Documentation

DamageReflectionEvent extends BattleEvent
in package

A battle event representing damage being reflected back on the attacker.

Table of Contents

$damage  : int
$message  : string
$target  : FighterInterface
$applied  : mixed
__construct()  : mixed
Construct a DamageReflectionEvent with the target $target, damage amount $damage and the message $message.
apply()  : mixed
Applies the event.
decorate()  : string
Returns a string describing the event.
getDamage()  : int
Returns the damage.

Properties

Methods

__construct()

Construct a DamageReflectionEvent with the target $target, damage amount $damage and the message $message.

public __construct(FighterInterface $target, int $damage, string $message) : mixed

$message can contain '{target}' and '{damage}' which will be replaced by the name of the target and the damage, respectively.

Parameters
$target : FighterInterface
$damage : int
$message : string
Return values
mixed

decorate()

Returns a string describing the event.

public decorate(Game $game) : string
Parameters
$game : Game
Tags
inheritDoc
Return values
string

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