Adds end-to-end UDP support: SOCKS5 client UDP ASSOCIATE → tunnel-mux
udp_open/udp_data ops → tunnel-node UDP sessions → real UDP to upstream.
QUIC/HTTP3, DNS, and STUN now traverse full mode without falling back to
TCP or leaking outside the tunnel.
Apps Script proxies the new ops opaquely through the existing batch
endpoint; CodeFull.gs only gets a doc-comment update.
Highlights:
- proxy_server.rs: SOCKS5 UDP ASSOCIATE handler with per-session task,
bounded uplink mpsc channel, adaptive empty-poll backoff (500 ms → 30 s),
source-IP validation against the control TCP peer, port-locking on
first valid datagram, and self-removal from the dispatch map on eof.
- tunnel_client.rs: UdpOpen / UdpData / close_session mux variants
alongside the existing TCP plumbing; pkts decoder helper.
- tunnel-node: UdpSessionInner with bounded VecDeque queue, drop-oldest
on overflow with queue_drops counter and warn-then-throttled logs,
last_active refreshed only on real activity (uplink send or upstream
recv — empty polls do not refresh), independent TCP/UDP drain in
handle_batch Phase 2, separate active-drain (150 ms) and retry
(250 ms) windows for UDP, idle long-poll (5 s).
- Tests: SOCKS5 UDP packet parser (IPv4/IPv6/DOMAIN round-trips,
truncation rejects, fragmented rejects), UDP queue overflow drop +
counter, regression test that batch with both UDP and TCP-data ops
still runs the TCP retry pass.
Docs: README + android.{md,fa.md} updated to reflect UDP availability
in full mode; tunnel-node/README documents the new ops.
Standalone Rust/axum HTTP server + Apps Script-side CodeFull.gs for users who want to deploy a remote tunnel node. All new files; no changes to the main Rust crate. This is part 1 of 3 of the full-tunnel feature — it adds scaffolding that users can opt into once the Rust-side Mode::Full lands in #94.