Added the possibilities to set character and scene settings over cli, with module hooks.

This commit is contained in:
Vassyli
2021-02-16 19:18:41 +01:00
committed by Basilius Sauter
parent f72adb1a38
commit 669085e65d
23 changed files with 1171 additions and 24 deletions
@@ -0,0 +1,124 @@
<?php
declare(strict_types=1);
namespace LotGD\Core\Tests\Commands\CharacterCommands;
use LotGD\Core\Console\Command\Character\CharacterConfigListCommand;
use LotGD\Core\EventManager;
use LotGD\Core\Events\EventContextData;
use LotGD\Core\Game;
use LotGD\Core\Tests\CoreModelTestCase;
use Symfony\Component\Console\Command\Command;
use Symfony\Component\Console\Style\SymfonyStyle;
use Symfony\Component\Console\Tester\CommandTester;
class CharacterConfigListCommandTest extends CoreModelTestCase
{
/** @var string default data set */
protected $dataset = "character";
protected function getCommand(): CommandTester
{
return new CommandTester(new CharacterConfigListCommand($this->g));
}
public function testIfCommandRunsWithoutRegisteredEvents()
{
$command = $this->getCommand();
$command->execute([
"id" => "10000000-0000-0000-0000-000000000001",
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("There are no character settings available.", $output);
}
public function testIfCommandEmitsEvent()
{
/** @var Game $game */
$game = $this->g;
$characters = [
["10000000-0000-0000-0000-000000000001", "Testcharacter 1"],
["10000000-0000-0000-0000-000000000002", "Testcharacter 2"],
];
foreach ($characters as [$character, $displayName]) {
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->with(
$this->equalTo("h/lotgd/core/cli/character-config-list"),
$this->callback(function (EventContextData $eventContextData) use ($character, $displayName) {
$pass = 1;
$pass &= $eventContextData->has("character") === true;
$pass &= $eventContextData->get("character")->getDisplayName() === $displayName;
$pass &= $eventContextData->has("io") === true;
$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
$pass &= $eventContextData->has("settings") === true;
$pass &= $eventContextData->get("settings") === [];
return $pass == true;
}),
)->will($this->returnArgument(1));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => $character,
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("Character {$displayName}", $output);
$this->assertStringContainsString("There are no character settings available.", $output);
}
}
public function testIfCommandDisplaysSettingsWhenGivenByEvent()
{
/** @var Game $game */
$game = $this->g;
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->will($this->returnCallback(function (string $a, EventContextData $b) {
$newSettings = [
["setting1", "0.00000000000000000000000001", "float 0..1, chance to succeed"],
["setting2", "DragonMillions", "string, name of the lottery"],
];
$settings = $b->get("settings");
$settings = [...$settings, ...$newSettings];
return $b->set("settings", $settings);
}));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => "10000000-0000-0000-0000-000000000001",
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("setting1", $output);
$this->assertStringContainsString("0.00000000000000000000000001", $output);
$this->assertStringContainsString("float 0..1, chance to succeed", $output);
$this->assertStringContainsString("setting2", $output);
$this->assertStringContainsString("DragonMillions", $output);
$this->assertStringContainsString("string, name of the lottery", $output);
$this->assertStringNotContainsString("There are no character settings available.", $output);
}
}
@@ -0,0 +1,111 @@
<?php
declare(strict_types=1);
namespace LotGD\Core\Tests\Commands\CharacterCommands;
use LotGD\Core\Console\Command\Character\CharacterConfigResetCommand;
use LotGD\Core\EventManager;
use LotGD\Core\Events\EventContextData;
use LotGD\Core\Game;
use LotGD\Core\Tests\CoreModelTestCase;
use Symfony\Component\Console\Command\Command;
use Symfony\Component\Console\Style\SymfonyStyle;
use Symfony\Component\Console\Tester\CommandTester;
class CharacterConfigResetCommandTest extends CoreModelTestCase
{
/** @var string default data set */
protected $dataset = "character";
protected function getCommand(): CommandTester
{
return new CommandTester(new CharacterConfigResetCommand($this->g));
}
public function testIfCommandEmitsEvent()
{
/** @var Game $game */
$game = $this->g;
$modules = [
["10000000-0000-0000-0000-000000000001", "Testcharacter 1", "test"],
["10000000-0000-0000-0000-000000000002", "Testcharacter 2", "test-other"],
];
foreach ($modules as [$module, $displayName, $setting]) {
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->with(
$this->equalTo("h/lotgd/core/cli/character-config-reset"),
$this->callback(function (EventContextData $eventContextData) use ($module, $displayName, $setting) {
$pass = 1;
$pass &= $eventContextData->has("character") === true;
$pass &= $eventContextData->get("character")->getDisplayName() === $displayName;
$pass &= $eventContextData->has("io") === true;
$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
$pass &= $eventContextData->has("setting") === true;
$pass &= $eventContextData->get("setting") === $setting;
$pass &= $eventContextData->has("return") === true;
$pass &= $eventContextData->get("return") === 1;
$pass &= $eventContextData->has("reason") === true;
$pass &= $eventContextData->get("reason") === "Setting does not exist.";
return $pass == true;
}),
)->will($this->returnArgument(1));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => $module,
"setting" => $setting,
]);
$output = $command->getDisplay();
$this->assertSame(Command::FAILURE, $command->getStatusCode());
$this->assertStringContainsString("Character {$displayName}", $output);
$this->assertStringContainsString("[ERROR]", $output);
$this->assertStringNotContainsString("[OK]", $output);
$this->assertStringContainsString("Setting does not exist.", $output);
}
}
public function testIfCommandSucceedsWhenReturnedCallbackIsSetToSuccess()
{
/** @var Game $game */
$game = $this->g;
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->will($this->returnCallback(function (string $a, EventContextData $b) {
return $b->set("return", Command::SUCCESS);
}));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => "10000000-0000-0000-0000-000000000001",
"setting" => "Setting",
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("Character Testcharacter 1", $output);
$this->assertStringNotContainsString("[ERROR]", $output);
$this->assertStringNotContainsString("Setting does not exist.", $output);
}
}
@@ -0,0 +1,115 @@
<?php
declare(strict_types=1);
namespace LotGD\Core\Tests\Commands\CharacterCommands;
use LotGD\Core\Console\Command\Character\CharacterConfigSetCommand;
use LotGD\Core\EventManager;
use LotGD\Core\Events\EventContextData;
use LotGD\Core\Game;
use LotGD\Core\Tests\CoreModelTestCase;
use Symfony\Component\Console\Command\Command;
use Symfony\Component\Console\Style\SymfonyStyle;
use Symfony\Component\Console\Tester\CommandTester;
class CharacterConfigSetCommandTest extends CoreModelTestCase
{
/** @var string default data set */
protected $dataset = "character";
protected function getCommand(): CommandTester
{
return new CommandTester(new CharacterConfigSetCommand($this->g));
}
public function testIfCommandEmitsEvent()
{
/** @var Game $game */
$game = $this->g;
$characters = [
["10000000-0000-0000-0000-000000000001", "Testcharacter 1", "test", "0.126"],
["10000000-0000-0000-0000-000000000002", "Testcharacter 2", "test-other", "hi"],
];
foreach ($characters as [$character, $displayName, $setting, $value]) {
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->with(
$this->equalTo("h/lotgd/core/cli/character-config-set"),
$this->callback(function (EventContextData $eventContextData) use ($character, $displayName, $setting, $value) {
$pass = 1;
$pass &= $eventContextData->has("character") === true;
$pass &= $eventContextData->get("character")->getDisplayName() === $displayName;
$pass &= $eventContextData->has("io") === true;
$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
$pass &= $eventContextData->has("setting") === true;
$pass &= $eventContextData->get("setting") === $setting;
$pass &= $eventContextData->has("value") === true;
$pass &= $eventContextData->get("value") === $value;
$pass &= $eventContextData->has("return") === true;
$pass &= $eventContextData->get("return") === 1;
$pass &= $eventContextData->has("reason") === true;
$pass &= $eventContextData->get("reason") === "Setting does not exist.";
return $pass == true;
}),
)->will($this->returnArgument(1));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => $character,
"setting" => $setting,
"value" => $value,
]);
$output = $command->getDisplay();
$this->assertSame(Command::FAILURE, $command->getStatusCode());
$this->assertStringContainsString("Character {$displayName}", $output);
$this->assertStringContainsString("[ERROR]", $output);
$this->assertStringContainsString("Setting does not exist.", $output);
}
}
public function testIfCommandSucceedsWhenReturnedCallbackIsSetToSuccess()
{
/** @var Game $game */
$game = $this->g;
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->will($this->returnCallback(function (string $a, EventContextData $b) {
return $b->set("return", Command::SUCCESS);
}));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => "10000000-0000-0000-0000-000000000001",
"setting" => "Setting",
"value" => 13,
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("Character Testcharacter 1", $output);
$this->assertStringNotContainsString("[ERROR]", $output);
$this->assertStringNotContainsString("Setting does not exist.", $output);
}
}
@@ -1,7 +1,7 @@
<?php
declare(strict_types=1);
namespace LotGD\Core\Tests\Commands\CharacterCommands;
namespace LotGD\Core\Tests\Commands\ModuleCommands;
use LotGD\Core\Console\Command\Module\ModuleConfigListCommand;
use LotGD\Core\EventManager;
@@ -1,7 +1,7 @@
<?php
declare(strict_types=1);
namespace LotGD\Core\Tests\Commands\CharacterCommands;
namespace LotGD\Core\Tests\Commands\ModuleCommands;
use LotGD\Core\Console\Command\Module\ModuleConfigResetCommand;
use LotGD\Core\EventManager;
@@ -1,17 +1,12 @@
<?php
declare(strict_types=1);
namespace LotGD\Core\Tests\Commands\CharacterCommands;
namespace LotGD\Core\Tests\Commands\ModuleCommands;
use LotGD\Core\Console\Command\Module\ModuleConfigListCommand;
use LotGD\Core\Console\Command\Module\ModuleConfigSetCommand;
use LotGD\Core\Console\Command\Module\ModuleListCommand;
use LotGD\Core\EventHandler;
use LotGD\Core\EventManager;
use LotGD\Core\Events\EventContext;
use LotGD\Core\Events\EventContextData;
use LotGD\Core\Game;
use LotGD\Core\Models\Module;
use LotGD\Core\Tests\CoreModelTestCase;
use Symfony\Component\Console\Command\Command;
use Symfony\Component\Console\Style\SymfonyStyle;
@@ -0,0 +1,122 @@
<?php
declare(strict_types=1);
use LotGD\Core\Console\Command\Scene\SceneConfigListCommand;
use LotGD\Core\EventManager;
use LotGD\Core\Events\EventContextData;
use LotGD\Core\Game;
use LotGD\Core\Tests\CoreModelTestCase;
use Symfony\Component\Console\Command\Command;
use Symfony\Component\Console\Style\SymfonyStyle;
use Symfony\Component\Console\Tester\CommandTester;
class SceneConfigListCommandTest extends CoreModelTestCase
{
/** @var string default data set */
protected $dataset = "scene-2";
protected function getCommand(): CommandTester
{
return new CommandTester(new SceneConfigListCommand($this->g));
}
public function testIfCommandRunsWithoutRegisteredEvents()
{
$command = $this->getCommand();
$command->execute([
"id" => "30000000-0000-0000-0000-000000000001",
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("There are no scene settings available.", $output);
}
public function testIfCommandEmitsEvent()
{
/** @var Game $game */
$game = $this->g;
$scenes = [
["30000000-0000-0000-0000-000000000001", "The Village", "tests/village"],
["30000000-0000-0000-0000-000000000002", "The Forest", "tests/forest"],
];
foreach ($scenes as [$scene, $sceneTitle, $path]) {
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(['publish'])
->getMock();
$eventManager->expects($this->once())
->method('publish')
->with(
$this->equalTo("h/lotgd/core/cli/scene-config-list/{$path}"),
$this->callback(function (EventContextData $eventContextData) use ($scene, $sceneTitle) {
$pass = 1;
$pass &= $eventContextData->has("scene") === true;
$pass &= $eventContextData->get("scene")->getTitle() === $sceneTitle;
$pass &= $eventContextData->has("io") === true;
$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
$pass &= $eventContextData->has("settings") === true;
$pass &= $eventContextData->get("settings") === [];
return $pass == true;
}),
)->will($this->returnArgument(1));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => $scene,
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("Scene {$sceneTitle}", $output);
$this->assertStringContainsString("There are no scene settings available.", $output);
}
}
public function testIfCommandDisplaysSettingsWhenGivenByEvent()
{
/** @var Game $game */
$game = $this->g;
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(['publish'])
->getMock();
$eventManager->expects($this->once())
->method('publish')
->will($this->returnCallback(function (string $a, EventContextData $b) {
$newSettings = [
["setting1", "0.00000000000000000000000001", "float 0..1, chance to succeed"],
["setting2", "DragonMillions", "string, name of the lottery"],
];
$settings = $b->get("settings");
$settings = [...$settings, ...$newSettings];
return $b->set("settings", $settings);
}));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => "30000000-0000-0000-0000-000000000001",
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("setting1", $output);
$this->assertStringContainsString("0.00000000000000000000000001", $output);
$this->assertStringContainsString("float 0..1, chance to succeed", $output);
$this->assertStringContainsString("setting2", $output);
$this->assertStringContainsString("DragonMillions", $output);
$this->assertStringContainsString("string, name of the lottery", $output);
$this->assertStringNotContainsString("There are no scene settings available.", $output);
}
}
@@ -0,0 +1,112 @@
<?php
declare(strict_types=1);
namespace LotGD\Core\Tests\Commands\SceneCommands;
use LotGD\Core\Console\Command\Character\CharacterConfigResetCommand;
use LotGD\Core\Console\Command\Scene\SceneConfigResetCommand;
use LotGD\Core\EventManager;
use LotGD\Core\Events\EventContextData;
use LotGD\Core\Game;
use LotGD\Core\Tests\CoreModelTestCase;
use Symfony\Component\Console\Command\Command;
use Symfony\Component\Console\Style\SymfonyStyle;
use Symfony\Component\Console\Tester\CommandTester;
class SceneConfigResetCommandTest extends CoreModelTestCase
{
/** @var string default data set */
protected $dataset = "scene-2";
protected function getCommand(): CommandTester
{
return new CommandTester(new SceneConfigResetCommand($this->g));
}
public function testIfCommandEmitsEvent()
{
/** @var Game $game */
$game = $this->g;
$scenes = [
["30000000-0000-0000-0000-000000000001", "The Village", "tests/village", "test"],
["30000000-0000-0000-0000-000000000002", "The Forest", "tests/forest", "test-other"],
];
foreach ($scenes as [$scene, $sceneTitle, $path, $setting]) {
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->with(
$this->equalTo("h/lotgd/core/cli/character-config-reset/{$path}"),
$this->callback(function (EventContextData $eventContextData) use ($scene, $sceneTitle, $setting) {
$pass = 1;
$pass &= $eventContextData->has("scene") === true;
$pass &= $eventContextData->get("scene")->getTitle() === $sceneTitle;
$pass &= $eventContextData->has("io") === true;
$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
$pass &= $eventContextData->has("setting") === true;
$pass &= $eventContextData->get("setting") === $setting;
$pass &= $eventContextData->has("return") === true;
$pass &= $eventContextData->get("return") === 1;
$pass &= $eventContextData->has("reason") === true;
$pass &= $eventContextData->get("reason") === "Setting does not exist.";
return $pass == true;
}),
)->will($this->returnArgument(1));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => $scene,
"setting" => $setting,
]);
$output = $command->getDisplay();
$this->assertSame(Command::FAILURE, $command->getStatusCode());
$this->assertStringContainsString("Scene {$sceneTitle}", $output);
$this->assertStringContainsString("[ERROR]", $output);
$this->assertStringNotContainsString("[OK]", $output);
$this->assertStringContainsString("Setting does not exist.", $output);
}
}
public function testIfCommandSucceedsWhenReturnedCallbackIsSetToSuccess()
{
/** @var Game $game */
$game = $this->g;
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->will($this->returnCallback(function (string $a, EventContextData $b) {
return $b->set("return", Command::SUCCESS);
}));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => "30000000-0000-0000-0000-000000000001",
"setting" => "Setting",
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("Scene The Village", $output);
$this->assertStringNotContainsString("[ERROR]", $output);
$this->assertStringNotContainsString("Setting does not exist.", $output);
}
}
@@ -0,0 +1,116 @@
<?php
declare(strict_types=1);
namespace LotGD\Core\Tests\Commands\CharacterCommands;
use LotGD\Core\Console\Command\Character\CharacterConfigSetCommand;
use LotGD\Core\Console\Command\Scene\SceneConfigSetCommand;
use LotGD\Core\EventManager;
use LotGD\Core\Events\EventContextData;
use LotGD\Core\Game;
use LotGD\Core\Tests\CoreModelTestCase;
use Symfony\Component\Console\Command\Command;
use Symfony\Component\Console\Style\SymfonyStyle;
use Symfony\Component\Console\Tester\CommandTester;
class SceneConfigSetCommandTest extends CoreModelTestCase
{
/** @var string default data set */
protected $dataset = "scene-2";
protected function getCommand(): CommandTester
{
return new CommandTester(new SceneConfigSetCommand($this->g));
}
public function testIfCommandEmitsEvent()
{
/** @var Game $game */
$game = $this->g;
$characters = [
["30000000-0000-0000-0000-000000000001", "The Village", "tests/village", "test", "0.126"],
["30000000-0000-0000-0000-000000000002", "The Forest", "tests/forest", "test-other", "hi"],
];
foreach ($characters as [$character, $displayName, $path, $setting, $value]) {
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->with(
$this->equalTo("h/lotgd/core/cli/character-config-set/{$path}"),
$this->callback(function (EventContextData $eventContextData) use ($character, $displayName, $setting, $value) {
$pass = 1;
$pass &= $eventContextData->has("scene") === true;
$pass &= $eventContextData->get("scene")->getTitle() === $displayName;
$pass &= $eventContextData->has("io") === true;
$pass &= $eventContextData->get("io") instanceof SymfonyStyle;
$pass &= $eventContextData->has("setting") === true;
$pass &= $eventContextData->get("setting") === $setting;
$pass &= $eventContextData->has("value") === true;
$pass &= $eventContextData->get("value") === $value;
$pass &= $eventContextData->has("return") === true;
$pass &= $eventContextData->get("return") === 1;
$pass &= $eventContextData->has("reason") === true;
$pass &= $eventContextData->get("reason") === "Setting does not exist.";
return $pass == true;
}),
)->will($this->returnArgument(1));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => $character,
"setting" => $setting,
"value" => $value,
]);
$output = $command->getDisplay();
$this->assertSame(Command::FAILURE, $command->getStatusCode());
$this->assertStringContainsString("Scene {$displayName}", $output);
$this->assertStringContainsString("[ERROR]", $output);
$this->assertStringContainsString("Setting does not exist.", $output);
}
}
public function testIfCommandSucceedsWhenReturnedCallbackIsSetToSuccess()
{
/** @var Game $game */
$game = $this->g;
$eventManager = $this->getMockBuilder(EventManager::class)
->disableOriginalConstructor()
->setMethods(array('publish'))
->getMock();
$eventManager->expects($this->once())
->method('publish')
->will($this->returnCallback(function (string $a, EventContextData $b) {
return $b->set("return", Command::SUCCESS);
}));
$game->setEventManager($eventManager);
$command = $this->getCommand();
$command->execute([
"id" => "30000000-0000-0000-0000-000000000001",
"setting" => "Setting",
"value" => 13,
]);
$output = $command->getDisplay();
$this->assertSame(Command::SUCCESS, $command->getStatusCode());
$this->assertStringContainsString("Scene The Village", $output);
$this->assertStringNotContainsString("[ERROR]", $output);
$this->assertStringNotContainsString("Setting does not exist.", $output);
}
}
@@ -39,7 +39,7 @@ class SceneShowCommandTest extends CoreModelTestCase
$this->assertStringContainsString("Connection Test Scene", $output);
$this->assertStringContainsString("30000000-0000-0000-0000-000000000006", $output);
$this->assertStringContainsString("LotGD\\Core\\Tests\\SceneTemplates\\Village", $output);
$this->assertStringContainsString("LotGD\\Core\\Tests\\SceneTemplates\\VillageSceneTemplate", $output);
$this->assertStringContainsString("This is a connection test scene", $output);
$this->assertStringContainsString("Group One (id=lotgd/tests/testscene/one)", $output);