//TODO Skriv Derek total item stats på den her skærm function writeAllDerekStats() { var h = "Derek is finally wearing something! He gets all these advantages:
"; var noStats = true; for (var key in allDerekStats) { if (allDerekStats[key] != 0) { if (allItemStats[findItemStatIndexByName(key)].valueType == "%") { h += allDerekStats[key] + "% " + key + "
"; } else { h += "+" + allDerekStats[key] + " " + key + "
"; } noStats = false; } } if (noStats) { h = "Derek is not wearing anything. How embarrassing!"; } return h; } function findItemStatIndexByName(navn) { for (var i = 0; i < allItemStats.length; i++) { if (navn == allItemStats[i].navn) { return i; } } } function goDerekEquipment() { changeScene( writeAllDerekStats() + "
", "derek", "goDerekEquipment" ); createGoButton("Back","derek",goDerekHub); createGoButton( "Head (" + countEquipmentType("head") + ") " + writeEquippedItem("head","text"), writeEquippedItem("head","image"), goCheckEquipment, "head" ); createGoButton( "Hand (" + countEquipmentType("fist") + ") " + writeEquippedItem("fist","text"), writeEquippedItem("fist","image"), goCheckEquipment, "fist" ); createGoButton( "Legs (" + countEquipmentType("legs") + ") " + writeEquippedItem("legs","text"), writeEquippedItem("legs","image"), goCheckEquipment, "legs" ); } function writeEquippedItem(type,output) { var anything = false; for (var i = 0; i < state.derekItems.length; i++) { if (state.derekItems[i].clothesType == type && state.derekItems[i].equipped) { anything = true; if (output == "image") { return state.derekItems[i].itemImage; } if (output == "text") { return " " + writeItemName(i,state.derekItems,true); } } } if (!anything && output == "image") { if (type == "head") { return "equipmentHead"; } if (type == "fist") { return "equipmentFist"; } if (type == "legs") { return "equipmentLegs"; } } if (!anything && output == "text") { return ""; // return " (" + countEquipmentType(type) + ")"; } } function goCheckEquipment(type) { var h = "Derek has nothing equipped here"; var img = "derek"; var item = state.derekItems; for (var i = 0; i < item.length; i++) { if (item[i].clothesType == type && item[i].equipped) { h = "Derek is wearing " + writeItemName(i,state.derekItems,false) + "
'" + item[i].text + "'
" + writeItemStats(i,state.derekItems); img = item[i].itemImage; } } changeScene( h, img ); createGoButton("Back","derek",goDerekEquipment); if (type == "head" && countEquipmentType("head") > 0) { createGoButton( "Browse headgear (" + countEquipmentType("head") + ")", "equipmentHead", goBrowseEquipment, "head" ); } if (type == "fist" && countEquipmentType("fist") > 0) { createGoButton( "Browse handheld (" + countEquipmentType("fist") + ")", "equipmentFist", goBrowseEquipment, "fist" ); } if (type == "legs" && countEquipmentType("legs") > 0) { createGoButton( "Browse pants (" + countEquipmentType("legs") + ")", "equipmentLegs", goBrowseEquipment, "legs" ); } if (h != "Derek has nothing equipped here") { createGoButton("Unequip",writeEquippedItem(type,"image"),goUnequipItem,type); } } function countEquipmentType(type) { var count = 0; for (var i = 0; i < state.derekItems.length; i++) { if (state.derekItems[i].clothesType == type && !state.derekItems[i].equipped) { count++; } } return count; } function goBrowseEquipment(type) { changeScene( "Some of this equipment is smelling weird", "derek" ); createGoButton("Back","derek" ,goCheckEquipment,type); if (getPriceOfAllUnequippedOfType(type) > 0) { createGoButton( "Sell all (" + getPriceOfAllUnequippedOfType(type) + " gold)", "gold", sellAllUnequippedOfType, type ); } var items = state.derekItems for (var i = 0; i < items.length; i++) { if (items[i].clothesType == type && !items[i].equipped) { createGoButton(writeItemName(i,state.derekItems,false),items[i].itemImage,goInspectItem,type,i); } } } function getPriceOfAllUnequippedOfType(type) { var total = 0; for (var i = 0; i < state.derekItems.length; i++) { if (state.derekItems[i].clothesType == type && !state.derekItems[i].equipped) { total += calculateItemPrice(i); } } return total; } function sellAllUnequippedOfType(type) { var price = getPriceOfAllUnequippedOfType(type); updateState('gold', state.gold + price); var newDerekItems = state.derekItems; remove = []; for (var i = 0; i < state.derekItems.length; i++) { if (state.derekItems[i].clothesType == type && !state.derekItems[i].equipped) { console.log("Should be removing " + state.derekItems[i].navn); remove.push(i); } } for (var i = remove.length -1; i >= 0; i--) newDerekItems.splice(remove[i], 1); updateState('derekItems', newDerekItems); upgradeAnimation("Space Ben bought all those stinky things for " + price + " gold","space_ben",goBrowseEquipment,type); } function goInspectItem(type,index) { console.log("The type here is " + type); var items = state.derekItems; var currentlyEquipped = ""; for (var i = 0; i < items.length; i++) { if (items[i].clothesType == type && items[i].equipped) { currentlyEquipped = "
Derek is wearing " + writeItemName(i,state.derekItems,false) + "
" + writeItemStats(i,state.derekItems); } } changeScene( "Look! It's " + writeItemName(index,state.derekItems,false) + "
" + writeItemStats(index,state.derekItems) + currentlyEquipped, items[index].itemImage ); createGoButton("Back","derek",goBrowseEquipment,type); createGoButton("Equip",items[index].itemImage,goEquipItem,type,index); createGoButton("Sell (" + calculateItemPrice(index) + " gold)","gold",goSellItem,index,calculateItemPrice(index)); } function calculateItemPrice(index) { var rarityTypes = ["Scruffy","Decent","Excellent","Crazy"]; var goldRates = [30,100,800,2000]; for (var i = 0; i < rarityTypes.length; i++) { if (state.derekItems[index].rarityType == rarityTypes[i]) { var price = Math.round(goldRates[i] * (state.derekItems[index].rarity / 4)); return price; } } } function goSellItem(index,price) { updateState('gold', state.gold + price); var type = state.derekItems[index].clothesType; var newDerekItems = state.derekItems; newDerekItems.splice(index,1); updateState('derekItems', newDerekItems); upgradeAnimation("Space Ben bought that stinky thing for " + price + " gold","space_ben",goBrowseEquipment,type); } function goEquipItem(type,index) { var items = state.derekItems; for (var i = 0; i < items.length; i++) { if (items[i].clothesType == type && items[i].equipped) { items[i].equipped = false; } } items[index].equipped = true; updateState('derekItems', items); calculateDerekStats(); upgradeAnimation("Fits perfectly!","derek",goBrowseEquipment,type); } function goUnequipItem(type) { var items = state.derekItems; for (var i = 0; i < items.length; i++) { if (items[i].clothesType == type && items[i].equipped) { items[i].equipped = false; } } calculateDerekStats(); updateState('derekItems', items); upgradeAnimation("Ah, what a relief","derek",goCheckEquipment,type); } function loadDerekEquipmentImages() { var items = state.derekItems; var headEquipped = false; var fistEquipped = false; var legsEquipped = false; for (var i = 0; i < items.length; i++) { if (items[i].clothesType == "head" && items[i].equipped) { document.getElementById('headImg').src = "images/handling/invisibleImg.gif"; document.getElementById('headImg').src = "images/items/" + items[i].derekImage + ".gif"; headEquipped = true; } if (items[i].clothesType == "fist" && items[i].equipped) { document.getElementById('fistImg').src = "images/handling/invisibleImg.gif"; document.getElementById('fistImg').src = "images/items/" + items[i].derekImage + ".gif"; fistEquipped = true; } if (items[i].clothesType == "legs" && items[i].equipped) { document.getElementById('legsImg').src = "images/handling/invisibleImg.gif"; document.getElementById('legsImg').src = "images/items/" + items[i].derekImage + ".gif"; legsEquipped = true; } } if (!headEquipped) { document.getElementById('headImg').src = "images/handling/invisibleImg.gif"; } if (!fistEquipped) { document.getElementById('fistImg').src = "images/handling/invisibleImg.gif"; } if (!legsEquipped) { document.getElementById('legsImg').src = "images/handling/invisibleImg.gif"; } document.getElementById('derekBlackImg').src = "images/handling/invisibleImg.gif"; document.getElementById('derekBlackImg').src = "images/handling/derekBlack.gif"; } function calculateDerekStats() { for (var key in allDerekStats) { allDerekStats[key] = 0; } var items = state.derekItems; for (var i = 0; i < items.length; i++) { if (items[i].equipped) { for (var j = 0; j < items[i].stats.length; j++) { allDerekStats[items[i].stats[j][0]] = allDerekStats[items[i].stats[j][0]] + items[i].stats[j][1]; } } } } function writeItemName(index,array,capsuled) { var h; var item = array; if (item[index].rarityType == "Scruffy") { h = "Scruffy " + item[index].navn + ""; if (capsuled) { h = "(Scruffy " + item[index].navn + ")"; } } if (item[index].rarityType == "Decent") { h = "Decent " + item[index].navn + ""; if (capsuled) { h = "(Decent " + item[index].navn + ")"; } } if (item[index].rarityType == "Excellent") { h = "Excellent " + item[index].navn + ""; if (capsuled) { h = "(Excellent " + item[index].navn + ")"; } } if (item[index].rarityType == "Crazy") { h = "Crazy " + item[index].navn + ""; if (capsuled) { h = "(Crazy " + item[index].navn + ")"; } } return h; } function writeItemStats(index,array) { var h; var stat1 = "", stat2 = "", stat3 = "", stat4 = ""; var item = array; stat1 = writeSingleStat(index,0,array); if (item[index].stats[1]) { stat2 = writeSingleStat(index,1,array); } if (item[index].stats[2]) { stat3 = writeSingleStat(index,2,array); } if (item[index].stats[3]) { stat4 = writeSingleStat(index,3,array); } return "" + stat1 + stat2 + stat3 + stat4 + ""; } function writeSingleStat(index,statNr,array) { var item = array; if (item[index].stats[statNr][2] == "%") { return "+" + item[index].stats[statNr][1] + "% " + item[index].stats[statNr][0] + "
"; } else { return "+" + item[index].stats[statNr][1] + " " + item[index].stats[statNr][0] + "
"; } } //STATS var allItemStats = []; var allDerekStats = []; function itemStat(navn,valueType,rarity,scruffyValues,decentValues,excellentValues,crazyValues) { this.navn = navn; this.scruffyValues = scruffyValues; this.decentValues = decentValues; this.excellentValues = excellentValues; this.crazyValues = crazyValues; this.valueType = valueType; this.rarity = rarity; } function derekStat(navn) { this.navn = navn; this.value; } function newItemStat(navn,valueType,rarity,scruffyValues,decentValues,excellentValues,crazyValues) { var newItemStat = new itemStat(navn,valueType,rarity,scruffyValues,decentValues,excellentValues,crazyValues); // var newDerekStat = new derekStat(navn); allItemStats.push(newItemStat); allDerekStats[navn] = 0; // allDerekStats.push(newDerekStat); } function rollStat(rarityType,navn) { if (navn) { console.log("It has a name"); for (var i = 0; i < allItemStats.length; i++) { if (allItemStats[i].navn == navn) { console.log("And it did return " + allItemStats.navn); return [ allItemStats[i].navn, rollStatValue(rarityType,i), allItemStats[i].valueType, ]; } } } else { var rollModifier = 0; if (rarityType == "Scruffy") { rollModifier = 2.5; } if (rarityType == "Decent") { rollModifier = 5; } if (rarityType == "Excellent") { rollModifier = 7.5; } if (rarityType == "Crazy") { rollModifier = 10; } var roll = (Math.random() * (rollModifier)); console.log("Stat roll: " + roll); if (Math.random() < 0.1) { roll += (8 + (Math.random() * 4)) - rollModifier / 2; console.log("Lucky roll!!!: " + roll); } var statPointDifference = []; for (var i = 0; i < allItemStats.length; i++) { var stat = allItemStats[i]; var statScore = allItemStats[i].rarity - Math.random(); var difference = Math.abs(statScore - roll); statPointDifference.push(difference); } var magicNumber = 0; var lowestDifference = 99; for (var i = 0; i < statPointDifference.length; i++) { if (statPointDifference[i] < lowestDifference) { magicNumber = i; lowestDifference = statPointDifference[i]; } } console.log("You rolled stat: " + allItemStats[magicNumber].navn); return [ allItemStats[magicNumber].navn, rollStatValue(rarityType,magicNumber), allItemStats[magicNumber].valueType, ]; } } function rollStatValue(rarityType,index) { var min; var max; if (rarityType == "Scruffy") { min = allItemStats[index].scruffyValues[0]; max = allItemStats[index].scruffyValues[1]; } if (rarityType == "Decent") { min = allItemStats[index].decentValues[0]; max = allItemStats[index].decentValues[1]; } if (rarityType == "Excellent") { min = allItemStats[index].excellentValues[0]; max = allItemStats[index].excellentValues[1]; } if (rarityType == "Crazy") { min = allItemStats[index].crazyValues[0]; max = allItemStats[index].crazyValues[1]; } var statValue = Math.round(Math.random() * (max - min) + min); console.log("statValue is " + statValue); return statValue; } newItemStat( "chance of Bull Fart", "%", 6, [1,2], [3,5], [6,10], [11,20] ); newItemStat( "chance of Thirsty", "%", 4, [1,3], [3,6], [7,12], [15,25] ); newItemStat( "strength", "+", 2, [5,50], [20,150], [70,300], [110,600] ); newItemStat( "health", "+", 2, [5,50], [20,150], [70,300], [110,600] ); newItemStat( "potion healing", "+", 2, [5,30], [10,50], [30,150], [100,300] ); newItemStat( "chance of stardust door", "%", 6, [1,2], [2,4], [4,8], [8,15] ); newItemStat( "chance of shortcut door", "%", 9, [1,2], [2,3], [4,5], [5,10] ); newItemStat( "chance of chest door", "%", 7, [1,2], [2,3], [4,5], [5,10] ); newItemStat( "extra gold from gold doors", "%", 4, [5,30], [10,50], [30,100], [70,300] ); newItemStat( "extra wood from wood doors", "%", 1, [5,30], [10,50], [30,100], [70,300] ); newItemStat( "extra coco from coco doors", "%", 1, [5,30], [10,50], [30,100], [70,300] ); newItemStat( "extra stardust from stardust doors", "%", 4, [5,30], [10,50], [30,100], [70,300] ); newItemStat( "extra Thirsty uses", "+", 6, [1,1], [2,3], [3,5], [5,10] ); newItemStat( "extra Bull Fart uses", "+", 8, [1,1], [2,3], [3,5], [5,10] ); newItemStat( "extra Door of Regret uses", "+", 4, [1,1], [2,4], [4,7], [8,15] ); newItemStat( "extra Full Heal uses", "+", 10, [1,1], [2,2], [3,3], [4,4] ); newItemStat( "health regeneration per dungeon level", "+", 6, [1,15], [5,40], [30,120], [100,300] ); newItemStat( "armor", "+", 5, [5,15], [10,50], [40,200], [100,600] ); //ITEMS var allItems = []; function derekItem(navn,text,ID,clothesType,itemImage,derekImage,starterStat,rarity) { this.ID = ID; this.navn = navn; this.clothesType = clothesType; this.text = text; this.rarityType = ""; this.itemImage = itemImage; this.derekImage = derekImage; this.rarity = rarity; this.stats = []; this.equipped = false; this.starterStat = starterStat; } function newItem(navn,text,clothesType,itemImage,derekImage,starterStat,rarity) { var newItem = new derekItem(navn,text,0,clothesType,itemImage,derekImage,starterStat,rarity); allItems.push(newItem); } function rollNewItem(difficulty,level) { // PICK RANDOM ITEM // var roll = (Math.random() * (difficulty/2)) + (Math.random() * (difficulty/2)); var roll = (difficulty / 4) + ((Math.random() * (difficulty + 3))) + (Math.random() * (level / 10)); console.log("Roll is: " + roll); if (Math.random() < 0.1) { roll += Math.random() * 8; // roll += (8 + (Math.random() * 4)) - difficulty / 2; console.log("Lucky roll!!!: " + roll); } var itemPointDifference = []; for (var i = 0; i < allItems.length; i++) { var item = allItems[i]; var itemScore = item.rarity - Math.random(); var difference = Math.abs(itemScore - roll); itemPointDifference.push(difference); } var magicNumber = 0; var lowestDifference = 99; for (var i = 0; i < allItems.length; i++) { if (itemPointDifference[i] < lowestDifference) { console.log(allItems[i].navn + " has lower difference of " + itemPointDifference[i]); magicNumber = i; lowestDifference = itemPointDifference[i]; } } console.log("You got a: " + allItems[magicNumber].navn); console.log("Lowest difference: " + lowestDifference); // return magicNumber; var mag = allItems[magicNumber]; var ID = state.derekItems.length; var chosenItem = new derekItem( mag.navn, mag.text, ID, mag.clothesType, mag.itemImage, mag.derekImage, mag.starterStat, mag.rarity ); // var chosenItem = allItems[magicNumber]; // CREATE STATS var rarityTypeRoll = difficulty + (Math.random() * 6) + (level / 10); console.log("Rarity type roll is " + rarityTypeRoll); if (Math.random() < 0.1) { var extraBonusTimez = Math.random() * 5; rarityTypeRoll += extraBonusTimez; console.log("Lucky roll for rarity type! + " + extraBonusTimez); } if (rarityTypeRoll < 7) { chosenItem.rarityType = "Scruffy"; chosenItem.stats[0] = rollStat(chosenItem.rarityType,chosenItem.starterStat); } else if (rarityTypeRoll < 12) { chosenItem.rarityType = "Decent"; chosenItem.stats[0] = rollStat(chosenItem.rarityType,chosenItem.starterStat); chosenItem.stats[1] = rollStat(chosenItem.rarityType); while (!checkIfStatIsUnique(chosenItem.stats,1)) { chosenItem.stats[1] = rollStat(chosenItem.rarityType); } // while (chosenItem.stats[1][0] == chosenItem.stats[0][0]) { // chosenItem.stats[1] = rollStat(chosenItem.rarityType); // } } else if (rarityTypeRoll < 20) { chosenItem.rarityType = "Excellent"; chosenItem.stats[0] = rollStat(chosenItem.rarityType,chosenItem.starterStat); chosenItem.stats[1] = rollStat(chosenItem.rarityType); while (!checkIfStatIsUnique(chosenItem.stats,1)) { chosenItem.stats[1] = rollStat(chosenItem.rarityType); } // chosenItem.stats[2] = rollStat(chosenItem.rarityType); } else { chosenItem.rarityType = "Crazy"; chosenItem.stats[0] = rollStat(chosenItem.rarityType,chosenItem.starterStat); chosenItem.stats[1] = rollStat(chosenItem.rarityType); chosenItem.stats[2] = rollStat(chosenItem.rarityType); while (!checkIfStatIsUnique(chosenItem.stats,1)) { chosenItem.stats[1] = rollStat(chosenItem.rarityType); } while (!checkIfStatIsUnique(chosenItem.stats,2)) { chosenItem.stats[2] = rollStat(chosenItem.rarityType); } // chosenItem.stats[3] = rollStat(chosenItem.rarityType); } console.log("This is the item " + chosenItem.navn + " -- " + chosenItem.rarityType); // chosenItem.ID = state.derekItems.length + 1; var newDerekItems = state.derekItems; newDerekItems.push(chosenItem); updateState('derekItems', newDerekItems); // var newID = state.derekItems.length; // chosenItem.ID = newID; // updateArrayState('derekItems', state.derekItems.length, chosenItem); } function checkIfStatIsUnique(chosenItemStats,statNr) { for (var i = 0; i < chosenItemStats.length; i++) { if (chosenItemStats[i][0] == chosenItemStats[statNr][0] && i != statNr) { console.log("This is NOT UNIQUE in any way!"); return false; } } return true; } ////////----- // HEADGEAR ////////----- newItem( "Melon Glasses", "These were very cheap", "head", "item_MelonGlasses", "melonGlasses", "chance of Thirsty", 3 ); newItem( "Third Horn", "Is it the devil? No, it's just Derek", "head", "item_ThirdHorn", "thirdHorn", "strength", 6 ); newItem( "Level 3 Helmet", "Nobody can headshot Derek now", "head", "item_Level3Helmet", "level3Helmet", "armor", 7 ); newItem( "Sørens Man Bun", "Makes Derek look like a hipster", "head", "item_SorensManBun", "sorensManBun", "extra Bull Fart uses", 16 ); newItem( "Glasses of Chrysitis", "Can Derek see through pure gold?", "head", "item_GlassesOfChrysitis", "glassesOfChrysitis", "extra gold from gold doors", 10 ); newItem( "Green Jerk Hair", "It's surprisingly solid", "head", "item_GreenJerkHair", "greenJerkHair", "armor", 2 ); newItem( "Daves Pot", "Only a crazy person would use this as a hat", "head", "item_DavesPot", "davesPot", "potion healing", 4 ); newItem( "Leather Cap", "Smelly and out of style", "head", "item_LeatherCap", "leatherCap", "extra wood from wood doors", 1 ); newItem( "Thirsty Glasses", "These glasses are desperately looking for something to drink", "head", "item_GlassesOfThirsty", "glassesOfThirsty", "extra Thirsty uses", 5 ); newItem( "Ancient Jerk Hat", "Worn by the primitive jerks of the past", "head", "item_AncientJerkHat", "ancientJerkHat", "armor", 8 ); newItem( "Eyes Of Burger", "The eyes are chirping happily as they softly land on Dereks head", "head", "item_EyesOfBurger", "eyesOfBurger", "extra Full Heal uses", 18 ); newItem( "Sunglasses", "Cool!", "head", "item_sunglasses", "sunglasses", "extra stardust from stardust doors", 14 ); newItem( "Eyes Of The Worm God", "Whooooah!", "head", "item_EyesOfRemouladin", "eyesOfRemouladin", "chance of shortcut door", 22 ); newItem( "Purple Jerk Hair", "It's surprisingly solid", "head", "item_PurpleJerkHair", "purpleJerkHair", "armor", 4 ); newItem( "Blue Jerk Hair", "It's surprisingly solid", "head", "item_BlueJerkHair", "blueJerkHair", "armor", 8 ); newItem( "Yellow Jerk Hair", "It's surprisingly solid", "head", "item_YellowJerkHair", "yellowJerkHair", "armor", 16 ); newItem( "Hat of Stardust", "Derek, you're a star!", "head", "item_HatOfStardust", "hatOfStardust", "chance of stardust door", 10 ); newItem( "Eyes of Regret", "The eyes you wear when you enter the wrong room", "head", "item_EyesOfRegret", "eyesOfRegret", 1 ); ////////----- // GLOVES ////////----- newItem( "Soft Pillow", "Spares Derek's knuckles from much pain", "fist", "item_SoftPillow", "softPillow", "armor", 4 ); newItem( "Green Glove", "Just a single green glove", "fist", "item_GreenGlove", "greenGlove", "health", 2 ); newItem( "Broccoli Hands", "Fart infused fists", "fist", "item_BroccoliHands", "broccoliHands", "chance of Bull Fart", 5 ); newItem( "Confusing Map", "Derek can't read maps! They are very confusing", "fist", "item_ConfusingMap", "confusingMap", "chance of chest door", 12 ); newItem( "Golden Glove", "This golden fist looks like it was worn by an ancient hero without arms and legs", "fist", "item_GoldenGlove", "goldenGlove", "extra gold from gold doors", 5 ); newItem( "Axe", "This guy is eager to chop some wood", "fist", "item_Axe", "axe", "extra wood from wood doors", 3 ); newItem( "Light Weight", "Might as well do some light exercise while punching jerks", "fist", "item_LightWeight", "lightWeight", "strength", 4 ); newItem( "Dry Biscuit Glove", "Just looking at it makes Dereks mouth really dry", "fist", "item_DryBiscuitGlove", "dryBiscuitGlove", "chance of Thirsty", 10 ); newItem( "Ancient Jerk Glove", "Worn by the primitive jerks of the past", "fist", "item_AncientJerkGlove", "ancientJerkGlove", "armor", 8 ); newItem( "Claw Of Burger", "It gives a friendly handshake", "fist", "item_ClawOfBurger", "clawOfBurger", "extra Full Heal uses", 18 ); newItem( "Cowbar", "Somebody etched the name Bret into the side of it", "fist", "item_Cowbar", "cowbar", "extra coco from coco doors", 6 ); newItem( "Worn Glove", "What uncomfortable hand could have worn this glove out", "fist", "item_WornGlove", "wornGlove", "strength", 1 ); newItem( "Fist Of The Worm God", "Whooooah!", "fist", "item_FistOfRemouladin", "fistOfRemouladin", "chance of shortcut door", 22 ); newItem( "Muffin", "It's surprisingly healthy", "fist", "item_Muffin", "muffin", "health regeneration per dungeon level", 13 ); newItem( "Lollipop Wand", "It's divine", "fist", "Item_LollipopWand", "lollipopWand", "extra stardust from stardust doors", 14 ); newItem( "Mega Hand", "What giant did this hand belong to?", "fist", "item_MegaHand", "megaHand", "health", 10 ); ////////----- // PANTS ////////----- newItem( "Leather Pants", "These were originally worn by SNP the cat", "legs", "item_LeatherPants", "leatherPants", "strength", 2 ); newItem( "Itchy Pants", "These pants are number 1!", "legs", "item_ItchyPants", "itchyPants", "chance of Bull Fart", 6 ); newItem( "Blue Jeans of Karen", "They fit perfectly", "legs", "item_BlueJeansOfKaren", "blueJeansOfKaren", "health", 15 ); newItem( "Cat Pants of Ulababula", "They have nice cats on them", "legs", "item_CatPantsOfUlababula", "catPantsOfUlababula", "health regeneration per dungeon level", 15 ); newItem( "Golden Pants", "Derek can barely walk in these stiff gold pants", "legs", "item_GoldenPants", "goldenPants", "extra gold from gold doors", 7 ); newItem( "Jerk Pants", "Derek hates them with a fury. But they have a camouflage pattern", "legs", "item_JerkPants", "jerkPants", "extra Door of Regret uses", 3 ); newItem( "Coco Stained Pants", "Mmmh.. Coco!", "legs", "item_CocoStainedPants", "cocoStainedPants", "extra coco from coco doors", 1 ); newItem( "Svens Lost Pants", "They have pockets full of sawdust", "legs", "item_SvensLostPants", "svensLostPants", "extra wood from wood doors", 4 ); newItem( "Ancient Jerk Pants", "Worn by the primitive jerks of the past", "legs", "item_AncientJerkPants", "ancientJerkPants", "armor", 8 ); newItem( "Pants Of Burger", "Burger has a peculiar taste in pants", "legs", "item_PantsOfBurger", "pantsOfBurger", "extra Full Heal uses", 18 ); newItem( "Pants Of The Worm God", "Whooooah!", "legs", "item_PantsOfRemouladin", "pantsOfRemouladin", "chance of shortcut door", 22 ); newItem( "Green Pants", "Just some green pants", "legs", "item_GreenPants", "greenPants", "health", 4 ); newItem( "Bull Diaper", "Let's not talk about this", "legs", "item_BullDiaper", "bullDiaper", "extra Thirsty uses", 7 ); newItem( "Wet Pants", "These pants are dripping", "legs", "item_WetPants", "wetPants", "chance of Thirsty", 12 ); newItem( "Worn Pants", "Somebody wore these pants the wrong way", "legs", "item_WornPants", "wornPants", "strength", 1 ); newItem( "Glittering Skirt", "This skirt is mega shiny", "legs", "item_GlitteringSkirt", "glitteringSkirt", "extra stardust from stardust doors", 14 );