Files
monkeygg2.github.io/games/awesome-tanks-2/scripts/shaders/inverse_alpha.frag
T
2023-08-25 13:31:04 +05:30

13 lines
246 B
GLSL

precision lowp float;
varying vec2 vTextureCoord;
varying vec4 vColor;
uniform sampler2D uSampler;
void main(void) {
vec4 f = texture2D(uSampler, vTextureCoord);
gl_FragColor.rgb = f.rgb;
gl_FragColor.a = (1.0 - f.a) * vColor.a;
}