Files
core/tests/datasets/battle.yml
T
Basilius Sauter 7b609e3b5c Add attack/defense/damage modifiers and invuln.
Adds attack, defense and damage modifiers for both "goodguy" (self) and
"badguy" (target) as well as a handler for goodguy/badguy invulnurability.

Modified the battle calculation to not recalculate if noone does damage as
long as at least 1 buff is active. This prevets infinite loops.
2016-06-09 23:31:23 +02:00

75 lines
1.5 KiB
YAML

characters:
-
id: 1
name: "Player"
displayName: "The Player"
health: 100
maxhealth: 100
level: 10
-
id: 2
name: "High Level Char"
displayName: "High Level Char"
health: 1000
maxhealth: 1000
level: 100
-
id: 3
name: "Low Level Char"
displayName: "Low Level Char"
health: 10
maxhealth: 10
level: 1
-
id: 4
name: "Low Damage Char"
displayName: "Low Damage Char"
health: 500
maxhealth: 500
level: 0
-
id: 10
name: "Level 10 Character"
displayName: "Level 10 Character"
health: 100
maxhealth: 100
level: 10
-
id: 11
name: "Level 11 Character"
displayName: "Level 11 Character"
health: 110
maxhealth: 110
level: 11
-
id: 13
name: "Level 13 Character"
displayName: "Level 13 Character"
health: 130
maxhealth: 130
level: 13
monsters:
-
id: 1
name: "Evil Monster"
level: 5
-
id: 2
name: "High Dragon"
level: 100
-
id: 3
name: "Stone"
level: 1
-
id: 10
name: "Level 10 Monster"
level: 10
-
id: 11
name: "Level 11 Monster"
level: 11
-
id: 13
name: "Level 13 Monster"
level: 13