Files
monkeygg2.github.io/games/awesome-tanks/scripts/shaders/grayscale.frag
T
2023-08-25 13:31:04 +05:30

13 lines
312 B
GLSL

precision lowp float;
varying vec2 vTextureCoord;
uniform sampler2D uSampler;
void main(void) {
vec4 f = texture2D(uSampler, vTextureCoord);
// Convert to grayscale using NTSC conversion weights
float luma = dot(f.rgb, vec3(0.299, 0.587, 0.114));
gl_FragColor = vec4(luma, luma, luma, f.a);
}