Added Audio Support

This commit is contained in:
Licson Lee
2015-01-10 23:12:04 +08:00
parent 107fe6641c
commit c9cba6bf26
11 changed files with 165 additions and 6 deletions
+61
View File
@@ -0,0 +1,61 @@
var bkcore = bkcore || {};
bkcore.Audio = {};
bkcore.Audio.sounds = {};
bkcore.Audio.init = function(){
bkcore.Audio._ctx = new (window.AudioContext||window.webkitAudioContext);
bkcore.Audio._panner = bkcore.Audio._ctx.createPanner();
bkcore.Audio._panner.connect(bkcore.Audio._ctx.destination);
bkcore.Audio.posMultipler = 1.5;
};
bkcore.Audio.init();
bkcore.Audio.addSound = function(src, id, loop, callback){
var ctx = bkcore.Audio._ctx;
var audio = new Audio();
audio.src = src;
audio.addEventListener('canplay', callback, false);
audio.loop = loop;
audio.load();
if(ctx){
var mediasrc = ctx.createMediaElementSource(audio);
mediasrc.connect(bkcore.Audio._panner);
}
bkcore.Audio.sounds[id] = audio;
};
bkcore.Audio.play = function(id){
if(bkcore.Audio.sounds[id].currentTime > 0){
bkcore.Audio.sounds[id].pause();
bkcore.Audio.sounds[id].currentTime = 0;
}
bkcore.Audio.sounds[id].play();
};
bkcore.Audio.stop = function(id){
bkcore.Audio.sounds[id].pause();
bkcore.Audio.sounds[id].currentTime = 0;
};
bkcore.Audio.volume = function(id,volume){
bkcore.Audio.sounds[id].volume = volume;
};
bkcore.Audio.setListenerPos = function(vec){
var panner = bkcore.Audio._panner;
var vec2 = vec.normalize();
panner.setPosition(
vec2.x * bkcore.Audio.posMultipler,
vec2.y * bkcore.Audio.posMultipler,
vec2.z * bkcore.Audio.posMultipler
);
};
bkcore.Audio.setListenerVelocity = function(vec){
var panner = bkcore.Audio._panner;
panner.setVelocity(vec.x, vec.y, vec.z);
};
+8
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@@ -112,6 +112,10 @@ bkcore.hexgl.HexGL.prototype.reset = function()
{
this.manager.get('game').objects.lowFPS = 0;
this.gameplay.start();
bkcore.Audio.play('bg');
bkcore.Audio.volume('wind', 0.05);
bkcore.Audio.play('wind');
}
bkcore.hexgl.HexGL.prototype.restart = function()
@@ -166,6 +170,10 @@ bkcore.hexgl.HexGL.prototype.initGameplay = function()
});
this.gameplay.start();
bkcore.Audio.play('bg');
bkcore.Audio.play('wind');
bkcore.Audio.volume('wind',0.05);
}
bkcore.hexgl.HexGL.prototype.displayScore = function(f, l)
+19 -4
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@@ -338,6 +338,10 @@ bkcore.hexgl.ShipControls.prototype.terminate = function()
bkcore.hexgl.ShipControls.prototype.destroy = function()
{
bkcore.Audio.play('destroyed');
bkcore.Audio.stop('bg');
bkcore.Audio.stop('wind');
this.active = false;
this.destroyed = true;
this.collision.front = false;
@@ -532,6 +536,10 @@ bkcore.hexgl.ShipControls.prototype.update = function(dt)
this.mesh.applyMatrix(this.dummy.matrix);
this.mesh.updateMatrixWorld(true);
}
//Update listener position
bkcore.Audio.setListenerPos(this.movement);
bkcore.Audio.setListenerVelocity(this.currentVelocity);
};
bkcore.hexgl.ShipControls.prototype.teleport = function(pos, quat)
@@ -549,7 +557,7 @@ bkcore.hexgl.ShipControls.prototype.teleport = function(pos, quat)
if(this.mesh != null)
{
this.mesh.matrix.identity();
/*
// Gradient (Mesh only, no dummy physics impact)
var gradientDelta = (this.gradientTarget - this.gradient) * this.gradientLerp;
if(Math.abs(gradientDelta) > this.epsilon) this.gradient += gradientDelta;
@@ -567,7 +575,7 @@ bkcore.hexgl.ShipControls.prototype.teleport = function(pos, quat)
this.tiltAxis.set(0,0,1);
this.mesh.matrix.rotateByAxis(this.tiltAxis, this.tilt);
}
*/
this.mesh.applyMatrix(this.dummy.matrix);
this.mesh.updateMatrixWorld(true);
}
@@ -579,8 +587,10 @@ bkcore.hexgl.ShipControls.prototype.boosterCheck = function(dt)
return false;
this.boost -= this.boosterDecay * dt;
if(this.boost < 0)
if(this.boost < 0){
this.boost = 0.0;
bkcore.Audio.stop('boost');
}
var x = Math.round(this.collisionMap.pixels.width/2 + this.dummy.position.x * this.collisionPixelRatio);
var z = Math.round(this.collisionMap.pixels.height/2 + this.dummy.position.z * this.collisionPixelRatio);
@@ -588,8 +598,10 @@ bkcore.hexgl.ShipControls.prototype.boosterCheck = function(dt)
var color = this.collisionMap.getPixel(x, z);
if(color.r == 255 && color.g < 127 && color.b < 127)
if(color.r == 255 && color.g < 127 && color.b < 127) {
bkcore.Audio.play('boost');
this.boost = this.boosterSpeed;
}
this.movement.z += this.boost * dt;
}
@@ -616,6 +628,9 @@ bkcore.hexgl.ShipControls.prototype.collisionCheck = function(dt)
if(collision.r < 255)
{
if(this.boost > 0) bkcore.Audio.stop('boost');
bkcore.Audio.play('crash');
// Shield
var sr = (this.getRealSpeed() / this.maxSpeed);
this.shield -= sr * sr * 0.8 * this.shieldDamage;
+45 -1
View File
@@ -1,4 +1,4 @@
/*
/*
* HexGL
* @author Thibaut 'BKcore' Despoulain <http://bkcore.com>
* @license This work is licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported License.
@@ -83,6 +83,28 @@ bkcore.hexgl.tracks.Cityscape = {
'hud.bg' : "textures/hud/hud-bg.png",
'hud.speed' : "textures/hud/hud-fg-speed.png",
'hud.shield' : "textures/hud/hud-fg-shield.png"
},
sounds: {
bg: {
src: 'audio/bg.mp3',
loop: true
},
crash: {
src: 'audio/crash.mp3',
loop: false
},
destroyed: {
src: 'audio/destroyed.mp3',
loop: false
},
boost: {
src: 'audio/boost.mp3',
loop: false
},
wind: {
src: 'audio/wind.mp3',
loop: true
}
}
});
}
@@ -140,6 +162,28 @@ bkcore.hexgl.tracks.Cityscape = {
'hud.bg' : "textures.full/hud/hud-bg.png",
'hud.speed' : "textures.full/hud/hud-fg-speed.png",
'hud.shield' : "textures.full/hud/hud-fg-shield.png"
},
sounds: {
bg: {
src: 'audio/bg.mp3',
loop: true
},
crash: {
src: 'audio/crash.mp3',
loop: false
},
destroyed: {
src: 'audio/destroyed.mp3',
loop: false
},
boost: {
src: 'audio/boost.mp3',
loop: false
},
wind: {
src: 'audio/wind.mp3',
loop: true
}
}
});
}
+30 -1
View File
@@ -90,6 +90,9 @@ bkcore.threejs.Loader.prototype.load = function(data)
for(var i in data.images)
this.loadImage(i, data.images[i]);
for(var s in data.sounds)
this.loadSound(data.sounds[s].src, s, data.sounds[s].loop);
this.progressCallback.call(this, this.progress);
}
@@ -228,4 +231,30 @@ bkcore.threejs.Loader.prototype.loadImage = function(name, url)
e.crossOrigin = "anonymous";
e.src = url;
this.data.images[name] = e;
}
}
bkcore.threejs.Loader.prototype.loadSound = function(src, name, loop){
var self = this;
this.updateState("sounds", name, false);
bkcore.Audio.addSound(
src,
name,
loop,
function(){
self.updateState("sounds", name, true);
}
);
this.data.sounds[name] = {
play: function(){
bkcore.Audio.play(name);
},
stop: function(){
bkcore.Audio.stop(name);
},
volume: function(vol){
bkcore.Audio.volume(name, vol);
}
};
};