mirror of
https://github.com/masterking32/MasterHttpRelayVPN.git
synced 2026-05-18 06:34:40 +03:00
Refactor session-level ping into explicit busy/aggressive/backoff state machine
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@@ -20,6 +20,12 @@ import (
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"masterhttprelayvpn/internal/logger"
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)
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const (
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pingStateBusy int32 = iota
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pingStateAggressiveIdle
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pingStateBackoffIdle
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)
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type Client struct {
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cfg config.Config
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log *logger.Logger
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@@ -38,6 +44,7 @@ type Client struct {
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activeBatches atomic.Int64
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pingInFlight atomic.Int64
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idlePongStreak atomic.Int64
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pingState atomic.Int32
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batchCursor atomic.Uint64
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}
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@@ -138,7 +145,8 @@ func (c *Client) signalSendWork() {
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func (c *Client) noteMeaningfulActivity(now time.Time) {
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c.lastMeaningfulActivityUnixMS.Store(now.UnixMilli())
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c.idlePongStreak.Store(0)
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c.nextPingDueUnixMS.Store(now.Add(time.Duration(c.cfg.IdlePollIntervalMS) * time.Millisecond).UnixMilli())
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c.setPingState(pingStateBusy)
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c.scheduleAggressivePing(now)
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}
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func (c *Client) tryBeginPing(now time.Time) bool {
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@@ -160,22 +168,27 @@ func (c *Client) completePingWithPong() {
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warmThreshold := time.Duration(c.cfg.PingWarmThresholdMS) * time.Millisecond
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if idleFor < warmThreshold {
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c.idlePongStreak.Store(0)
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c.nextPingDueUnixMS.Store(now.Add(time.Duration(c.cfg.IdlePollIntervalMS) * time.Millisecond).UnixMilli())
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c.setPingState(pingStateAggressiveIdle)
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c.scheduleAggressivePing(now)
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return
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}
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streak := c.idlePongStreak.Add(1)
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c.setPingState(pingStateBackoffIdle)
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c.nextPingDueUnixMS.Store(now.Add(c.idleIntervalForStreak(streak)).UnixMilli())
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return
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}
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c.idlePongStreak.Store(0)
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c.nextPingDueUnixMS.Store(now.Add(time.Duration(c.cfg.IdlePollIntervalMS) * time.Millisecond).UnixMilli())
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c.setPingState(pingStateBusy)
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c.scheduleAggressivePing(now)
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}
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func (c *Client) failPing() {
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c.pingInFlight.Store(0)
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c.nextPingDueUnixMS.Store(time.Now().Add(time.Duration(c.cfg.IdlePollIntervalMS) * time.Millisecond).UnixMilli())
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c.idlePongStreak.Store(0)
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c.setPingState(pingStateAggressiveIdle)
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c.scheduleAggressivePing(time.Now())
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}
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func (c *Client) idleIntervalForStreak(streak int64) time.Duration {
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@@ -186,6 +199,14 @@ func (c *Client) idleIntervalForStreak(streak int64) time.Duration {
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return time.Duration(interval) * time.Millisecond
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}
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func (c *Client) scheduleAggressivePing(now time.Time) {
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c.nextPingDueUnixMS.Store(now.Add(time.Duration(c.cfg.IdlePollIntervalMS) * time.Millisecond).UnixMilli())
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}
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func (c *Client) setPingState(state int32) {
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c.pingState.Store(state)
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}
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func generateClientSessionKey() string {
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now := time.Now().UTC().Format("20060102T150405.000000000Z")
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random := make([]byte, 16)
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@@ -391,6 +391,21 @@ func TestIdleIntervalForStreakBacksOffWithIdlePongs(t *testing.T) {
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}
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}
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func TestNoteMeaningfulActivitySetsBusyState(t *testing.T) {
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cfg := testClientConfig()
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client := New(cfg, nil)
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now := time.Now()
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client.noteMeaningfulActivity(now)
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if got := client.pingState.Load(); got != pingStateBusy {
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t.Fatalf("expected busy ping state, got %d", got)
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}
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if client.nextPingDueUnixMS.Load() <= now.UnixMilli() {
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t.Fatal("expected next ping due to be scheduled after meaningful activity")
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}
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}
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func TestCompletePingWithPongIncrementsStreakOnlyWithoutRealTraffic(t *testing.T) {
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cfg := testClientConfig()
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client := New(cfg, nil)
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@@ -404,6 +419,9 @@ func TestCompletePingWithPongIncrementsStreakOnlyWithoutRealTraffic(t *testing.T
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if got := client.idlePongStreak.Load(); got != 1 {
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t.Fatalf("expected pong streak to increment to 1, got %d", got)
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}
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if got := client.pingState.Load(); got != pingStateBackoffIdle {
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t.Fatalf("expected backoff idle ping state, got %d", got)
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}
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nextDue := client.nextPingDueUnixMS.Load()
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if nextDue <= now.UnixMilli() {
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t.Fatal("expected next ping due to be scheduled in the future after idle pong")
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@@ -418,6 +436,9 @@ func TestCompletePingWithPongIncrementsStreakOnlyWithoutRealTraffic(t *testing.T
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if got := client.idlePongStreak.Load(); got != 0 {
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t.Fatalf("expected pong streak reset after real traffic, got %d", got)
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}
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if got := client.pingState.Load(); got != pingStateBusy {
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t.Fatalf("expected busy ping state after meaningful traffic, got %d", got)
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}
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if client.nextPingDueUnixMS.Load() <= now.UnixMilli() {
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t.Fatal("expected next ping due to be rescheduled after meaningful traffic")
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}
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@@ -438,6 +459,9 @@ func TestCompletePingWithPongStaysAggressiveBeforeWarmThreshold(t *testing.T) {
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if got := client.idlePongStreak.Load(); got != 0 {
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t.Fatalf("expected pong streak to stay at 0 before warm threshold, got %d", got)
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}
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if got := client.pingState.Load(); got != pingStateAggressiveIdle {
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t.Fatalf("expected aggressive idle ping state before warm threshold, got %d", got)
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}
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nextDue := client.nextPingDueUnixMS.Load()
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expectedMin := now.Add(900 * time.Millisecond).UnixMilli()
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@@ -447,6 +471,28 @@ func TestCompletePingWithPongStaysAggressiveBeforeWarmThreshold(t *testing.T) {
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}
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}
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func TestFailPingReturnsToAggressiveIdle(t *testing.T) {
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cfg := testClientConfig()
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client := New(cfg, nil)
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now := time.Now()
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client.noteMeaningfulActivity(now.Add(-10 * time.Second))
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client.idlePongStreak.Store(3)
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client.setPingState(pingStateBackoffIdle)
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client.failPing()
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if got := client.idlePongStreak.Load(); got != 0 {
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t.Fatalf("expected pong streak reset after ping failure, got %d", got)
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}
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if got := client.pingState.Load(); got != pingStateAggressiveIdle {
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t.Fatalf("expected aggressive idle ping state after failure, got %d", got)
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}
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if client.nextPingDueUnixMS.Load() <= time.Now().UnixMilli() {
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t.Fatal("expected next ping due to be rescheduled after ping failure")
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}
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}
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func TestInboundReorderAllowsCloseReadAndCloseWriteOnSameSequence(t *testing.T) {
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cfg := testClientConfig()
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client := New(cfg, nil)
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