Pure websocket game.
This commit is contained in:
@@ -35,10 +35,31 @@ public class GamesController : Controller
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public async Task GetWebSocket([FromRoute] int id)
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{
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var pusher = await HttpContext.AcceptWebSocketClient();
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var subscription = _database
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.GetOrAddGame(id)
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var game = _database.GetOrAddGame(id);
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var outSub = game
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.FenChangedChannel
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.Subscribe(t => pusher.Send(t, HttpContext.RequestAborted));
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var inSub = pusher.Subscribe(async message =>
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{
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if (message.Length < 2)
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{
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return;
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}
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var player = message[..1];
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var move = message[1..];
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lock (game.MovePieceLock)
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{
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if (game.Board.IsValidMove(move) && !game.Board.IsEndGame &&
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game.Board.Turn.AsChar.ToString() == player)
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{
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game.Board.Move(move);
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}
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}
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await game.FenChangedChannel.BroadcastAsync(game.Board.ToFen());
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});
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try
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{
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await pusher.Listen(HttpContext.RequestAborted);
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@@ -50,7 +71,8 @@ public class GamesController : Controller
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finally
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{
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await pusher.Close(HttpContext.RequestAborted);
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subscription.UnRegister();
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outSub.UnRegister();
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inSub.UnRegister();
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}
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}
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@@ -80,22 +102,4 @@ public class GamesController : Controller
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var game = _database.GetOrAddGame(id);
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return Ok(game.Board.ToPgn());
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}
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[HttpPost]
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[Route("{id:int}/move/{player}/{move}")]
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public async Task<IActionResult> Move([FromRoute] int id, [FromRoute] string player, [FromRoute] string move)
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{
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var game = _database.GetOrAddGame(id);
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lock (game.MovePieceLock)
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{
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if (!game.Board.IsValidMove(move) || game.Board.IsEndGame || game.Board.Turn.AsChar.ToString() != player)
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{
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return BadRequest();
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}
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game.Board.Move(move);
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}
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var fen = game.Board.ToFen();
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await game.FenChangedChannel.BroadcastAsync(fen);
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return Ok(fen);
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}
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}
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@@ -1,6 +1,9 @@
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using System.Diagnostics.CodeAnalysis;
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namespace Aiursoft.ChessServer;
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public class Program
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[ExcludeFromCodeCoverage]
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public abstract class Program
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{
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public static async Task Main(string[] args)
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{
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@@ -1,101 +1,102 @@
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import { Chess } from "../node_modules/chess.js/dist/esm/chess.js";
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import {Chess} from "../node_modules/chess.js/dist/esm/chess.js";
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const initGameBoard = function (player, gameId) {
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fetch(`/games/${gameId}.fen`)
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.then(response => response.text())
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.then(fen => {
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let board = null;
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let game = null;
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fetch(`/games/${gameId}.fen`)
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.then(response => response.text())
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.then(fen => {
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let board = null;
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let game = null;
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const wsScheme = window.location.protocol === "https:" ? "wss://" : "ws://";
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const socket = new WebSocket(
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`${wsScheme}${window.location.host}/games/${gameId}.ws`
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);
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function onDragStart(source, piece, position, _) {
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if (game.turn() !== player) {
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return false;
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}
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function onDragStart(source, piece, position, _) {
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if (game.turn() !== player) {
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return false;
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}
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if (game.isGameOver()) return false;
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if (game.isGameOver()) return false;
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if (
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(game.turn() === "w" && piece.search(/^b/) !== -1) ||
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(game.turn() === "b" && piece.search(/^w/) !== -1)) {
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return false
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}
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}
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function onDrop(source, target) {
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try {
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const move = game.move({
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from: source,
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to: target,
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promotion: "q",
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});
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if (move === null) {
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return "snapback";
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if (
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(game.turn() === "w" && piece.search(/^b/) !== -1) ||
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(game.turn() === "b" && piece.search(/^w/) !== -1)) {
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return false
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}
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}
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const lastMove = game.history({ verbose: true }).pop().san;
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fetch(`/games/${gameId}/move/${player}/${lastMove}`, { method: 'POST' });
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} catch (e) {
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return "snapback";
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}
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}
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function onSnapEnd() {
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board.position(game.fen());
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}
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const statusControl = document.getElementById("status");
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function updateStatusText() {
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let status;
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let moveColor = "White";
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if (game.turn() === "b") {
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moveColor = "Black";
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}
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if (game.isCheckmate()) {
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status = `Game over, ${moveColor} is in checkmate, and winner is ${game.turn() === "w" ? "Black" : "White"}`;
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} else if (game.isDraw()) {
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status = "Game over, drawn position";
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} else {
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status = `${moveColor} to move`;
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if (game.isCheck()) {
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status += `, ${moveColor} is in check`;
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function onDrop(source, target) {
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try {
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const move = game.move({
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from: source,
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to: target,
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promotion: "q",
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});
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if (move === null) {
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return "snapback";
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}
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const lastMove = game.history({verbose: true}).pop().san;
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socket.send(player + lastMove);
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} catch (e) {
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return "snapback";
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}
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}
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}
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statusControl.innerHTML = status;
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}
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const config = {
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orientation: player === "w" ? "white" : "black",
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draggable: true,
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dragoffBoard: "snapback",
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position: fen,
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onDragStart: onDragStart,
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onSnapEnd: onSnapEnd,
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onDrop: onDrop
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};
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board = ChessBoard("board", config);
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function onSnapEnd() {
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board.position(game.fen());
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}
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function refresh(newFen) {
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game = new Chess(newFen);
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board.position(newFen);
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console.log(`Got fen ${newFen}. refreshing board...`);
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updateStatusText();
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}
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const statusControl = document.getElementById("status");
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refresh(fen);
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function updateStatusText() {
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let status;
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let moveColor = "White";
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if (game.turn() === "b") {
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moveColor = "Black";
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}
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if (game.isCheckmate()) {
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status = `Game over, ${moveColor} is in checkmate, and winner is ${game.turn() === "w" ? "Black" : "White"}`;
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} else if (game.isDraw()) {
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status = "Game over, drawn position";
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} else {
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status = `${moveColor} to move`;
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if (game.isCheck()) {
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status += `, ${moveColor} is in check`;
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}
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}
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statusControl.innerHTML = status;
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}
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const wsScheme = window.location.protocol === "https:" ? "wss://" : "ws://";
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const socket = new WebSocket(
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`${wsScheme}${window.location.host}/games/${gameId}.ws`
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);
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socket.onmessage = function (event) {
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refresh(event.data);
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};
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const config = {
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orientation: player === "w" ? "white" : "black",
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draggable: true,
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dragoffBoard: "snapback",
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position: fen,
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onDragStart: onDragStart,
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onSnapEnd: onSnapEnd,
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onDrop: onDrop
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};
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board = ChessBoard("board", config);
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socket.onclose = function () {
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setTimeout(function () {
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initGameBoard(player, gameId);
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}, 1000);
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};
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});
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function refresh(newFen) {
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game = new Chess(newFen);
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board.position(newFen);
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console.log(`Got fen ${newFen}. refreshing board...`);
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updateStatusText();
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}
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refresh(fen);
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socket.onmessage = function (event) {
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refresh(event.data);
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};
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socket.onclose = function () {
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setTimeout(function () {
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initGameBoard(player, gameId);
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}, 1000);
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};
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});
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};
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export default initGameBoard;
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