Version bump reflects the scope — a unified Rust core that now ships
for desktop (Linux/macOS/Windows) AND Android from the same crate.
Android changes:
- build.gradle.kts: ABI filters expanded to arm64-v8a + armeabi-v7a
+ x86_64 + x86. cargoBuild{Debug,Release} pass all four ABIs to
cargo-ndk in a single invocation. normalizeTun2proxySo() walks every
ABI dir now (was arm64-only).
- Release buildType signs with the debug keystore — no Play Store
target, so signature identity doesn't matter, installability does.
Gradle auto-provisions ~/.android/debug.keystore if absent, so CI
runners inherit this without extra setup.
- versionName 1.0.0, versionCode 100 (room to bump monotonically).
CI:
- release.yml gets a dedicated `android:` job that sets up JDK 17,
Android SDK/NDK 26, all four rust-android targets, installs
cargo-ndk, runs assembleRelease, and uploads a single universal APK
named `mhrv-rs-android-universal-v<version>.apk` into the same
`dist/` collected by the release job downstream.
- `release:` job now gates on `needs: [build, android]` so tagging
v1.0.0 triggers both build matrices before cutting the GitHub
release.
Docs:
- docs/android.md — full 10-step install walk-through: APK sideload,
Apps Script deployment (with "Advanced → Go to (unsafe) → Allow"
reality check), config paste, SNI reachability test, MITM CA
install with OEM-specific nav paths (Pixel / Samsung / Xiaomi),
Start, troubleshooting common failure modes. Also documents the
known limitations — Cloudflare Turnstile loops (inherent to the
Apps Script egress IP pool), UDP/QUIC not tunnelled, IPv6 leaks,
Apps Script daily quota — so users know what to expect before
trying it on a site that won't work.
- releases/README.md — APK row added to the English and Persian
tables, version bumped everywhere to v1.0.0.
- Top-level README — Android listed under Platforms with a link
to docs/android.md.
Release artifact:
- releases/mhrv-rs-android-universal-v1.0.0.apk — 38 MB universal
APK built locally from this tree. Installs + launches on API 24+.
The CI job will regenerate it on tag push; this is the copy
committed for users who can't reach GitHub Releases.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The app is a Kotlin/Compose front-end that reuses the mhrv-rs crate
via JNI. It speaks VpnService to get a TUN fd, hands that to tun2proxy,
and funnels every app's traffic through the in-process SOCKS5 listener —
no per-app proxy setup on the device.
Two fixes in `src/proxy_server.rs` apply to desktop builds too:
* SNI peek via `LazyConfigAcceptor`. When a browser uses DoH (Chrome's
default), tun2proxy hands us a raw IP in the SOCKS5 CONNECT. Minting
a MITM cert for the IP produced `ERR_CERT_COMMON_NAME_INVALID` on
Cloudflare-fronted sites. We now read the ClientHello's SNI first
and use that both as the cert subject and as the upstream host for
the Apps Script relay (fetching `https://<IP>/...` with an IP in the
Host header gets rejected by CF anyway).
* Short-circuit CORS preflight at the MITM boundary. `UrlFetchApp.fetch()`
rejects `OPTIONS` with a Swedish "Ett attribut med ogiltigt värde
har angetts: method" error, which silently broke every fetch()/XHR
preflight and was the root cause of "JS doesn't load" on Discord,
Yahoo, and similar. Since we already terminate the TLS the browser
talks to, answering the preflight with a permissive 204 is safe —
the real request still goes through the relay.
Android-side capabilities (feature-parity with `mhrv-rs-ui` where it
fits on a phone):
* multi-deployment ID editor
* SNI rotation pool + per-SNI "Test" + "Test all" (JNI into scan_sni)
* live logs panel (JNI ring buffer drained on a 500 ms poll)
* Advanced section: verify_ssl, parallel_relay, log_level, upstream_socks5
* CA install flow that matches modern Android's reality: saves
`Downloads/mhrv-ca.crt` via MediaStore, deep-links Security settings,
then verifies post-hoc by fingerprint lookup in AndroidCAStore (the
KeyChain intent dead-ends with a Close-only dialog on Android 11+)
* Start/Stop debounced to dodge an emulator EGL renderer crash on
rapid taps
Theme matches the desktop palette exactly — always-dark, accent
`#4678B4`, card fill `#1C1E22`, 4dp button / 6dp card radii.
No dynamic color, no light scheme: the desktop is always dark and
we follow.
Build wiring:
* `Cargo.toml`: `cdylib` crate-type added; `jni` + `tun2proxy`
scoped to `cfg(target_os = "android")` so desktop builds pay
nothing.
* `src/data_dir.rs`: `set_data_dir()` override so the Android app's
private filesDir replaces the `directories` crate's desktop default.
* `src/android_jni.rs`: JNI entry points for start/stop/exportCa plus
a ring buffer draining to `Native.drainLogs()` and `testSni()` that
wraps `scan_sni::probe_one`.
* Gradle task chain runs `cargo ndk` before each assemble; post-step
normalizes tun2proxy's hash-suffixed cdylib to a stable filename
so `System.loadLibrary("tun2proxy")` works.
Verified end-to-end on an API 34 emulator: ipleak, yahoo, discord,
cloudflare.com all render; TLS is MITM-ed under our user-installed
CA; service survives rapid Stop/Start cycles.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>