112 lines
4.3 KiB
PHP
112 lines
4.3 KiB
PHP
<?php
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declare(strict_types=1);
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namespace LotGD\Core\Tests\Commands\SceneCommands;
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use LotGD\Core\Console\Command\Character\CharacterConfigResetCommand;
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use LotGD\Core\Console\Command\Scene\SceneConfigResetCommand;
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use LotGD\Core\EventManager;
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use LotGD\Core\Events\EventContextData;
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use LotGD\Core\Game;
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use LotGD\Core\Tests\CoreModelTestCase;
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use Symfony\Component\Console\Command\Command;
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use Symfony\Component\Console\Style\SymfonyStyle;
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use Symfony\Component\Console\Tester\CommandTester;
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class SceneConfigResetCommandTest extends CoreModelTestCase
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{
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/** @var string default data set */
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protected $dataset = "scene-2";
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protected function getCommand(): CommandTester
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{
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return new CommandTester(new SceneConfigResetCommand($this->g));
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}
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public function testIfCommandEmitsEvent()
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{
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/** @var Game $game */
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$game = $this->g;
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$scenes = [
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["30000000-0000-0000-0000-000000000001", "The Village", "tests/village", "test"],
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["30000000-0000-0000-0000-000000000002", "The Forest", "tests/forest", "test-other"],
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];
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foreach ($scenes as [$scene, $sceneTitle, $path, $setting]) {
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$eventManager = $this->getMockBuilder(EventManager::class)
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->disableOriginalConstructor()
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->setMethods(array('publish'))
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->getMock();
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$eventManager->expects($this->once())
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->method('publish')
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->with(
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$this->equalTo("h/lotgd/core/cli/scene-config-reset/{$path}"),
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$this->callback(function (EventContextData $eventContextData) use ($scene, $sceneTitle, $setting) {
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$pass = 1;
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$pass &= $eventContextData->has("scene") === true;
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$pass &= $eventContextData->get("scene")->getTitle() === $sceneTitle;
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$pass &= $eventContextData->has("io") === true;
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$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
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$pass &= $eventContextData->has("setting") === true;
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$pass &= $eventContextData->get("setting") === $setting;
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$pass &= $eventContextData->has("return") === true;
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$pass &= $eventContextData->get("return") === 1;
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$pass &= $eventContextData->has("reason") === true;
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$pass &= $eventContextData->get("reason") === "Setting does not exist.";
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return $pass == true;
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}),
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)->will($this->returnArgument(1));
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$game->setEventManager($eventManager);
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$command = $this->getCommand();
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$command->execute([
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"id" => $scene,
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"setting" => $setting,
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]);
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$output = $command->getDisplay();
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$this->assertSame(Command::FAILURE, $command->getStatusCode());
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$this->assertStringContainsString("Scene {$sceneTitle}", $output);
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$this->assertStringContainsString("[ERROR]", $output);
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$this->assertStringNotContainsString("[OK]", $output);
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$this->assertStringContainsString("Setting does not exist.", $output);
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}
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}
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public function testIfCommandSucceedsWhenReturnedCallbackIsSetToSuccess()
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{
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/** @var Game $game */
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$game = $this->g;
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$eventManager = $this->getMockBuilder(EventManager::class)
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->disableOriginalConstructor()
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->setMethods(array('publish'))
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->getMock();
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$eventManager->expects($this->once())
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->method('publish')
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->will($this->returnCallback(function (string $a, EventContextData $b) {
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return $b->set("return", Command::SUCCESS);
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}));
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$game->setEventManager($eventManager);
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$command = $this->getCommand();
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$command->execute([
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"id" => "30000000-0000-0000-0000-000000000001",
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"setting" => "Setting",
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]);
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$output = $command->getDisplay();
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$this->assertSame(Command::SUCCESS, $command->getStatusCode());
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$this->assertStringContainsString("Scene The Village", $output);
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$this->assertStringNotContainsString("[ERROR]", $output);
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$this->assertStringNotContainsString("Setting does not exist.", $output);
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}
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} |