Added the possibilities to set character and scene settings over cli, with module hooks.
This commit is contained in:
@@ -0,0 +1,124 @@
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<?php
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declare(strict_types=1);
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namespace LotGD\Core\Tests\Commands\CharacterCommands;
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use LotGD\Core\Console\Command\Character\CharacterConfigListCommand;
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use LotGD\Core\EventManager;
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use LotGD\Core\Events\EventContextData;
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use LotGD\Core\Game;
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use LotGD\Core\Tests\CoreModelTestCase;
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use Symfony\Component\Console\Command\Command;
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use Symfony\Component\Console\Style\SymfonyStyle;
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use Symfony\Component\Console\Tester\CommandTester;
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class CharacterConfigListCommandTest extends CoreModelTestCase
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{
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/** @var string default data set */
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protected $dataset = "character";
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protected function getCommand(): CommandTester
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{
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return new CommandTester(new CharacterConfigListCommand($this->g));
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}
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public function testIfCommandRunsWithoutRegisteredEvents()
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{
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$command = $this->getCommand();
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$command->execute([
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"id" => "10000000-0000-0000-0000-000000000001",
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]);
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$output = $command->getDisplay();
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$this->assertSame(Command::SUCCESS, $command->getStatusCode());
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$this->assertStringContainsString("There are no character settings available.", $output);
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}
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public function testIfCommandEmitsEvent()
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{
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/** @var Game $game */
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$game = $this->g;
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$characters = [
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["10000000-0000-0000-0000-000000000001", "Testcharacter 1"],
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["10000000-0000-0000-0000-000000000002", "Testcharacter 2"],
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];
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foreach ($characters as [$character, $displayName]) {
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$eventManager = $this->getMockBuilder(EventManager::class)
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->disableOriginalConstructor()
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->setMethods(array('publish'))
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->getMock();
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$eventManager->expects($this->once())
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->method('publish')
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->with(
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$this->equalTo("h/lotgd/core/cli/character-config-list"),
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$this->callback(function (EventContextData $eventContextData) use ($character, $displayName) {
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$pass = 1;
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$pass &= $eventContextData->has("character") === true;
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$pass &= $eventContextData->get("character")->getDisplayName() === $displayName;
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$pass &= $eventContextData->has("io") === true;
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$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
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$pass &= $eventContextData->has("settings") === true;
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$pass &= $eventContextData->get("settings") === [];
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return $pass == true;
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}),
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)->will($this->returnArgument(1));
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$game->setEventManager($eventManager);
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$command = $this->getCommand();
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$command->execute([
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"id" => $character,
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]);
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$output = $command->getDisplay();
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$this->assertSame(Command::SUCCESS, $command->getStatusCode());
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$this->assertStringContainsString("Character {$displayName}", $output);
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$this->assertStringContainsString("There are no character settings available.", $output);
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}
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}
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public function testIfCommandDisplaysSettingsWhenGivenByEvent()
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{
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/** @var Game $game */
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$game = $this->g;
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$eventManager = $this->getMockBuilder(EventManager::class)
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->disableOriginalConstructor()
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->setMethods(array('publish'))
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->getMock();
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$eventManager->expects($this->once())
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->method('publish')
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->will($this->returnCallback(function (string $a, EventContextData $b) {
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$newSettings = [
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["setting1", "0.00000000000000000000000001", "float 0..1, chance to succeed"],
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["setting2", "DragonMillions", "string, name of the lottery"],
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];
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$settings = $b->get("settings");
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$settings = [...$settings, ...$newSettings];
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return $b->set("settings", $settings);
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}));
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$game->setEventManager($eventManager);
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$command = $this->getCommand();
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$command->execute([
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"id" => "10000000-0000-0000-0000-000000000001",
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]);
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$output = $command->getDisplay();
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$this->assertSame(Command::SUCCESS, $command->getStatusCode());
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$this->assertStringContainsString("setting1", $output);
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$this->assertStringContainsString("0.00000000000000000000000001", $output);
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$this->assertStringContainsString("float 0..1, chance to succeed", $output);
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$this->assertStringContainsString("setting2", $output);
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$this->assertStringContainsString("DragonMillions", $output);
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$this->assertStringContainsString("string, name of the lottery", $output);
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$this->assertStringNotContainsString("There are no character settings available.", $output);
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}
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}
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@@ -0,0 +1,111 @@
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<?php
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declare(strict_types=1);
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namespace LotGD\Core\Tests\Commands\CharacterCommands;
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use LotGD\Core\Console\Command\Character\CharacterConfigResetCommand;
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use LotGD\Core\EventManager;
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use LotGD\Core\Events\EventContextData;
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use LotGD\Core\Game;
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use LotGD\Core\Tests\CoreModelTestCase;
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use Symfony\Component\Console\Command\Command;
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use Symfony\Component\Console\Style\SymfonyStyle;
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use Symfony\Component\Console\Tester\CommandTester;
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class CharacterConfigResetCommandTest extends CoreModelTestCase
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{
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/** @var string default data set */
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protected $dataset = "character";
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protected function getCommand(): CommandTester
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{
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return new CommandTester(new CharacterConfigResetCommand($this->g));
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}
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public function testIfCommandEmitsEvent()
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{
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/** @var Game $game */
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$game = $this->g;
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$modules = [
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["10000000-0000-0000-0000-000000000001", "Testcharacter 1", "test"],
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["10000000-0000-0000-0000-000000000002", "Testcharacter 2", "test-other"],
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];
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foreach ($modules as [$module, $displayName, $setting]) {
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$eventManager = $this->getMockBuilder(EventManager::class)
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->disableOriginalConstructor()
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->setMethods(array('publish'))
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->getMock();
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$eventManager->expects($this->once())
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->method('publish')
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->with(
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$this->equalTo("h/lotgd/core/cli/character-config-reset"),
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$this->callback(function (EventContextData $eventContextData) use ($module, $displayName, $setting) {
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$pass = 1;
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$pass &= $eventContextData->has("character") === true;
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$pass &= $eventContextData->get("character")->getDisplayName() === $displayName;
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$pass &= $eventContextData->has("io") === true;
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$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
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$pass &= $eventContextData->has("setting") === true;
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$pass &= $eventContextData->get("setting") === $setting;
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$pass &= $eventContextData->has("return") === true;
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$pass &= $eventContextData->get("return") === 1;
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$pass &= $eventContextData->has("reason") === true;
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$pass &= $eventContextData->get("reason") === "Setting does not exist.";
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return $pass == true;
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}),
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)->will($this->returnArgument(1));
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$game->setEventManager($eventManager);
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$command = $this->getCommand();
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$command->execute([
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"id" => $module,
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"setting" => $setting,
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]);
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$output = $command->getDisplay();
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$this->assertSame(Command::FAILURE, $command->getStatusCode());
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$this->assertStringContainsString("Character {$displayName}", $output);
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$this->assertStringContainsString("[ERROR]", $output);
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$this->assertStringNotContainsString("[OK]", $output);
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$this->assertStringContainsString("Setting does not exist.", $output);
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}
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}
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public function testIfCommandSucceedsWhenReturnedCallbackIsSetToSuccess()
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{
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/** @var Game $game */
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$game = $this->g;
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$eventManager = $this->getMockBuilder(EventManager::class)
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->disableOriginalConstructor()
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->setMethods(array('publish'))
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->getMock();
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$eventManager->expects($this->once())
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->method('publish')
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->will($this->returnCallback(function (string $a, EventContextData $b) {
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return $b->set("return", Command::SUCCESS);
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}));
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$game->setEventManager($eventManager);
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$command = $this->getCommand();
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$command->execute([
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"id" => "10000000-0000-0000-0000-000000000001",
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"setting" => "Setting",
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]);
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$output = $command->getDisplay();
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$this->assertSame(Command::SUCCESS, $command->getStatusCode());
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$this->assertStringContainsString("Character Testcharacter 1", $output);
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$this->assertStringNotContainsString("[ERROR]", $output);
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$this->assertStringNotContainsString("Setting does not exist.", $output);
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}
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}
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@@ -0,0 +1,115 @@
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<?php
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declare(strict_types=1);
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namespace LotGD\Core\Tests\Commands\CharacterCommands;
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use LotGD\Core\Console\Command\Character\CharacterConfigSetCommand;
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use LotGD\Core\EventManager;
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use LotGD\Core\Events\EventContextData;
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use LotGD\Core\Game;
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use LotGD\Core\Tests\CoreModelTestCase;
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use Symfony\Component\Console\Command\Command;
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use Symfony\Component\Console\Style\SymfonyStyle;
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use Symfony\Component\Console\Tester\CommandTester;
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class CharacterConfigSetCommandTest extends CoreModelTestCase
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{
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/** @var string default data set */
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protected $dataset = "character";
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protected function getCommand(): CommandTester
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{
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return new CommandTester(new CharacterConfigSetCommand($this->g));
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}
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public function testIfCommandEmitsEvent()
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{
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/** @var Game $game */
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$game = $this->g;
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$characters = [
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["10000000-0000-0000-0000-000000000001", "Testcharacter 1", "test", "0.126"],
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["10000000-0000-0000-0000-000000000002", "Testcharacter 2", "test-other", "hi"],
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];
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foreach ($characters as [$character, $displayName, $setting, $value]) {
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$eventManager = $this->getMockBuilder(EventManager::class)
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->disableOriginalConstructor()
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->setMethods(array('publish'))
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->getMock();
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$eventManager->expects($this->once())
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->method('publish')
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->with(
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$this->equalTo("h/lotgd/core/cli/character-config-set"),
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$this->callback(function (EventContextData $eventContextData) use ($character, $displayName, $setting, $value) {
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$pass = 1;
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$pass &= $eventContextData->has("character") === true;
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$pass &= $eventContextData->get("character")->getDisplayName() === $displayName;
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$pass &= $eventContextData->has("io") === true;
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$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
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$pass &= $eventContextData->has("setting") === true;
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$pass &= $eventContextData->get("setting") === $setting;
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$pass &= $eventContextData->has("value") === true;
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$pass &= $eventContextData->get("value") === $value;
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$pass &= $eventContextData->has("return") === true;
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$pass &= $eventContextData->get("return") === 1;
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$pass &= $eventContextData->has("reason") === true;
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$pass &= $eventContextData->get("reason") === "Setting does not exist.";
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return $pass == true;
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}),
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)->will($this->returnArgument(1));
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$game->setEventManager($eventManager);
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$command = $this->getCommand();
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$command->execute([
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"id" => $character,
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"setting" => $setting,
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"value" => $value,
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]);
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$output = $command->getDisplay();
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$this->assertSame(Command::FAILURE, $command->getStatusCode());
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$this->assertStringContainsString("Character {$displayName}", $output);
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$this->assertStringContainsString("[ERROR]", $output);
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$this->assertStringContainsString("Setting does not exist.", $output);
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}
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}
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public function testIfCommandSucceedsWhenReturnedCallbackIsSetToSuccess()
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{
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/** @var Game $game */
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$game = $this->g;
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$eventManager = $this->getMockBuilder(EventManager::class)
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->disableOriginalConstructor()
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->setMethods(array('publish'))
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->getMock();
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$eventManager->expects($this->once())
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->method('publish')
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->will($this->returnCallback(function (string $a, EventContextData $b) {
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return $b->set("return", Command::SUCCESS);
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}));
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$game->setEventManager($eventManager);
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$command = $this->getCommand();
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$command->execute([
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"id" => "10000000-0000-0000-0000-000000000001",
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"setting" => "Setting",
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"value" => 13,
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]);
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$output = $command->getDisplay();
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$this->assertSame(Command::SUCCESS, $command->getStatusCode());
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$this->assertStringContainsString("Character Testcharacter 1", $output);
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$this->assertStringNotContainsString("[ERROR]", $output);
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$this->assertStringNotContainsString("Setting does not exist.", $output);
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}
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}
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@@ -1,7 +1,7 @@
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<?php
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declare(strict_types=1);
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namespace LotGD\Core\Tests\Commands\CharacterCommands;
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namespace LotGD\Core\Tests\Commands\ModuleCommands;
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use LotGD\Core\Console\Command\Module\ModuleConfigListCommand;
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use LotGD\Core\EventManager;
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@@ -1,7 +1,7 @@
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<?php
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declare(strict_types=1);
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namespace LotGD\Core\Tests\Commands\CharacterCommands;
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namespace LotGD\Core\Tests\Commands\ModuleCommands;
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use LotGD\Core\Console\Command\Module\ModuleConfigResetCommand;
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use LotGD\Core\EventManager;
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@@ -1,17 +1,12 @@
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<?php
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declare(strict_types=1);
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namespace LotGD\Core\Tests\Commands\CharacterCommands;
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namespace LotGD\Core\Tests\Commands\ModuleCommands;
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use LotGD\Core\Console\Command\Module\ModuleConfigListCommand;
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use LotGD\Core\Console\Command\Module\ModuleConfigSetCommand;
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use LotGD\Core\Console\Command\Module\ModuleListCommand;
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use LotGD\Core\EventHandler;
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use LotGD\Core\EventManager;
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use LotGD\Core\Events\EventContext;
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use LotGD\Core\Events\EventContextData;
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use LotGD\Core\Game;
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use LotGD\Core\Models\Module;
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use LotGD\Core\Tests\CoreModelTestCase;
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use Symfony\Component\Console\Command\Command;
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use Symfony\Component\Console\Style\SymfonyStyle;
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@@ -0,0 +1,122 @@
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<?php
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declare(strict_types=1);
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use LotGD\Core\Console\Command\Scene\SceneConfigListCommand;
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use LotGD\Core\EventManager;
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use LotGD\Core\Events\EventContextData;
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use LotGD\Core\Game;
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use LotGD\Core\Tests\CoreModelTestCase;
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use Symfony\Component\Console\Command\Command;
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use Symfony\Component\Console\Style\SymfonyStyle;
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use Symfony\Component\Console\Tester\CommandTester;
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class SceneConfigListCommandTest extends CoreModelTestCase
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{
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/** @var string default data set */
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protected $dataset = "scene-2";
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protected function getCommand(): CommandTester
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{
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return new CommandTester(new SceneConfigListCommand($this->g));
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}
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public function testIfCommandRunsWithoutRegisteredEvents()
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{
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$command = $this->getCommand();
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$command->execute([
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"id" => "30000000-0000-0000-0000-000000000001",
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]);
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$output = $command->getDisplay();
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$this->assertSame(Command::SUCCESS, $command->getStatusCode());
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$this->assertStringContainsString("There are no scene settings available.", $output);
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}
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public function testIfCommandEmitsEvent()
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{
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/** @var Game $game */
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$game = $this->g;
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$scenes = [
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["30000000-0000-0000-0000-000000000001", "The Village", "tests/village"],
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["30000000-0000-0000-0000-000000000002", "The Forest", "tests/forest"],
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];
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foreach ($scenes as [$scene, $sceneTitle, $path]) {
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$eventManager = $this->getMockBuilder(EventManager::class)
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->disableOriginalConstructor()
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->setMethods(['publish'])
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->getMock();
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$eventManager->expects($this->once())
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||||
->method('publish')
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->with(
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$this->equalTo("h/lotgd/core/cli/scene-config-list/{$path}"),
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$this->callback(function (EventContextData $eventContextData) use ($scene, $sceneTitle) {
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$pass = 1;
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$pass &= $eventContextData->has("scene") === true;
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$pass &= $eventContextData->get("scene")->getTitle() === $sceneTitle;
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$pass &= $eventContextData->has("io") === true;
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$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
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$pass &= $eventContextData->has("settings") === true;
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$pass &= $eventContextData->get("settings") === [];
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return $pass == true;
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}),
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)->will($this->returnArgument(1));
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$game->setEventManager($eventManager);
|
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$command = $this->getCommand();
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$command->execute([
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"id" => $scene,
|
||||
]);
|
||||
|
||||
$output = $command->getDisplay();
|
||||
|
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$this->assertSame(Command::SUCCESS, $command->getStatusCode());
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$this->assertStringContainsString("Scene {$sceneTitle}", $output);
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||||
$this->assertStringContainsString("There are no scene settings available.", $output);
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||||
}
|
||||
}
|
||||
|
||||
public function testIfCommandDisplaysSettingsWhenGivenByEvent()
|
||||
{
|
||||
/** @var Game $game */
|
||||
$game = $this->g;
|
||||
$eventManager = $this->getMockBuilder(EventManager::class)
|
||||
->disableOriginalConstructor()
|
||||
->setMethods(['publish'])
|
||||
->getMock();
|
||||
$eventManager->expects($this->once())
|
||||
->method('publish')
|
||||
->will($this->returnCallback(function (string $a, EventContextData $b) {
|
||||
$newSettings = [
|
||||
["setting1", "0.00000000000000000000000001", "float 0..1, chance to succeed"],
|
||||
["setting2", "DragonMillions", "string, name of the lottery"],
|
||||
];
|
||||
$settings = $b->get("settings");
|
||||
$settings = [...$settings, ...$newSettings];
|
||||
|
||||
return $b->set("settings", $settings);
|
||||
}));
|
||||
$game->setEventManager($eventManager);
|
||||
|
||||
$command = $this->getCommand();
|
||||
$command->execute([
|
||||
"id" => "30000000-0000-0000-0000-000000000001",
|
||||
]);
|
||||
|
||||
$output = $command->getDisplay();
|
||||
|
||||
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
|
||||
$this->assertStringContainsString("setting1", $output);
|
||||
$this->assertStringContainsString("0.00000000000000000000000001", $output);
|
||||
$this->assertStringContainsString("float 0..1, chance to succeed", $output);
|
||||
$this->assertStringContainsString("setting2", $output);
|
||||
$this->assertStringContainsString("DragonMillions", $output);
|
||||
$this->assertStringContainsString("string, name of the lottery", $output);
|
||||
$this->assertStringNotContainsString("There are no scene settings available.", $output);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
<?php
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace LotGD\Core\Tests\Commands\SceneCommands;
|
||||
|
||||
use LotGD\Core\Console\Command\Character\CharacterConfigResetCommand;
|
||||
use LotGD\Core\Console\Command\Scene\SceneConfigResetCommand;
|
||||
use LotGD\Core\EventManager;
|
||||
use LotGD\Core\Events\EventContextData;
|
||||
use LotGD\Core\Game;
|
||||
use LotGD\Core\Tests\CoreModelTestCase;
|
||||
use Symfony\Component\Console\Command\Command;
|
||||
use Symfony\Component\Console\Style\SymfonyStyle;
|
||||
use Symfony\Component\Console\Tester\CommandTester;
|
||||
|
||||
class SceneConfigResetCommandTest extends CoreModelTestCase
|
||||
{
|
||||
/** @var string default data set */
|
||||
protected $dataset = "scene-2";
|
||||
|
||||
protected function getCommand(): CommandTester
|
||||
{
|
||||
return new CommandTester(new SceneConfigResetCommand($this->g));
|
||||
}
|
||||
|
||||
public function testIfCommandEmitsEvent()
|
||||
{
|
||||
/** @var Game $game */
|
||||
$game = $this->g;
|
||||
|
||||
$scenes = [
|
||||
["30000000-0000-0000-0000-000000000001", "The Village", "tests/village", "test"],
|
||||
["30000000-0000-0000-0000-000000000002", "The Forest", "tests/forest", "test-other"],
|
||||
];
|
||||
|
||||
foreach ($scenes as [$scene, $sceneTitle, $path, $setting]) {
|
||||
$eventManager = $this->getMockBuilder(EventManager::class)
|
||||
->disableOriginalConstructor()
|
||||
->setMethods(array('publish'))
|
||||
->getMock();
|
||||
$eventManager->expects($this->once())
|
||||
->method('publish')
|
||||
->with(
|
||||
$this->equalTo("h/lotgd/core/cli/character-config-reset/{$path}"),
|
||||
$this->callback(function (EventContextData $eventContextData) use ($scene, $sceneTitle, $setting) {
|
||||
$pass = 1;
|
||||
|
||||
$pass &= $eventContextData->has("scene") === true;
|
||||
$pass &= $eventContextData->get("scene")->getTitle() === $sceneTitle;
|
||||
|
||||
$pass &= $eventContextData->has("io") === true;
|
||||
$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
|
||||
|
||||
$pass &= $eventContextData->has("setting") === true;
|
||||
$pass &= $eventContextData->get("setting") === $setting;
|
||||
|
||||
$pass &= $eventContextData->has("return") === true;
|
||||
$pass &= $eventContextData->get("return") === 1;
|
||||
|
||||
$pass &= $eventContextData->has("reason") === true;
|
||||
$pass &= $eventContextData->get("reason") === "Setting does not exist.";
|
||||
|
||||
return $pass == true;
|
||||
}),
|
||||
)->will($this->returnArgument(1));
|
||||
$game->setEventManager($eventManager);
|
||||
|
||||
$command = $this->getCommand();
|
||||
$command->execute([
|
||||
"id" => $scene,
|
||||
"setting" => $setting,
|
||||
]);
|
||||
|
||||
$output = $command->getDisplay();
|
||||
|
||||
$this->assertSame(Command::FAILURE, $command->getStatusCode());
|
||||
$this->assertStringContainsString("Scene {$sceneTitle}", $output);
|
||||
$this->assertStringContainsString("[ERROR]", $output);
|
||||
$this->assertStringNotContainsString("[OK]", $output);
|
||||
$this->assertStringContainsString("Setting does not exist.", $output);
|
||||
}
|
||||
}
|
||||
|
||||
public function testIfCommandSucceedsWhenReturnedCallbackIsSetToSuccess()
|
||||
{
|
||||
/** @var Game $game */
|
||||
$game = $this->g;
|
||||
$eventManager = $this->getMockBuilder(EventManager::class)
|
||||
->disableOriginalConstructor()
|
||||
->setMethods(array('publish'))
|
||||
->getMock();
|
||||
$eventManager->expects($this->once())
|
||||
->method('publish')
|
||||
->will($this->returnCallback(function (string $a, EventContextData $b) {
|
||||
return $b->set("return", Command::SUCCESS);
|
||||
}));
|
||||
$game->setEventManager($eventManager);
|
||||
|
||||
$command = $this->getCommand();
|
||||
$command->execute([
|
||||
"id" => "30000000-0000-0000-0000-000000000001",
|
||||
"setting" => "Setting",
|
||||
]);
|
||||
|
||||
$output = $command->getDisplay();
|
||||
|
||||
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
|
||||
$this->assertStringContainsString("Scene The Village", $output);
|
||||
$this->assertStringNotContainsString("[ERROR]", $output);
|
||||
$this->assertStringNotContainsString("Setting does not exist.", $output);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
<?php
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace LotGD\Core\Tests\Commands\CharacterCommands;
|
||||
|
||||
use LotGD\Core\Console\Command\Character\CharacterConfigSetCommand;
|
||||
use LotGD\Core\Console\Command\Scene\SceneConfigSetCommand;
|
||||
use LotGD\Core\EventManager;
|
||||
use LotGD\Core\Events\EventContextData;
|
||||
use LotGD\Core\Game;
|
||||
use LotGD\Core\Tests\CoreModelTestCase;
|
||||
use Symfony\Component\Console\Command\Command;
|
||||
use Symfony\Component\Console\Style\SymfonyStyle;
|
||||
use Symfony\Component\Console\Tester\CommandTester;
|
||||
|
||||
class SceneConfigSetCommandTest extends CoreModelTestCase
|
||||
{
|
||||
/** @var string default data set */
|
||||
protected $dataset = "scene-2";
|
||||
|
||||
protected function getCommand(): CommandTester
|
||||
{
|
||||
return new CommandTester(new SceneConfigSetCommand($this->g));
|
||||
}
|
||||
|
||||
public function testIfCommandEmitsEvent()
|
||||
{
|
||||
/** @var Game $game */
|
||||
$game = $this->g;
|
||||
|
||||
$characters = [
|
||||
["30000000-0000-0000-0000-000000000001", "The Village", "tests/village", "test", "0.126"],
|
||||
["30000000-0000-0000-0000-000000000002", "The Forest", "tests/forest", "test-other", "hi"],
|
||||
];
|
||||
|
||||
foreach ($characters as [$character, $displayName, $path, $setting, $value]) {
|
||||
$eventManager = $this->getMockBuilder(EventManager::class)
|
||||
->disableOriginalConstructor()
|
||||
->setMethods(array('publish'))
|
||||
->getMock();
|
||||
$eventManager->expects($this->once())
|
||||
->method('publish')
|
||||
->with(
|
||||
$this->equalTo("h/lotgd/core/cli/character-config-set/{$path}"),
|
||||
$this->callback(function (EventContextData $eventContextData) use ($character, $displayName, $setting, $value) {
|
||||
$pass = 1;
|
||||
|
||||
$pass &= $eventContextData->has("scene") === true;
|
||||
$pass &= $eventContextData->get("scene")->getTitle() === $displayName;
|
||||
|
||||
$pass &= $eventContextData->has("io") === true;
|
||||
$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
|
||||
|
||||
$pass &= $eventContextData->has("setting") === true;
|
||||
$pass &= $eventContextData->get("setting") === $setting;
|
||||
|
||||
$pass &= $eventContextData->has("value") === true;
|
||||
$pass &= $eventContextData->get("value") === $value;
|
||||
|
||||
$pass &= $eventContextData->has("return") === true;
|
||||
$pass &= $eventContextData->get("return") === 1;
|
||||
|
||||
$pass &= $eventContextData->has("reason") === true;
|
||||
$pass &= $eventContextData->get("reason") === "Setting does not exist.";
|
||||
|
||||
return $pass == true;
|
||||
}),
|
||||
)->will($this->returnArgument(1));
|
||||
$game->setEventManager($eventManager);
|
||||
|
||||
$command = $this->getCommand();
|
||||
$command->execute([
|
||||
"id" => $character,
|
||||
"setting" => $setting,
|
||||
"value" => $value,
|
||||
]);
|
||||
|
||||
$output = $command->getDisplay();
|
||||
|
||||
$this->assertSame(Command::FAILURE, $command->getStatusCode());
|
||||
$this->assertStringContainsString("Scene {$displayName}", $output);
|
||||
$this->assertStringContainsString("[ERROR]", $output);
|
||||
$this->assertStringContainsString("Setting does not exist.", $output);
|
||||
}
|
||||
}
|
||||
|
||||
public function testIfCommandSucceedsWhenReturnedCallbackIsSetToSuccess()
|
||||
{
|
||||
/** @var Game $game */
|
||||
$game = $this->g;
|
||||
$eventManager = $this->getMockBuilder(EventManager::class)
|
||||
->disableOriginalConstructor()
|
||||
->setMethods(array('publish'))
|
||||
->getMock();
|
||||
$eventManager->expects($this->once())
|
||||
->method('publish')
|
||||
->will($this->returnCallback(function (string $a, EventContextData $b) {
|
||||
return $b->set("return", Command::SUCCESS);
|
||||
}));
|
||||
$game->setEventManager($eventManager);
|
||||
|
||||
$command = $this->getCommand();
|
||||
$command->execute([
|
||||
"id" => "30000000-0000-0000-0000-000000000001",
|
||||
"setting" => "Setting",
|
||||
"value" => 13,
|
||||
]);
|
||||
|
||||
$output = $command->getDisplay();
|
||||
|
||||
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
|
||||
$this->assertStringContainsString("Scene The Village", $output);
|
||||
$this->assertStringNotContainsString("[ERROR]", $output);
|
||||
$this->assertStringNotContainsString("Setting does not exist.", $output);
|
||||
}
|
||||
}
|
||||
@@ -39,7 +39,7 @@ class SceneShowCommandTest extends CoreModelTestCase
|
||||
|
||||
$this->assertStringContainsString("Connection Test Scene", $output);
|
||||
$this->assertStringContainsString("30000000-0000-0000-0000-000000000006", $output);
|
||||
$this->assertStringContainsString("LotGD\\Core\\Tests\\SceneTemplates\\Village", $output);
|
||||
$this->assertStringContainsString("LotGD\\Core\\Tests\\SceneTemplates\\VillageSceneTemplate", $output);
|
||||
$this->assertStringContainsString("This is a connection test scene", $output);
|
||||
|
||||
$this->assertStringContainsString("Group One (id=lotgd/tests/testscene/one)", $output);
|
||||
|
||||
Reference in New Issue
Block a user