13 lines
246 B
GLSL
13 lines
246 B
GLSL
precision lowp float;
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varying vec2 vTextureCoord;
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varying vec4 vColor;
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uniform sampler2D uSampler;
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void main(void) {
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vec4 f = texture2D(uSampler, vTextureCoord);
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gl_FragColor.rgb = f.rgb;
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gl_FragColor.a = (1.0 - f.a) * vColor.a;
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}
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