function productElement(ID,place) { this.ID = ID; this.tiers = []; this.place = place; this.curTier = 0; this.upgradable = false; } function productTier(ID,tierNr,navn,image,description,price,fnct) { this.ID = ID; this.navn = navn; this.image = image; this.description = description; this.price = price; this.tierNr = tierNr; this.fnct = fnct; } var allProducts = []; var allProductStates = []; function createProduct(productID) { var headline, image, text, price; var numberOfTiers; var tierHit = false; var buttonText; for (var i = 0; i < allProducts.length; i++) { if (allProducts[i].ID == productID) { if (numberOfTiers > 2) { buttonText = "upgrade"; allProducts[i].upgradable = true; } else { buttonText = "buy"; } numberOfTiers = allProducts[i].tiers.length; for (var j = 0; j < allProducts[i].tiers.length; j++) { if (allProducts[i].tiers[j].tierNr == state.productStates[i] + 1) { console.log("tierHit"); headline = allProducts[i].tiers[j].navn; image = allProducts[i].tiers[j].image; text = allProducts[i].tiers[j].description; price = allProducts[i].tiers[j].price; tierHit = true; } } } } if (tierHit) { createBuildButton(headline,image,text,useProduct,productID,buttonText,price,productID); } } function useProduct(productID) { for (var i = 0; i < allProducts.length; i++) { if (allProducts[i].ID == productID) { buy(allProducts[i].tiers[state.productStates[i] + 1].price); if (!allProducts[i].upgradable) { // console.log("CPÆA"); // var newPrice = allProducts[i].tiers[state.productStates[i] + 1].price; // updateState(toString(allProducts[i].tiers[state.productStates[i] + 1].price),newPrice); } allProducts[i].tiers[state.productStates[i] + 1].fnct(); allProducts[i].curTier++; var newProductStates = state.productStates; newProductStates[i] = newProductStates[i] + 1; updateState('productStates',state.productStates = newProductStates); } } } function newProduct(ID,place) { var product = new productElement(ID,place); var tierZero = new productTier(ID,0,ID,"hammer","",[0,0,0,0],fakeFunction); allProducts.push(product); for (var i = 0; i < allProducts.length; i++) { if (allProducts[i].ID == ID) { allProducts[i].tiers.push(tierZero); } } allProductStates.push(product.curTier); } function newProductTier(productID,tierNr,navn,image,description,price,fnct) { var tier = new productTier(productID,tierNr,navn,image,description,price,fnct); for (var i = 0; i < allProducts.length; i++) { if (allProducts[i].ID == productID) { allProducts[i].tiers.push(tier); } } } newProduct("MonkeyBeater","monkeyPlace"); newProductTier("MonkeyBeater",0,"Small Monkey Beater","hammer","Beat those disobedient little lice eaters",[10,0,0,0],monkeyBeaters1); newProductTier("MonkeyBeater",1,"Evil Monkey Beater","hammer","This time they will suffer. MONKEYS!",[100,0,0,0],monkeyBeaters2); function monkeyBeaters1() { updateState('woodPS', state.woodPS + 1); upgradeAnimation("Eat that MONKEYS!","hatchingHammer",talkBurger); } function monkeyBeaters2() { updateState('woodPS', state.woodPS + 2); upgradeAnimation("M M M M MONKEYS!","hatchingHammer",talkBurger); } //Dereks skills get created down here. They are just pulled from the newSkills and newSkillTiers created in derekSkills.js for (var i = 0; i < allSkills.length; i++) { newProduct(allSkills[i].navn,"showSkill" + allSkills[i].navn); for (var j = 0; j < allSkills[i].tiers.length; j++) { newProductTier(allSkills[i].navn,allSkills[i].tiers[j].tierNr,allSkills[i].tiers[j].navn,allSkills[i].image,allSkills[i].tiers[j].descr,allSkills[i].tiers[j].price,allSkills[i].tiers[j].fnct); } } newProduct("Derek's Dungeon School","surface"); newProductTier("Derek's Dungeon School",1,"Derek's Dungeon School","hammer","Want your Derek to get any better. Education is the only way to go!",state.ddsPrice,goDDS); function fakeFunction() { console.log("You shouldn't be here"); }