// delayed js loader function loadScript(url, callback, aux) { let script = document.createElement("script"); document.head.appendChild(script); if (callback) script.onload = callback; if (aux) { for (let key in aux) { script.setAttribute(key, aux[key]); } } script.src = url; } window.beatmaplistLoadedCallback = function () { window.setTimeout(function(){ loadScript("scripts/lib/zip.js", function(){ window.zip.workerScriptsPath = 'scripts/lib/'; loadScript("scripts/lib/zip-fs.js", checkdep); }); loadScript("scripts/lib/pixi.min.js", checkdep); loadScript("scripts/lib/mp3parse.min.js", checkdep); loadScript("scripts/lib/localforage.min.js", checkdep); function checkdep() { if (!window.aaaaa) window.aaaaa = 0; window.aaaaa += 1; if (window.aaaaa == 4) { // load scripts of game loadScript("scripts/lib/require.js", function() { require.config({ paths: { underscore: 'lib/underscore', sound: 'lib/sound' }, shim: { "underscore": { exports: "_" } }, // urlArgs: "bust=" + (new Date()).getTime() }); }, {"data-main":"scripts/initgame"}); // load Liked list if (window.localforage) { localforage.getItem("likedsidset", function(err, item) { if (!err) { if (item && item.size) window.liked_sid_set = item; else window.liked_sid_set = new Set(); for (let i=0; i