diff --git a/css/multi.css b/css/multi.css
index 5047357..173f27b 100644
--- a/css/multi.css
+++ b/css/multi.css
@@ -232,3 +232,33 @@ html, body {
padding-top: 200px;
z-index: 999999;
}
+
+#credits {
+ position: absolute;
+ top: 0;
+ right: 0;
+ bottom: 0;
+ left: 0;
+ z-index: 9999;
+ background: black;
+ overflow-y: auto;
+ text-align: center;
+ color: white;
+ font-size: 1.1em;
+ padding: 40px 20px;
+}
+
+#credits h3 {
+ font-size: 2em;
+ color: #666;
+}
+
+#credits b {
+ font-size: 1.2em;
+ color: #bbb;
+}
+
+#credits h4 {
+ color: #555;
+ font-size: 1.2em;
+}
diff --git a/index.html b/index.html
index 8d4b01b..35ac5b8 100644
--- a/index.html
+++ b/index.html
@@ -50,10 +50,11 @@
@@ -71,6 +72,16 @@
Click/Touch to continue.
+
+
Code
+
Concept and Development
Thibaut Despoulain (BKcore)
+
Contributors
townxelliot
mahesh.kk
+
Technologies
WebGL
JavaScript
CoffeeScript
Three.js
LeapMotion
+
Graphics
+
HexMKI base model
Charnel
+
Track texture
Nobiax
+
Click anywhere to continue.
+
diff --git a/launch.coffee b/launch.coffee
index 89ecdab..ebca8b7 100644
--- a/launch.coffee
+++ b/launch.coffee
@@ -52,6 +52,12 @@ $('step-2').onclick = ->
init s[0][3], s[1][3], s[2][3], s[3][3]
$('step-5').onclick = ->
window.location.reload()
+$('s-credits').onclick = ->
+ $('step-1').style.display = 'none'
+ $('credits').style.display = 'block'
+$('credits').onclick = ->
+ $('step-1').style.display = 'block'
+ $('credits').style.display = 'none'
hasWebGL = ->
gl = null
diff --git a/launch.js b/launch.js
index 14df016..5de737e 100644
--- a/launch.js
+++ b/launch.js
@@ -1,4 +1,4 @@
-// Generated by CoffeeScript 1.7.1
+// Generated by CoffeeScript 1.6.3
(function() {
var $, a, getWebGL, hasWebGL, init, s, u, _fn, _i, _len;
@@ -72,6 +72,16 @@
return window.location.reload();
};
+ $('s-credits').onclick = function() {
+ $('step-1').style.display = 'none';
+ return $('credits').style.display = 'block';
+ };
+
+ $('credits').onclick = function() {
+ $('step-1').style.display = 'block';
+ return $('credits').style.display = 'none';
+ };
+
hasWebGL = function() {
var canvas, gl;
gl = null;