7b609e3b5c
Adds attack, defense and damage modifiers for both "goodguy" (self) and "badguy" (target) as well as a handler for goodguy/badguy invulnurability. Modified the battle calculation to not recalculate if noone does damage as long as at least 1 buff is active. This prevets infinite loops.
75 lines
1.5 KiB
YAML
75 lines
1.5 KiB
YAML
characters:
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-
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id: 1
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name: "Player"
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displayName: "The Player"
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health: 100
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maxhealth: 100
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level: 10
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-
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id: 2
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name: "High Level Char"
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displayName: "High Level Char"
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health: 1000
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maxhealth: 1000
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level: 100
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-
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id: 3
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name: "Low Level Char"
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displayName: "Low Level Char"
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health: 10
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maxhealth: 10
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level: 1
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-
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id: 4
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name: "Low Damage Char"
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displayName: "Low Damage Char"
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health: 500
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maxhealth: 500
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level: 0
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-
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id: 10
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name: "Level 10 Character"
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displayName: "Level 10 Character"
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health: 100
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maxhealth: 100
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level: 10
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-
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id: 11
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name: "Level 11 Character"
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displayName: "Level 11 Character"
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health: 110
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maxhealth: 110
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level: 11
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-
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id: 13
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name: "Level 13 Character"
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displayName: "Level 13 Character"
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health: 130
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maxhealth: 130
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level: 13
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monsters:
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-
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id: 1
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name: "Evil Monster"
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level: 5
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-
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id: 2
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name: "High Dragon"
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level: 100
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-
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id: 3
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name: "Stone"
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level: 1
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-
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id: 10
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name: "Level 10 Monster"
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level: 10
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-
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id: 11
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name: "Level 11 Monster"
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level: 11
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-
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id: 13
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name: "Level 13 Monster"
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level: 13 |