Files
Elliot Smith 27c4b94d38 Be more discriminating when handling touch events
Check the position and type of the touch event to determine
whether acceleration is being applied.

The only issue with this is that if a touch moves from the right
of the screen to the left, if a touchend event occurs in the left
side of the screen, it won't stop the acceleration. But it's a
better solution than counting the number of touches.

Also added a check on touch move events, so that only moves which
occur on the left of the screen are counted as turns. The reason
for this is that in some cases, the touch identifier was being
incorrectly applied: so a touch which started on the left of
the screen could accidentally be continued by a touchmove
occurring on the right of the screen, resulting in a violent right
turn. (It appears as though the touch ID can mistakenly
transfer between touches with different fingers.)

By testing where the touchmove occurs, the violent turn effect
can be removed, as only a finger on the left-hand side of the
screen can cause moves.
2014-05-30 16:16:49 +01:00

109 lines
2.5 KiB
CoffeeScript

###
TouchController (stick + buttons) for touch devices
Based on the touch demo by Seb Lee-Delisle <http://seb.ly/>
@class bkcore.controllers.TouchController
@author Thibaut 'BKcore' Despoulain <http://bkcore.com>
###
class TouchController
@isCompatible: ->
return ('ontouchstart' of document.documentElement);
###
Creates a new TouchController
@param dom DOMElement The element that will listen to touch events
@param stickMargin int The left margin in px for stick detection
@param buttonCallback function Callback for non-stick touches
###
constructor: (@dom, @stickMargin=200, @buttonCallback=null) ->
@active = true
@touches = null
@stickID = -1
@stickPos = new Vec2(0, 0)
@stickStartPos = new Vec2(0, 0)
@stickVector = new Vec2(0, 0)
@dom.addEventListener('touchstart', ((e)=> @touchStart(e)), false)
@dom.addEventListener('touchmove', ((e)=> @touchMove(e)), false)
@dom.addEventListener('touchend', ((e)=> @touchEnd(e)), false)
###
@private
###
touchStart: (event) ->
return if not @active
for touch in event.changedTouches
if @stickID < 0 and touch.clientX < @stickMargin
@stickID = touch.identifier
@stickStartPos.set(touch.clientX, touch.clientY)
@stickPos.copy(@stickStartPos)
@stickVector.set(0, 0)
continue
else
@buttonCallback?(on, touch, event)
@touches = event.touches
false
###
@private
###
touchMove: (event) ->
event.preventDefault()
return if not @active
for touch in event.changedTouches
if @stickID is touch.identifier and touch.clientX < @stickMargin
@stickPos.set(touch.clientX, touch.clientY)
@stickVector.copy(@stickPos).substract(@stickStartPos)
break
@touches = event.touches
false
###
@private
###
touchEnd: (event) ->
return if not @active
@touches = event.touches
for touch in event.changedTouches
if @stickID is touch.identifier
@stickID = -1
@stickVector.set(0, 0)
break
else
@buttonCallback?(off, touch, event)
false
###
Internal class used for vector2
@class Vec2
@private
###
class Vec2
constructor: (@x = 0, @y = 0) ->
substract: (vec) ->
@x -= vec.x
@y -= vec.y
@
copy: (vec) ->
@x = vec.x
@y = vec.y
@
set: (x, y) ->
@x = x
@y = y
@
###
Exports
@package bkcore
###
exports = exports ? @
exports.bkcore ||= {}
exports.bkcore.controllers ||= {}
exports.bkcore.controllers.TouchController = TouchController