Files
core/tests/Commands/SceneCommands/SceneConfigResetCommandTest.php
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2021-03-01 20:54:30 +01:00

112 lines
4.3 KiB
PHP

<?php
declare(strict_types=1);
namespace LotGD\Core\Tests\Commands\SceneCommands;
use LotGD\Core\Console\Command\Character\CharacterConfigResetCommand;
use LotGD\Core\Console\Command\Scene\SceneConfigResetCommand;
use LotGD\Core\EventManager;
use LotGD\Core\Events\EventContextData;
use LotGD\Core\Game;
use LotGD\Core\Tests\CoreModelTestCase;
use Symfony\Component\Console\Command\Command;
use Symfony\Component\Console\Style\SymfonyStyle;
use Symfony\Component\Console\Tester\CommandTester;
class SceneConfigResetCommandTest extends CoreModelTestCase
{
/** @var string default data set */
protected $dataset = "scene-2";
protected function getCommand(): CommandTester
{
return new CommandTester(new SceneConfigResetCommand($this->g));
}
public function testIfCommandEmitsEvent()
{
/** @var Game $game */
$game = $this->g;
$scenes = [
["30000000-0000-0000-0000-000000000001", "The Village", "tests/village", "test"],
["30000000-0000-0000-0000-000000000002", "The Forest", "tests/forest", "test-other"],
];
foreach ($scenes as [$scene, $sceneTitle, $path, $setting]) {
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->with(
$this->equalTo("h/lotgd/core/cli/scene-config-reset/{$path}"),
$this->callback(function (EventContextData $eventContextData) use ($scene, $sceneTitle, $setting) {
$pass = 1;
$pass &= $eventContextData->has("scene") === true;
$pass &= $eventContextData->get("scene")->getTitle() === $sceneTitle;
$pass &= $eventContextData->has("io") === true;
$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
$pass &= $eventContextData->has("setting") === true;
$pass &= $eventContextData->get("setting") === $setting;
$pass &= $eventContextData->has("return") === true;
$pass &= $eventContextData->get("return") === 1;
$pass &= $eventContextData->has("reason") === true;
$pass &= $eventContextData->get("reason") === "Setting does not exist.";
return $pass == true;
}),
)->will($this->returnArgument(1));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => $scene,
"setting" => $setting,
]);
$output = $command->getDisplay();
$this->assertSame(Command::FAILURE, $command->getStatusCode());
$this->assertStringContainsString("Scene {$sceneTitle}", $output);
$this->assertStringContainsString("[ERROR]", $output);
$this->assertStringNotContainsString("[OK]", $output);
$this->assertStringContainsString("Setting does not exist.", $output);
}
}
public function testIfCommandSucceedsWhenReturnedCallbackIsSetToSuccess()
{
/** @var Game $game */
$game = $this->g;
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->will($this->returnCallback(function (string $a, EventContextData $b) {
return $b->set("return", Command::SUCCESS);
}));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => "30000000-0000-0000-0000-000000000001",
"setting" => "Setting",
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("Scene The Village", $output);
$this->assertStringNotContainsString("[ERROR]", $output);
$this->assertStringNotContainsString("Setting does not exist.", $output);
}
}