Files
monkeygg2.github.io/games/particle-clicker/js/game.js
T
2023-08-25 13:31:04 +05:30

62 lines
2.0 KiB
JavaScript

var Game = (function() {
'use strict';
var Game = function() {
this.lab = new GameObjects.Lab();
this.research = null;
this.workers = null;
this.upgrades = null;
this.achievements = null;
this.allObjects = {lab : this.lab};
this.loaded = false;
};
Game.prototype.load = function() {
if (this.loaded) {
return;
}
// I know synchronous requests are bad as they will block the browser.
// However, I don't see any other reasonable way to do this in order to
// make it work with Angular. If you know a way, let me know, and I'll
// give you a beer. - Kevin
this.research = Helpers.loadFile('json/research.json');
this.workers = Helpers.loadFile('json/workers.json');
this.upgrades = Helpers.loadFile('json/upgrades.json');
this.achievements = Helpers.loadFile('json/achievements.json');
// Turn JSON files into actual game objects and fill map of all objects
var _this = this;
var makeGameObject = function(type, object) {
// It's okay to define this function here since load is only called
// once anyway...
var o = new type(object);
_this.allObjects[o.key] = o;
return o;
};
this.research = this.research.map(
function(r) { return makeGameObject(GameObjects.Research, r); });
this.workers = this.workers.map(
function(w) { return makeGameObject(GameObjects.Worker, w); });
this.upgrades = this.upgrades.map(
function(u) { return makeGameObject(GameObjects.Upgrade, u); });
this.achievements = this.achievements.map(
function(a) { return makeGameObject(GameObjects.Achievement, a); });
// Load states from local store
for (var key in this.allObjects) {
var o = this.allObjects[key];
o.loadState(ObjectStorage.load(key));
}
this.loaded = true;
};
Game.prototype.save = function() {
// Save every object's state to local storage
for (var key in this.allObjects) {
ObjectStorage.save(key, this.allObjects[key].state);
}
};
return {Game : Game};
}());