Added simple installation instructions.
Also fixed method name in bkcore.hexgl.RaceData.js
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@@ -48,7 +48,7 @@ bkcore.hexgl.RaceData.prototype.applyInterpolated = function(time)
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// no interpolation
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if(this.seek == this.last && time >= prev.time
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|| this.seek == 0)
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this.apply(prev.position, prev.quaternion);
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this.shipControls.teleport(prev.position, prev.quaternion);
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// interpolation
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var next = this.data[this.seek+1];
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