function goTimeTerrarium() { document.getElementById("resCounter").innerHTML = "" + state.tWood + "/" + state.tWoodCapacity + " wood
" + state.tGold + "/" + state.tGoldCapacity + " gold
" + state.tCoco + "/" + state.tCocoCapacity + " coco"; if (checkIfFullTerrarium()) { var terImg = "timeTerrariumFull"; } else { var terImg = "timeTerrarium"; } var completedH; if (state.tGamesCompleted > 1) { completedH = "So far you have been through " + state.tGamesCompleted + " games of Planet Life."; } else { completedH = "So far you have been through " + state.tGamesCompleted + " game of Planet Life."; } changeBackground('BG_TimeTerrarium'); changeScene( "You look into your little Time Terrarium. Three magnificent plants are thriving while completely defying time.
" + completedH + "
You have " + state.wormCubes + " worm cube(s)", terImg, "goTimeTerrarium" ); if (state.burgulonTime) { createGoButton("Back","burgulonSurface",goRemoveResCounterOnBack); } else if (completeGameTerrariumTime) { createGoButton("Back","appleWorm",goStartPlanetOverTT1); } else { createGoButton("Back","newSurface",goRemoveResCounterOnBack); } createGoButton("Harvest all","harvestTerrarium",goHarvestTerrarium); createGoButton("Woodshroom","woodshroom",goWoodshroom); createGoButton("Gold Flower","goldFlower",goGoldflower); createGoButton("Coco Potato","cocoPotato",goCocoPotato); createGoButton("Time Closet","timeCloset",goTimeCloset); createGoButton("Time Club","timeClub",goTimeClub); } function goRemoveResCounterOnBack() { document.getElementById("resCounter").innerHTML = ""; if (state.burgulonTime) { goBurgulonSurface(); } else { checkWhat(); } } function goHarvestTerrarium() { document.getElementById("resCounter").innerHTML = ""; changeScene( "You empty all the buckets and gain
" + state.tWood + " wood
" + state.tGold + " gold
" + state.tCoco + " coco", "harvestTerrarium", "goHarvestTerrarium" ); createGoButton("Satisfaction!","harvestTerrarium",goTimeTerrarium); if (state.burgulonTime) { updateState('bWood', state.bWood + state.tWood); updateState('tWood', 0); updateState('bCoco', state.bCoco + state.tCoco); updateState('tCoco', 0); updateState('bGold', state.bGold + state.tGold); updateState('tGold', 0); } else { updateState('wood', state.wood + state.tWood); updateState('tWood', 0); updateState('coco', state.coco + state.tCoco); updateState('tCoco', 0); updateState('gold', state.gold + state.tGold); updateState('tGold', 0); } } function checkIfFullTerrarium() { var full = 0; if (state.tWood == state.tWoodCapacity || state.tWoodPS == 0) { full++; } if (state.tGold == state.tGoldCapacity || state.tGoldPS == 0) { full++; } if (state.tCoco == state.tCocoCapacity || state.tCocoPS == 0) { full++; } if (full == 3) { return true; } else { return false; } } function goWoodshroom() { document.getElementById("resCounter").innerHTML = "There is " + state.tWood + "/" + state.tWoodCapacity + " wood in the bucket"; changeScene( "The Woodshroom is producing " + state.tWoodPS + " wood/sec
You have " + state.wormCubes + " worm cube(s)", "woodshroom", "goWoodshroom" ); createGoButton("Back","timeTerrarium",goTimeTerrarium); createTimeUpgradeButton( "Nurture Woodshroom", "woodshroom", "The woodshroom will produce " + (state.tWoodPS + 1) + " wood/sec", [1], "woodshroom" ); createTimeUpgradeButton( "Deepen Wood Bucket", "bucketWood", "The wood bucket will be able to carry " + (state.tWoodCapacity + 500) + " wood", [1], "woodBucket" ); } function goGoldflower() { document.getElementById("resCounter").innerHTML = "There is " + state.tGold + "/" + state.tGoldCapacity + " gold in the bucket"; changeScene( "The Gold Flower is producing " + state.tGoldPS + " gold/sec
You have " + state.wormCubes + " worm cube(s)", "goldFlower", "goGoldFlower" ); createGoButton("Back","timeTerrarium",goTimeTerrarium); createTimeUpgradeButton( "Nurture Gold Flower", "goldFlower", "The gold flower will produce " + (state.tGoldPS + 1) + " gold/sec", [2], "goldFlower" ); createTimeUpgradeButton( "Deepen Gold Bucket", "bucketGold", "The gold bucket will be able to carry " + (state.tGoldCapacity + 200) + " gold", [1], "goldBucket" ); } function goCocoPotato() { document.getElementById("resCounter").innerHTML = "There is " + state.tCoco + "/" + state.tCocoCapacity + " coco in the bucket"; changeScene( "The Coco Potato is producing " + state.tCocoPS + " coco/sec
You have " + state.wormCubes + " worm cube(s)", "cocoPotato", "goCocoPotato" ); createGoButton("Back","timeTerrarium",goTimeTerrarium); createTimeUpgradeButton( "Nurture Coco Potato", "cocoPotato", "The coco potato will produce " + (state.tCocoPS + 1) + " coco/sec", [1], "cocoPotato" ); createTimeUpgradeButton( "Deepen Coco Bucket", "bucketCoco", "The coco bucket will be able to carry " + (state.tCocoCapacity + 500) + " coco", [1], "cocoBucket" ); } function createTimeUpgradeButton(title,image,description,price,location) { createTimeBuildButton( title, image, description, upgradeTimeRes, title + "But", "Upgrade", price, price, location, ); } function upgradeTimeRes(price,location) { if (location == "woodshroom") { updateState('wormCubes', state.wormCubes - 1); updateState('tWoodPS', state.tWoodPS + 1); upgradeAnimation("Wood is timeless","wood",goWoodshroom); } if (location == "woodBucket") { updateState('wormCubes', state.wormCubes - 1); updateState('tWoodCapacity', state.tWoodCapacity + 500); upgradeAnimation("That bucket is deeper now","bucketWood",goWoodshroom); } if (location == "goldFlower") { updateState('wormCubes', state.wormCubes - 2); updateState('tGoldPS', state.tGoldPS + 1); upgradeAnimation("Roses are for jerks. This is pure gold baby!","gold",goGoldflower); } if (location == "goldBucket") { updateState('wormCubes', state.wormCubes - 1); updateState('tGoldCapacity', state.tGoldCapacity + 200); upgradeAnimation("That bucket is deeper now","bucketGold",goGoldflower); } if (location == "cocoPotato") { updateState('wormCubes', state.wormCubes - 1); updateState('tCocoPS', state.tCocoPS + 1); upgradeAnimation("Always coco! All the time!","coco",goCocoPotato); } if (location == "cocoBucket") { updateState('wormCubes', state.wormCubes - 1); updateState('tCocoCapacity', state.tCocoCapacity + 500); upgradeAnimation("That bucket is deeper now","bucketCoco",goCocoPotato); } if (location == "goTimeClub") { updateState('wormCubes', state.wormCubes - state.tClubSlots); updateState('tClubSlots', state.tClubSlots + 1); upgradeAnimation("Room for more jerks!","jerkSquad",goTimeClub); } if (location == "goTimeCloset") { updateState('wormCubes', state.wormCubes - (state.tClosetSlots * 4)); updateState('tClosetSlots', state.tClosetSlots + 1); upgradeAnimation("Room for more items!","timeCloset",goTimeCloset); } } function goCheckWormCubes(remuPlace) { changeScene( "Remouladin takes a while to count all your " + state.wormCubes + " Worm Cube(s)", "wormCube" ); if (remuPlace == "startolar") { createGoButton("Back","appleWorm",goAppleWorm); } if (remuPlace == "broccoli") { createGoButton("Back","appleWorm",goRemouladin); } if (remuPlace == "burgulon") { createGoButton("Back","appleWorm",goMouladin); } } function goTimeCloset() { document.getElementById("resCounter").innerHTML = ""; var slotColor = ""; if (getUsedSlots(state.tClosetSlots,state.tClosetArray) < state.tClosetSlots) { slotColor = ""; } changeScene( "There's a strange smell in here.
There's also " + slotColor + getUsedSlots(state.tClosetSlots,state.tClosetArray) + "/" + state.tClosetSlots + "
items in here.
You have " + state.wormCubes + " worm cube(s)", "timeCloset", "goTimeCloset" ); createGoButton("Back","timeTerrarium",goTimeTerrarium); for (var i = 0; i < state.tClosetSlots; i++) { if (state.tClosetArray[i] != undefined) { createGoButton( writeItemName(i,state.tClosetArray,true), state.tClosetArray[i].itemImage, goCheckClosetSlot, i ); } } if (getUsedSlots(state.tClosetSlots,state.tClosetArray) < state.tClosetSlots) { createGoButton("Store item","timeCloset",goCheckClosetSlot,getEmptySlot(state.tClosetSlots,state.tClosetArray)); } if (state.tClosetSlots < 3) { createTimeUpgradeButton( "Additional Item Slot", "timeCloset", "The Time Closet can hold one more of Dereks items for eternity", [(state.tClosetSlots * 4)], "goTimeCloset" ); } } function getUsedSlots(slot,array) { var slots = 0; for (var i = 0; i < slot; i++) { if (array[i] != undefined) { slots++; } } return slots; } function getEmptySlot(slot,array) { for (var i = 0; i < slot; i++) { if (array[i] == undefined) { return i; } } } function goCheckClosetSlot(index) { if (state.tClosetArray[index] != undefined) { var h = "Here's a "; h += writeItemName(index,state.tClosetArray,false) + "
"; h += writeItemStats(index,state.tClosetArray); changeScene( h, state.tClosetArray[index].itemImage, "goCheckClosetSlot" ); createGoButton("Back","timeCloset",goTimeCloset); if (state.derekDefrosted) { createGoButton("Give to Derek","derek",itemToDerek,index); } } else { changeScene( "There's nothing here", "timeCloset", "goCheckClosetSlot" ); createGoButton("Back","timeCloset",goTimeCloset); createGoButton("Store Item","derek",goCheckStoreDerekItems); } } function itemToDerek(index) { var newDerekItems = state.derekItems; newDerekItems.push(state.tClosetArray[index]); updateState('derekItems', newDerekItems); var newCloset = state.tClosetArray; newCloset.splice(index,1); updateState('tClosetArray', newCloset); upgradeAnimation("Here you go Derek","derek",goTimeCloset); } function goCheckStoreDerekItems() { if (state.derekItems.length > 0) { changeScene( "Which one of these items do you want to store in the Time Closet?", "timeCloset", "goCheckStoreDerekItems" ); if (completeGameTerrariumTime) { createGoButton("Back","appleWorm",goStartPlanetOverTT1); } else { createGoButton("Back","timeCloset",goTimeCloset); } for (var i = 0; i < state.derekItems.length; i++) { createGoButton(writeItemName(i,state.derekItems,false),state.derekItems[i].itemImage,goInspectStoreItem,i); } } else { changeScene( "Derek doesn't have any clothes for you to take. How sad", "derek", "goCheckStoreDerekItems" ); if (completeGameTerrariumTime) { createGoButton("Back","appleWorm",goStartPlanetOverTT1); } else { createGoButton("Back","timeCloset",goTimeCloset); } } } function goInspectStoreItem(index) { var items = state.derekItems; changeScene( "Look! It's " + writeItemName(index,state.derekItems,false) + "
" + writeItemStats(index,state.derekItems), items[index].itemImage ); createGoButton("Back","derek",goCheckStoreDerekItems); createGoButton("Store",items[index].itemImage,goStoreItem,index); } function goStoreItem(index) { var newCloset = state.tClosetArray; var items = state.derekItems; items[index].equipped = false; newCloset.push(items[index]); updateState('tClosetArray', newCloset); var items = state.derekItems; items.splice(index,1); updateState('derekItems', items); calculateDerekStats(); var exitPlace = goTimeCloset; if (completeGameTerrariumTime) { updateState('chosenTTItem', true); exitPlace = goStartPlanetOverTT1; } upgradeAnimation("Stored for eternity!","derek",exitPlace); } function goTimeClub() { document.getElementById("resCounter").innerHTML = ""; var slotColor = ""; if (getUsedSlots(state.tClubSlots,state.tClubArray) < state.tClubSlots) { slotColor = ""; } changeScene( "It's a really nice hangout spot. If you are a jerk.
There are " + slotColor + getUsedSlots(state.tClubSlots,state.tClubArray) + "/" + state.tClubSlots + "
jerks in here.
You have " + state.wormCubes + " worm cube(s)", "timeClub", "goTimeClub" ); createGoButton("Back","timeTerrarium",goTimeTerrarium); for (var i = 0; i < state.tClubSlots; i++) { if (state.tClubArray[i] != undefined) { createGoButton( state.tClubArray[i].navn, state.tClubArray[i].image, goCheckClubSlot, i ); } } if (getUsedSlots(state.tClubSlots,state.tClubArray) < state.tClubSlots) { createGoButton("Store jerk","timeClub",goCheckClubSlot,getEmptySlot(state.tClubSlots,state.tClubArray)); } if (state.tClubSlots < 6) { createTimeUpgradeButton( "Additional Jerk Slot", "timeClub", "The Time Club can hold one more jerk for eternity", [state.tClubSlots], "goTimeClub" ); } } function goCheckClubSlot(index) { if (state.tClubArray[index] != undefined) { var h = "Here's a "; h += state.tClubArray[index].navn + "
"; h += "- " + state.tClubArray[index].description; changeScene( h, state.tClubArray[index].image, "goCheckClubSlot" ); createGoButton("Back","timeClub",goTimeClub); if (state.bJerkStarted) { createGoButton("Send to your Jerk Squad","jerkSquad",timeJerkToSquad,index); } } else { changeScene( "There's nothing here", "timeClub", "goCheckClubSlot" ); createGoButton("Back","timeClub",goTimeClub); createGoButton("Store Jerk","jerkSquad",goCheckStoreJerk); } } function timeJerkToSquad(index) { // var newJerkPile = state.jerkPile; // newJerkPile.push(state.tClubArray[index]); // updateState('jerkPile', newJerkPile); var navn = state.tClubArray[index]; console.log(state.tClubArray[index].navn); newJerkToPile(state.tClubArray[index].navn); var newClub = state.tClubArray; newClub.splice(index,1); updateState('tClubArray', newClub); upgradeAnimation("Welcome to the squad jerk!","jerkSquadCelebrating",goTimeClub); } function goCheckStoreJerk() { if (state.jerkPile.length > 0 && countJerksInPile() != 10) { changeScene( "Which one of these jerks do you want to bring to your Time Club?", "jerkSquad", "goCheckStoreJerk" ); if (completeGameTerrariumTime) { createGoButton("Back","appleWorm",goStartPlanetOverTT1); } else { createGoButton("Back","timeClub",goTimeClub); } var jp = state.jerkPile; for (var i = 0; i < allJerks.length; i++) { var x = 0; var ji = 0; for (var j = 0; j < jp.length; j++) { if (!jp[j].removed && allJerks[i].navn == jp[j].navn) { x++; ji = j; } } if (x > 0) { createGoButton(x + "x " + allJerks[i].navn, allJerks[i].image, goInspectStoreJerk, ji); } } } else if (countJerksInPile() == 10) { changeScene( "You only have 10 jerks in your jerk squad. That's the bare minimum!
None of them are willing to go to your Time Club", "jerkSquad", "goCheckStoreJerk" ); createGoButton("Back","timeClub",goTimeClub); } else { changeScene( "You don't have any jerks yet. Maybe that's for the best", "timeClub", "goCheckStoreJerk" ); createGoButton("Back","timeClub",goTimeClub); } } function goInspectStoreJerk(index) { var jerkPile = state.jerkPile; changeScene( "Look! It's " + jerkPile[index].navn + "
- " + jerkPile[index].description, jerkPile[index].image ); createGoButton("Back","jerkSquad",goCheckStoreJerk); createGoButton("Store",jerkPile[index].image,goStoreJerk,index); } function goStoreJerk(index) { var newClub = state.tClubArray; var jerkPile = state.jerkPile; newClub.push(jerkPile[index]); updateState('tClubArray', newClub); var image = jerkPile[index].image; jerkPile.splice(index,1); updateState('jerkPile', jerkPile); var exitPlace = goTimeClub; if (completeGameTerrariumTime) { updateState('chosenTTJerk', true); exitPlace = goStartPlanetOverTT1; } upgradeAnimation("Stored for eternity!",image,exitPlace); }