151 lines
6.1 KiB
HTML
151 lines
6.1 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
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<title>OvO 1.4.4</title>
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<!-- Standardised web app manifest -->
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<link rel="manifest" href="appmanifest.json" />
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<!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
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<meta name="viewport"
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content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black" />
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<link rel="apple-touch-icon" href="../icons/apple-touch-icon.png" />
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<meta name="HandheldFriendly" content="true" />
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<!-- Chrome for Android web app tags -->
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<meta name="mobile-web-app-capable" content="yes" />
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<link rel="shortcut icon" href="../icons/icon-512x512.png" />
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<link rel="icon" href="../icons/icon-512x512.png" />
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<!-- All margins and padding must be zero for the canvas to fill the screen. -->
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<style type="text/css">
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* {
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padding: 0;
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margin: 0;
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}
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html,
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body {
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background: #000;
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color: #fff;
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overflow: hidden;
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touch-action: none;
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-ms-touch-action: none;
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}
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canvas {
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touch-action: none;
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-ms-touch-action: none;
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}
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</style>
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<link href="animate.css" rel="stylesheet" type="text/css" />
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<link href="hmmg_layoutTransition.css" rel="stylesheet" type="text/css" />
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<link href="jquery.gritter.css" rel="stylesheet" type="text/css" />
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<script src="//cdn.polyfill.io/v3/polyfill.min.js"></script>
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</head>
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<body>
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<div id="fb-root"></div>
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<script>
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// Issue a warning if trying to preview an exported project on disk.
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(function () {
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// Check for running exported on file protocol
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if (window.location.protocol.substr(0, 4) === "file") {
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alert(
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"Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)"
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);
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}
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})();
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</script>
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<!-- The canvas must be inside a div called c2canvasdiv -->
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<div id="c2canvasdiv">
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<!-- The canvas the project will render to. If you change its ID, don't forget to change the
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ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
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<canvas id="c2canvas" width="640" height="640">
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<!-- This text is displayed if the visitor's browser does not support HTML5.
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You can change it, but it is a good idea to link to a description of a browser
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and provide some links to download some popular HTML5-compatible browsers. -->
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<h1>
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Your browser does not appear to support HTML5. Try upgrading your
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browser to the latest version.
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<a href="http://www.whatbrowser.org">What is a browser?</a>
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<br /><br /><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet
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Explorer</a><br />
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<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br />
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<a href="http://www.google.com/chrome/">Google Chrome</a><br />
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<a href="http://www.apple.com/safari/download/">Apple Safari</a>
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</h1>
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</canvas>
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</div>
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<!-- Pages load faster with scripts at the bottom -->
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<!-- Construct 2 exported games require jQuery. -->
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<script src="jquery-3.4.1.min.js"></script>
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<script src="Tween.js"></script>
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<script src="html2canvas.min.js"></script>
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<script src="jquery.gritter.js"></script>
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<script src="howler.js"></script>
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<!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
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This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
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<script src="c2runtime.js"></script>
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<script src="../modloader/newmodloaderv1.js"></script>
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<script>
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// Start the Construct 2 project running on window load.
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jQuery(document).ready(function () {
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// Create new runtime using the c2canvas
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cr_createRuntime("c2canvas");
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});
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// Pause and resume on page becoming visible/invisible
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function onVisibilityChanged() {
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if (
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document.hidden ||
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document.mozHidden ||
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document.webkitHidden ||
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document.msHidden
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)
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cr_setSuspended(true);
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else cr_setSuspended(false);
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}
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document.addEventListener("visibilitychange", onVisibilityChanged, false);
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document.addEventListener(
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"mozvisibilitychange",
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onVisibilityChanged,
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false
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);
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document.addEventListener(
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"webkitvisibilitychange",
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onVisibilityChanged,
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false
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);
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document.addEventListener(
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"msvisibilitychange",
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onVisibilityChanged,
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false
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);
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function OnRegisterSWError(e) {
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console.warn("Failed to register service worker: ", e);
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}
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// Runtime calls this global method when ready to start caching (i.e. after startup).
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// This registers the service worker which caches resources for offline support.
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window.C2_RegisterSW = function C2_RegisterSW() {
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if (!navigator.serviceWorker) return; // no SW support, ignore call
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try {
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navigator.serviceWorker
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.register("sw.js", { scope: "./" })
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.then(function (reg) {
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console.log("Registered service worker on " + reg.scope);
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})
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.catch(OnRegisterSWError);
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} catch (e) {
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OnRegisterSWError(e);
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}
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};
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</script>
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</body>
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</html> |