253 lines
11 KiB
React
253 lines
11 KiB
React
import React, { createContext, useReducer, useRef, useState } from 'react'
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import PropTypes from 'prop-types';
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import { socket, socketBot } from '../socket';
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import { ChessModified, chessInit } from '../utils/chess';
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import { DISPATCH_EVENTS, SOCKET_EVENTS } from '../constants';
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const { CAPTURE_PIECE, MOVE_PIECE, SELECT_PIECE, JUMP_TO, SET_GAME_HISTORY, END_GAME } = DISPATCH_EVENTS
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const { GAME_END, CHESS_MOVE } = SOCKET_EVENTS;
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export const ChessGameContext = createContext();
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const reducer = (state, action) => {
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try {
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switch (action.type) {
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case SELECT_PIECE:
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{
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if (state.chess.turn() === state.chess.myColor && state.currentIndex < state.gameHistory.length - 1) return { ...state, currentIndex: state.gameHistory.length - 1 }
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return { ...state, moveHints: state.chess.getMoves(action.val), selected: action.val };
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}
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case MOVE_PIECE:
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{
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let newChessObj = new ChessModified(state.chess.fen());
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let updatedGameHistory = state.gameHistory;
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let { san, after } = newChessObj.move(action.val);
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updatedGameHistory.push({ move: san, fen: after });
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let newState;
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if (newChessObj.isCheckmate()) {
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action.val.callback();
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newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'CHECKMATE' };
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} else if (newChessObj.isStalemate()) {
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action.val.callback();
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newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'STALEMATE' };
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}
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else {
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newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
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}
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return newState;
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}
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case CAPTURE_PIECE:
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{
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let newChessObj = new ChessModified(state.chess.fen());
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let updatedGameHistory = state.gameHistory;
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let { san, after } = newChessObj.move(action.val);
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updatedGameHistory.push({ move: san, fen: after });
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let newState;
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if (newChessObj.isCheckmate()) {
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action.val.callback();
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newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'CHECKMATE' };
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} else if (newChessObj.isStalemate()) {
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action.val.callback();
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newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'STALEMATE' };
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}
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else {
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newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
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}
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return newState;
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}
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case JUMP_TO:
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{
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let index = action.val;
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return { ...state, currentIndex: index }
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}
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case SET_GAME_HISTORY:
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{
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let fetchedGameHistory = action.val;
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let newChessObj = new ChessModified();
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let updatedGameHistory = [];
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for (let i = 0; i < fetchedGameHistory.length; i++) {
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let { san, after } = newChessObj.move(fetchedGameHistory[i]);
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updatedGameHistory.push({ fen: after, move: san })
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}
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return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 }
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}
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case END_GAME:
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{
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return { ...state, hasGameEnded: true, gameEndedReason: action.val }
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}
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default:
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return state;
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}
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} catch (err) {
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console.error(err);
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return state;
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}
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}
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function chessGameStateInit(myColor) {
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let chess = chessInit(myColor);
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let chessBoard = chess.getBoard()
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let moveHints = [];
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let gameHistory = [];
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let selected = null;
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let currentIndex = -1;
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let hasGameEnded = false;
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let gameEndedReason = "";
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return { chess, chessBoard, moveHints, selected, gameHistory, currentIndex, hasGameEnded, gameEndedReason };
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}
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// the ChessGameContextProvider seperates the game logic from the ChessBoard component and exposes
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// some functions to update game state.
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const ChessGameContextProvider = ({ children }) => {
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let myColor = localStorage.getItem('myColor');
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let roomID = localStorage.getItem('roomID');
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const [{ chess, chessBoard, moveHints, selected, gameHistory, currentIndex, hasGameEnded, gameEndedReason }, dispatch] = useReducer(reducer, myColor, chessGameStateInit);
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const [isTimerOn, setIsTimerOn] = useState(true);
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const chessRef = useRef(chess);
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const moveHintsRef = useRef(moveHints);
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const selectedRef = useRef(selected);
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const gameHistoryRef = useRef(gameHistory);
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const currentIndexRef = useRef(currentIndex);
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chessRef.current = chess;
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selectedRef.current = selected;
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moveHintsRef.current = moveHints;
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gameHistoryRef.current = gameHistory;
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currentIndexRef.current = currentIndex;
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const moveAudioRef = useRef(null);
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const captureAudioRef = useRef(null);
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const gameEndAudioRef = useRef(null);
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const checkAudioRef = useRef(null);
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// data received through socket
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function handleOpponentMove(data, callback) {
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let { from, to } = data;
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console.log(data);
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if (!chessRef.current.get(to)) {
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dispatch({ type: MOVE_PIECE, val: { from, to, callback } });
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// moveAudioRef.current.play();
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return;
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} else {
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dispatch({ type: CAPTURE_PIECE, val: { from, to, callback } });
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// captureAudioRef.current.play();
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return;
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}
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}
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// called when user clicks a square
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function handleSquareClick(square, emitToSocketCallback, callback) {
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let { type, color } = chessRef.current.get(square);
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let marked = moveHintsRef.current.includes(square);
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if (chessRef.current.turn() === myColor) {
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if (type && color === myColor) {
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return dispatch({ type: SELECT_PIECE, val: square });
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}
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if (!type && selectedRef.current && marked) {
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dispatch({ type: MOVE_PIECE, val: { from: selected, to: square, callback } })
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emitToSocketCallback({ from: selectedRef.current, to: square })
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setIsTimerOn(false)
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moveAudioRef.current.play();
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return;
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}
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if (type && marked) {
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console.log({ from: selectedRef.current, to: square })
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dispatch({ type: CAPTURE_PIECE, val: { from: selectedRef.current, to: square, callback } })
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emitToSocketCallback({ from: selectedRef.current, to: square })
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setIsTimerOn(false);
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captureAudioRef.current.play();
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return;
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}
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}
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}
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function handleDrop(moveData, emitToSocketCallback, callback) {
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let { from, to } = moveData;
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if (moveHintsRef.current.includes(to)) {
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if (chessRef.current.get(to)) {
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dispatch({ type: CAPTURE_PIECE, val: { from: from, to: to, callback } }); // capture piece
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captureAudioRef.current.play();
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emitToSocketCallback(moveData);
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} else {
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dispatch({ type: MOVE_PIECE, val: { from: from, to: to, callback } }); // move piece
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moveAudioRef.current.play();
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console.log(moveData);
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emitToSocketCallback(moveData);
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}
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}
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}
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function selectPiece({ square, color: pieceColor }) {
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if (pieceColor === myColor && myColor === chessRef.current.turn()) {
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dispatch({ type: SELECT_PIECE, val: square });
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}
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}
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function getSquareColor(square) {
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return chessRef.current.squareColor(square) === 'light' ? "w" : "b";
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}
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function isSquareMarked(square) {
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return moveHintsRef.current.includes(square);
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}
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function jumpTo(index) {
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dispatch({ type: JUMP_TO, val: index })
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}
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function getChessBoard() {
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if (currentIndexRef.current === -1 || gameHistoryRef.current.length === 0) {
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return new ChessModified().getBoard();
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} else {
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// console.log(chess);
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let currentChessBoard = new ChessModified(gameHistoryRef.current[currentIndexRef.current].fen).getBoard();
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return currentChessBoard;
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}
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}
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function goBack() {
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if (currentIndexRef.current > 0) {
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jumpTo(currentIndexRef.current - 1);
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}
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}
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function goAhead() {
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if (currentIndexRef.current < gameHistoryRef.current.length - 1) {
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jumpTo(currentIndexRef.current + 1);
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}
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}
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// fetchedGameHistory is an array of objects of the form {from,to}
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function setGameHistory(fetchedGameHistory) {
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dispatch({ type: SET_GAME_HISTORY, val: fetchedGameHistory })
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}
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function endGame(reason) {
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dispatch({ type: END_GAME, val: reason })
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socket.emit(GAME_END, roomID);
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}
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return (
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<ChessGameContext.Provider value={{
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myColor, chess, chessBoard, moveHints, selected, handleOpponentMove, handleSquareClick, getSquareColor, isSquareMarked,
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selectPiece, handleDrop, gameHistory, jumpTo, getChessBoard, currentIndex, goAhead, goBack, setGameHistory,
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isTimerOn, hasGameEnded, gameEndedReason, endGame
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}}>
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{children}
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<audio src='/src/assets/audio/move-self.mp3' ref={moveAudioRef} />
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<audio src='/src/assets/audio/capture.mp3' ref={captureAudioRef} />
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<audio src='/src/assets/audio/game-end.webm.mp3' ref={gameEndAudioRef} />
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<audio src='/src/assets/audio/move-check.mp3' ref={checkAudioRef} />
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</ChessGameContext.Provider>
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)
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}
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ChessGameContextProvider.propTypes = {
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children: PropTypes.object
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}
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export default ChessGameContextProvider |