Packages that are either of type lotgd-crate or lotgd-module can add daenerys commands and doctrine entity directories by using a lotgd.yml configuration file in their directory root (the same one were composer.json is).
All namespaces given in lotgd.yml have to be relative to the packages namespace, without a leading backslash (\).
Root namespace is derived from composer.json, either explicitely (via extra.lotgd-namespace) or implicitely via the first psr-4 or the first psr-0 namespace.
The bootstrap procedure has been updated to search through all packages to get the ones with an lotgd-namespace extra field. These are then tested if they have or have not a bootstrap class implementing BootstrapInterface. If yes, they get added to a stack used to modify the bootstrap procedure. For know, bootstrap supports additional entity directories.
In order to make bin/daenerys more extensible and usable from outside with
more configuration, the bootstrap of the game object has been moved to
bin/daenerys where it is a closure stored in LotGD\Core\Console\Main.
Commands now call Main::createGame() instead of Bootstrap::createGame().
Added the command database:init
Merges #43Closes#40
This commit adds the possibility for externals to add additional
directories in order to extend the directories doctrine uses to read
metadata from.
Closes#39
This commit adds support for regeneration (both regen and deregen) and
minions (for both goodguy or badguy - or both at the same time). It also
adds tests to ensure correct code workflow.
Adds attack, defense and damage modifiers for both "goodguy" (self) and
"badguy" (target) as well as a handler for goodguy/badguy invulnurability.
Modified the battle calculation to not recalculate if noone does damage as
long as at least 1 buff is active. This prevets infinite loops.
This commit introduces basic buff handling: Adding buffs, removing buffs,
expiring buffs. The Battle procedure controls the buffs and activates them
every round, expires them one round per round and removes the buff if the
number of rounds left is 0.
The BattleTest suite tests for the correct sequence and the correct
messages.