDescription;
this.actionCost = actionCost;
}
function newJerk(navn,image,actionCost,description,buttonDescription,rarity,attack,parameter) {
var new_jerk = new jerk (navn,0,image,actionCost,description,buttonDescription,rarity,attack,parameter,false,false,false);
allJerks.push(new_jerk);
}
function newSpecialJerk(navn,image,actionCost,description,buttonDescription,rarity,attack,parameter) {
var new_jerk = new jerk (navn,0,image,actionCost,description,buttonDescription,rarity,attack,parameter,false,false,false);
allSpecialJerks.push(new_jerk);
}
function newJerkToPile(navn) {
for (var i = 0; i < allJerks.length; i++) {
var j = allJerks[i];
if (navn == j.navn) {
var ID = state.jerkPile.length;
var new_jerk = new jerk(j.navn,ID,j.image,j.actionCost,j.description,j.buttonDescription,j.rarity,j.attack,j.parameter,false,false,false);
var newJerkPile = state.jerkPile;
newJerkPile.push(new_jerk);
updateState('jerkPile', newJerkPile);
}
}
}
// function newSpecialJerkToPile(navn) {
// for (var i = 0; i < allSpecialJerks.length; i++) {
// var j = allSpecialJerks[i];
// if (navn == j.navn) {
// var ID = state.jerkPile.length;
// var new_jerk = new jerk(j.navn,ID,j.image,j.actionCost,j.description,j.buttonDescription,j.rarity,j.attack,j.parameter,false,false,false);
// var newJerkPile = state.jerkPile;
// newJerkPile.push(new_jerk);
// updateState('jerkPile', newJerkPile);
// }
// }
// }
function pickJerkByRarity(lowerCap) {
var jerkPoints = [];
for (var i = 0; i < allJerks.length; i++) {
var j = allJerks[i];
if (j.rarity > lowerCap) {
var jerkScore = (j.rarity/7) + (Math.random() * j.rarity);
// var jerkScore = (j.rarity/4) + (Math.random() * j.rarity);
jerkPoints.push(jerkScore);
} else {
jerkPoints.push(null);
}
}
var magicNumber = 3;
var highscore = 100;
for (var i = 0; i < jerkPoints.length; i++) {
if (jerkPoints[i] < highscore && jerkPoints[i] != null) {
highscore = jerkPoints[i];
console.log("i: " + allJerks[i].navn + " - HS: " + highscore);
magicNumber = i;
}
}
console.log("You got a: " + allJerks[magicNumber].navn);
console.log(highscore);
return magicNumber;
// newJerkToPile(allJerks[magicNumber].navn);
// upgradeAnimation("It's a brand new " + allJerks[magicNumber].navn,allJerks[magicNumber].image,goJerkClub);
}
newJerk(
"Jerkinson Crusoe",
"jerkinsonCrusoe",
1,
"Makes the enemy lose half its appetite for stardust",
"Eww!",
99,
"disgusting",
20
);
newJerk(
"Regular Jerk",
"jerkRegular",
1,
"Deals 10 damage (increased further by attack power)",
"Fight!",
1,
"deal damage",
10
);
newJerk(
"Tiny Jerkomancer",
"jerkomancer",
1,
"Draws 2 new jerks",
"Summon!",
3,
"draw jerk",
2
);
newJerk(
"Jerkomancer",
"jerkomancer",
0,
"Draws 2 new jerks",
"Summon!",
6,
"draw jerk",
2
);
newJerk(
"Tiny Cheating Jerk",
"jerkCheating",
0,
"Gets you 1 more action this turn",
"Cheat!",
3,
"change actions",
1
);
newJerk(
"Cheating Jerk",
"jerkCheating",
0,
"Gets you 2 more actions this turn",
"Cheat!",
6,
"change actions",
2
);
newJerk(
"Big Jerk",
"jerkBig",
2,
"Deals 25 damage (increased further by attack power)",
"Smash!",
3,
"deal damage",
25
);
newJerk(
"Giant Jerk",
"jerkGiant",
3,
"Deals 40 damage (increased further by attack power)",
"Eliminate!",
5,
"deal damage",
40
);
newJerk(
"Jerk Baker",
"jerkBaker",
1,
"Bakes 8 muffins (increased further by muffin power)",
"Bake!",
1,
"bake muffins",
8
);
newJerk(
"Big Jerk Baker",
"jerkBakerBig",
2,
"Bakes 20 muffins (increased further by muffin power)",
"Bake!",
3,
"bake muffins",
20
);
newJerk(
"Giant Jerk Baker",
"jerkBakerGiant",
3,
"Bakes 40 muffins (increased further by muffin power)",
"Bake!",
5,
"bake muffins",
40
);
newJerk(
"Jerk Manager",
"jerkManager",
1,
"Increases muffin productivity",
"Manage!",
4,
"increase muffin multiplier",
0.8
);
newJerk(
"Annoying Jerk Manager",
"jerkAnnoyingManager",
2,
"Increases muffin productivity a lot",
"Manage!",
6,
"increase muffin multiplier",
2.0
);
newJerk(
"Jerk Accountant",
"jerkAccountant",
1,
"Makes the enemy drop 20% more rings",
"Massage!",
3,
"increase ring multiplier",
0.2
);
newJerk(
"Jerk Coach",
"jerkCoach",
1,
"Makes your jerks 50% stronger!",
"Train!",
3,
"increase strength multiplier",
0.5
);
newJerk(
"Intense Jerk Coach",
"jerkIntenseCoach",
2,
"Makes your jerks 100% stronger!",
"TRAIN!",
6,
"increase strength multiplier",
1.0
);
newJerk(
"Mean Jerk",
"jerkMean",
2,
"Deals 20 damage (increased further by attack power). Does double damage when the enemy is below 50% health",
"Fight!",
4,
"double damage",
20
);
newJerk(
"Pack Leader Jerk",
"jerkPackLeader",
3,
"Deals 2 damage for each jerk in your pile (increased further by attack power)",
"Fight!",
3,
"damage pr jerk",
2
);
newJerk(
"Angry Fat Kid Jerk",
"jerkFatKid",
3,
"Deals damage equal to muffins baked (increased further by attack power)",
"Fat!",
4,
"damage pr muffin",
1
);
newJerk(
"Muffin Jerk",
"jerkMuffin",
1,
"Doubles your muffins",
"Muffins!",
4,
"double muffins",
1
);
newJerk(
"Juggler Jerk",
"jerkJuggler",
0,
"Gets you 1 extra action and draws 1 jerk",
"Juggle!",
3,
"juggle",
1
);
newJerk(
"Time Jerk",
"jerkTime",
3,
"Increases your actions per turn by 1",
"Warp time!",
6,
"extra action pr turn",
1
);
newJerk(
"Ninja Jerk",
"jerkNinja",
1,
"Deals 15 damage (increased further by attack power)",
"Fight!",
3,
"deal damage",
15
);
newJerk(
"Vengeful Jerk",
"jerkVengeful",
2,
"Deals 3 damage per beaten up jerk (increased further by attack power)",
"Fight!",
4,
"deals damage pr beaten jerk",
3
);
newJerk(
"Jerk Thrower",
"jerkThrower",
1,
"Throws all your ready jerks at enemy and deals 8 damage for each jerk (increased further by attack power)",
"Throw!",
1,
"throw jerks",
8
);
newJerk(
"Loud Jerk",
"jerkLoud",
2,
"Deals 10 damage and summons 1 jerk (increased further by attack power)",
"FIGHT!",
2,
"yell",
10
);
newJerk(
"Buffet Jerk",
"jerkBuffet",
3,
"Bakes 1 muffins for each jerk in your pile (increased further by muffin power)",
"Bake!",
5,
"buffet",
1
);
newJerk(
"Frankenstein's Baker Jerk",
"jerkFrankenstein",
2,
"Bakes 2 muffins for each beaten up jerk (increased further by muffin power)",
"Bake!",
6,
"frankenstein",
2
);
newJerk(
"Cannibal Jerk",
"jerkCannibal",
1,
"Bakes all your ready jerks into 3 muffins each (increased further by muffin power)",
"Bake!",
2,
"cannibal",
3
);
newJerk(
"Angry Jerk Baker",
"jerkBakerAngry",
3,
"Bakes 15 muffins and deals 15 damage (increased further by attack and muffin power)",
"Shake and bake!",
2,
"shake and bake",
15
);
newJerk(
"Snappy Jerk Baker",
"jerkBakerSnappy",
0,
"Bakes 8 muffins (increased further by muffin power)",
"Bake!",
5,
"bake muffins",
8
);
//LEGENDARY JERKS
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Time Jerk",
"jerkTimeLEGENDARY",
3,
"Increases your actions per turn by 3",
"Warp time!",
15,
"extra action pr turn",
3
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Juggler Jerk",
"jerkJugglerLEGENDARY",
0,
"Gets you 3 extra action and draws 3 jerk",
"Juggle!",
15,
"legendaryJuggle",
3
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Jerk Coach",
"jerkCoachLEGENDARY",
2,
"Makes your jerks 300% stronger!",
"TRAIN!",
15,
"increase strength multiplier",
3.0
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Jerk Manager",
"jerkManagerLEGENDARY",
1,
"Increases muffin productivity",
"Manage!",
15,
"increase muffin multiplier",
6.0
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Jerk Baker",
"jerkBakerGiantLEGENDARY",
3,
"Bakes 120 muffins (increased further by muffin power)",
"Bake!",
15,
"bake muffins",
120
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Jerk",
"jerkGiantLEGENDARY",
3,
"Deals 120 damage (increased further by attack power)",
"Eliminate!",
15,
"deal damage",
120
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Jerkomancer",
"jerkomancerLEGENDARY",
0,
"Draws 6 new jerks",
"Summon!",
15,
"draw jerk",
6
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Cheating Jerk",
"jerkCheatingLEGENDARY",
0,
"Gets you 6 more actions this turn",
"Cheat!",
15,
"change actions",
6
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Vengeful Jerk",
"jerkVengefulLEGENDARY",
2,
"Deals 10 damage per beaten up jerk (increased further by attack power)",
"Fight!",
15,
"deals damage pr beaten jerk",
10
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Cannibal Jerk",
"jerkCannibalLEGENDARY",
1,
"Bakes all your ready jerks into 9 muffins each (increased further by muffin power)",
"Bake!",
15,
"cannibal",
9
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Jerk Thrower",
"jerkThrowerLEGENDARY",
1,
"Throws all your ready jerks at enemy and deals 30 damage for each jerk (increased further by attack power)",
"Throw!",
15,
"throw jerks",
30
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Pack Leader Jerk",
"jerkPackLeaderLEGENDARY",
3,
"Deals 6 damage for each jerk in your pile (increased further by attack power)",
"Fight!",
15,
"damage pr jerk",
6
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Angry Fat Kid Jerk",
"jerkFatKidLEGENDARY",
3,
"Deals 3 damage for each muffin baked (increased further by attack power)",
"Fat!",
14,
"damage pr muffin",
3
);
newJerk(
"<span style='color:#ea00ff'>LE</span><span style='color:#ffd900'>GE</span><span style='color:#00ff08'>ND</span><span style='color:#00d9ff'>ARY</span> Mean Jerk",
"jerkMeanLEGENDARY",
2,
"Deals 60 damage (increased further by attack power). Does double damage when the enemy is below 50% health",
"Fight!",
15,
"double damage",
60
);
function attackDerek(ID) {
var j = state.jerkPile;
var attack;
var amount;
var attack_description;
var image;
var actionCost;
var h = "hej";
for (var i = 0; i < j.length; i++) {
if (ID == j[i].ID) {
attack = j[i].attack;
amount = j[i].parameter;
attack_description = j[i].attack_description;
image = j[i].image;
actionCost = j[i].actionCost;
}
}
if (attack == "deal damage") {
playRandomPunchSound();
amount = J_CalculateDamage(amount);
h = "Your jerk deals <span style='color:#ff0000'>" + amount + " damage.</span>";
J_DealDamage(amount);
}
if (attack == "draw jerk") {
h = amount + " more jerks join the fight!";
drawJerksFromPile(amount);
}
if (attack == "change actions") {
h = "The Jerk shows you how to cheat. You get <span style='color:#ffea00'>" + amount + " more jerk action(s).</span>";
jerkActions += amount;
}
if (attack == "bake muffins") {
playSound(soundEffect.ding);
amount = amount * state.bJerkMuffinPower;
amount = Math.round(amount * muffinMultiplier);
h = "The jerk baker pops <span style='color:#fca903'>" + amount + " muffins</span> out of the oven.";
muffins += amount;
}
if (attack == "increase muffin multiplier") {
muffinMultiplier = Math.round(muffinMultiplier += amount);
h = "The jerk manager pitches some inspirational nonsense to your bakers. They become disillusioned to think they are productive. Your <span style='color:#fca903'>muffin productivity increases to " + muffinMultiplier + ".</span>";
}
if (attack == "increase ring multiplier") {
ringMultiplier += amount;
h = "The jerk accountant starts massaging the enemy. Hopefully this will make him drop more rings when you defeat him.";
}
if (attack == "increase strength multiplier") {
strengthMultiplier += amount;
h = "The jerk coach yells a lot of nonsense at your poor jerks.";
}
if (attack == "double damage") {
if (curDerekulianHealth < (derekulianHealth / 2)) {
amount = J_CalculateDamage(amount) * 2;
h = "The mean jerk is really in the mood today. He deals <span style='color:#ff0000'>" + amount + " damage.</span>";
} else {
amount = J_CalculateDamage(amount);
h = "The mean jerk deals a mere <span style='color:#ff0000'>" + amount + " damage.</span> He didn't quite feel the bloodlust today.";
}
J_DealDamage(amount);
}
if (attack == "damage pr jerk") {
amount = Math.round(((availableJerksInPile(state.jerkPile) * amount) * strengthMultiplier) * state.bJerkAttackPower);
h = "The jerk howls like a wolf and deals <span style='color:#ff0000'>" + amount + " damage.</span>";
J_DealDamage(amount);
}
if (attack == "damage pr muffin") {
amount = amount * (Math.round((muffins * strengthMultiplier) * state.bJerkAttackPower));
h = "The little jerk is so angry that none of the muffins are for him. He deals <span style='color:#ff0000'>" + amount + " damage.</span>";
J_DealDamage(amount);
}
if (attack == "double muffins") {
muffins = muffins * 2;
h = "What? Now there are <span style='color:#fca903'>" + muffins + " muffins.</span>";
}
if (attack == "juggle") {
drawJerksFromPile(amount);
jerkActions += amount;
h = "Before you know it theres a new jerk ready to fight, and you got another jerk action. Amazing juggler.";
}
if (attack == "legendaryJuggle") {
drawJerksFromPile(amount);
jerkActions += amount;
h = "Before you know it theres 3 new jerks ready to fight, and you got 3 more jerk actions. Amazing LEGENDARY juggler.";
}
if (attack == "extra action pr turn") {
extraActions += amount;
h = "Time is warped and that's pretty good apparently. You now have " + amount + " extra action every turn";
}
if (attack == "deals damage pr beaten jerk") {
amount = Math.round(((beatenJerksInPile(state.jerkPile) * amount) * strengthMultiplier) * state.bJerkAttackPower);
h = "The jerk remembers all the poor buddies that got lost to the enemy, and deals <span style='color:#ff0000'>" + amount + " damage.</span>";
J_DealDamage(amount);
}
if (attack == "throw jerks") {
amount = Math.round((((loadedJerks(state.jerkPile) - 1) * amount) * strengthMultiplier) * state.bJerkAttackPower);
h = "The jerk throws your other jerks right into the face of the enemy and deals <span style='color:#ff0000'>" + amount + " damage.</span>";
J_DealDamage(amount);
unloadAllJerks();
//Don't know why I need to do this, but if I don't the jerk is neither unloaded or exhausted
manipulateJerk([ID],true,true,false);
}
if (attack == "yell") {
amount = J_CalculateDamage(amount);
h = "The jerk screams while dealing <span style='color:#ff0000'>" + amount + " damage</span> to the enemy. He wakes up another jerk, that is totally ready to fight now.";
J_DealDamage(amount);
drawJerksFromPile(1);
}
if (attack == "buffet") {
amount = Math.round(((availableJerksInPile(state.jerkPile) * amount) * state.bJerkMuffinPower) * muffinMultiplier);
h = "The jerk is setting up a delicious buffet of <span style='color:#fca903'>" + amount + " muffins.</span>";
muffins += amount;
}
if (attack == "frankenstein") {
amount = Math.round(((beatenJerksInPile(state.jerkPile) * amount) * state.bJerkMuffinPower) * muffinMultiplier);
h = "The jerk is utilizing the poor beaten up jerks to bake <span style='color:#fca903'>" + amount + " foul muffins.</span>";
muffins += amount;
}
if (attack == "cannibal") {
amount = Math.round((((loadedJerks(state.jerkPile) - 1) * amount) * state.bJerkMuffinPower) * muffinMultiplier);
h = "The jerk is baking <span style='color:#fca903'>" + amount + " muffins</span> out of your jerks. How terrible!";
unloadAllJerks();
manipulateJerk([ID],true,true,false);
muffins += amount;
}
if (attack == "shake and bake") {
amount = J_CalculateDamage(amount);
h = "The jerk bakes <span style='color:#fca903'>" + J_CalculateMuffins(8) + " muffins</span>, and is really unhappy with the result. He let's out his anger by dealing <span style='color:#ff0000'>" + amount + " damage</span> to the enemy.";
muffins += J_CalculateMuffins(8);
J_DealDamage(amount);
}
if (attack == "disgusting") {
curDerekHunger = Math.ceil(curDerekHunger / 2);
h = "Jerkinson hasn't attended to his personal hygiene at all. Everyone loses their appetite! Now <span style='color:#" + derekArray[curDerekIndex].clr + "'>" + derekArray[curDerekIndex].navn + "</span> can only eat <span style='color:#00fff7'>" + curDerekHunger + " stardust</span>"
}
manipulateJerk([ID],true,true,false);
jerkActions -= actionCost;
if (state.impatientMode) {
beatUpJerk();
} else {
changeScene(
h,
image
);
createGoButton("OK!","derekStrength",beatUpJerk,ID);
}
}
function beatUpJerk() {
playRandomPunchSound();
var thisDerek = "<span style='color:#" + derekArray[curDerekIndex].clr + "'>" + derekArray[curDerekIndex].navn + "</span>";
var jerkDeathDescriptions = [
thisDerek + " stomps really hard on his toes",
thisDerek + " throws him straight into a wall",
thisDerek + " punches him right in the kisser",
thisDerek + " elbows him hard in the nuts",
thisDerek + " folds him into a macabre jerk origami thing",
thisDerek + " hits him with a casual round house kick",
thisDerek + " wipes the floor with him",
thisDerek + " eats all his hair and flushes him out the toilet",
thisDerek + " kicks him into orbit",
thisDerek + " refurnishes his face with a well placed fist",
thisDerek + " takes him to town with a mean judo chop",
thisDerek + " knocks him cold with a horrific warcry",
thisDerek + " makes jerk pie out of the poor guy",
thisDerek + " charges him into the air",
thisDerek + " lands hard on him"
];
if (curDerekulianHealth <= 0) {
goDerekDead();
} else {
if (state.impatientMode) {
goChooseJerk();
} else {
changeScene(
"Slam!",
"derekStrength"
);
setTimeout(function() {
changeScene(
jerkDeathDescriptions[Math.floor(Math.random() * jerkDeathDescriptions.length)],
derekArray[curDerekIndex].image
);
createGoButton("Auch!",derekArray[curDerekIndex].image,goChooseJerk);
},500);
}
}
}
function J_DealDamage(amount) {
console.log("deal " + amount + " damage");
curDerekulianHealth -= amount;
}
function J_CalculateDamage(amount) {
return Math.round((amount * state.bJerkAttackPower) * strengthMultiplier);
}
function J_CalculateMuffins(amount) {
return Math.round((amount * state.bJerkMuffinPower) * muffinMultiplier);
}
function describeJerk(type,amount) {
if (type == "deal damage") {
return "Deals " + J_CalculateDamage(amount) + " damage";
}
if (type == "draw jerk") {
return "Draw " + amount + " more jerk(s)";
}
if (type == "change actions") {
return "Get " + amount + " more jerk actions";
}
if (type == "bake muffins") {
return "Bake " + J_CalculateMuffins(amount) + " muffins";
}
if (type == "increase muffin multiplier") {
return "Increase muffin productivity by " + amount;
}
if (type == "increase ring multiplier") {
return "Get more rings from this enemy";
}
if (type == "increase strength multiplier") {
return "Makes your jerks deal more damage";
}
if (type == "double damage") {
if (curDerekulianHealth < (derekulianHealth / 2)) {
return "Deals " + (J_CalculateDamage(amount) * 2) + " damage because the enemy health is below 50%";
} else {
return "Deals " + J_CalculateDamage(amount) + " damage. Would deal double damage if enemy is below 50% health";
}
}
if (type == "damage pr jerk") {
return "Deals " + Math.round(((availableJerksInPile(state.jerkPile) * amount) * strengthMultiplier) * state.bJerkAttackPower) + " damage (3 for each jerk in your pile)";
}
if (type == "damage pr muffin") {
return "Deals " + amount * (Math.round((muffins * strengthMultiplier) * state.bJerkAttackPower)) + " damage (more for each muffin baked)";
}
if (type == "double muffins") {
return "Doubles your muffins";
}
if (type == "juggle") {
return "Get 1 extra action and draw 1 jerk";
}
if (type == "legendaryJuggle") {
return "Get 3 extra actions and draw 3 jerks";
}
if (type == "extra action pr turn") {
return "Increases your actions per turn by " + amount;
}
if (type == "deals damage pr beaten jerk") {
return "Deals " + Math.round(((beatenJerksInPile(state.jerkPile) * amount) * strengthMultiplier) * state.bJerkAttackPower) + " damage (3 for each beaten up jerk)";
}
if (type == "throw jerks") {
return "Throws all your ready jerks at the enemy and deals " + Math.round((((loadedJerks(state.jerkPile) - 1) * amount) * strengthMultiplier) * state.bJerkAttackPower) + " damage";
}
if (type == "yell") {
return "Deals " + J_CalculateDamage(amount) + " damage and summons 1 jerk";
}
if (type == "buffet") {
return "Bakes " + Math.round(((availableJerksInPile(state.jerkPile) * amount) * state.bJerkMuffinPower) * muffinMultiplier) + " muffins. More for each jerk in your pile";
}
if (type == "frankenstein") {
return "Bakes " + Math.round(((beatenJerksInPile(state.jerkPile) * amount) * state.bJerkMuffinPower) * muffinMultiplier) + " muffins. More for each beaten up jerk";
}
if (type == "cannibal") {
return "Bakes " + Math.round((((loadedJerks(state.jerkPile) - 1) * amount) * state.bJerkMuffinPower) * muffinMultiplier) + " muffins out of all your ready jerks";
}
if (type == "shake and bake") {
return "Bakes " + J_CalculateMuffins(8) + " muffins and deals " + J_CalculateDamage(amount) + " damage";
}
if (type == "disgusting") {
return "Makes the enemy lose half its appetite for stardust";
}
}