Files
ChessHub/frontend/src/context/chess-game-context.jsx
T
2023-07-08 02:21:20 +05:30

233 lines
11 KiB
React

import React, { createContext, useReducer, useRef, useState } from 'react'
import { ChessModified, chessInit } from '../../utils/chess';
import { DISPATCH_EVENTS, SOCKET_EVENTS } from '../constants';
import { socket } from '../socket';
const { CAPTURE_PIECE, MOVE_PIECE, SELECT_PIECE, JUMP_TO, SET_GAME_HISTORY, END_GAME } = DISPATCH_EVENTS
const { GAME_END } = SOCKET_EVENTS;
export const ChessGameContext = createContext();
// myColor: null, chess: null, chessBoard: null, moveHints: null, selected: null, dispatch: null, handleOpponentMove: null, handleSquareClick: null, getSquareColor: null, isSquareMarked: null, selectPiece: null, handleDrop: null
const reducer = (state, action) => {
console.log(state.chessBoard)
switch (action.type) {
case SELECT_PIECE:
{
console.log('SELECTING...', action.val);
if (state.chess.turn() === state.chess.myColor && state.currentIndex < state.gameHistory.length - 1) return { ...state, currentIndex: state.gameHistory.length - 1 }
return { ...state, moveHints: state.chess.getMoves(action.val), selected: action.val };
}
case MOVE_PIECE:
{
console.log('Moving', action.val, state.chess.turn());
let newChessObj = new ChessModified({ prop: state.chess.fen(), color: state.chess.myColor });
let updatedGameHistory = state.gameHistory;
let { san, after } = newChessObj.move(action.val);
updatedGameHistory.push({ move: san, fen: after });
if (newChessObj.isCheckmate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'CHECKMATE' };
} else if (newChessObj.isStalemate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'STALEMATE' };
}
else {
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
}
}
case CAPTURE_PIECE:
{
console.log('Capture', action.val, state.chess.turn());
let newChessObj = new ChessModified({ prop: state.chess.fen(), color: state.chess.myColor });
let updatedGameHistory = state.gameHistory;
let { san, after } = newChessObj.move(action.val);
updatedGameHistory.push({ move: san, fen: after });
if (newChessObj.isCheckmate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'CHECKMATE' };
} else if (newChessObj.isStalemate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'STALEMATE' };
}
else {
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
}
}
case JUMP_TO:
{
let index = action.val;
return { ...state, currentIndex: index }
}
case SET_GAME_HISTORY:
{
let fetchedGameHistory = action.val;
let newChessObj = new ChessModified({ color: state.chess.myColor });
let updatedGameHistory = [];
for (let i = 0; i < fetchedGameHistory.length; i++) {
let { san, after } = newChessObj.move(fetchedGameHistory[i]);
updatedGameHistory.push({ fen: after, move: san })
}
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(state.chess.myColor), gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 }
}
case END_GAME:
{
return { ...state, hasGameEnded: true, gameEndedReason: action.val }
}
default:
return state;
}
}
function chessGameStateInit(myColor) {
let chess = chessInit(myColor);
let chessBoard = chess.getBoard(myColor);
let moveHints = [];
let gameHistory = [];
let selected = null;
let currentIndex = -1;
let hasGameEnded = false;
let gameEndedReason = "";
return { chess, chessBoard, moveHints, selected, gameHistory, currentIndex, hasGameEnded, gameEndedReason };
}
// the ChessGameContextProvider seperates the game logic from the ChessBoard component and exposes
// some functions to update game state.
const ChessGameContextProvider = ({ children }) => {
let myColor = localStorage.getItem('myColor');
let roomID = localStorage.getItem('roomID');
const [{ chess, chessBoard, moveHints, selected, gameHistory, currentIndex, hasGameEnded, gameEndedReason }, dispatch] = useReducer(reducer, myColor, chessGameStateInit);
const [isTimerOn, setIsTimerOn] = useState(true);
const moveAudioRef = useRef(null);
const captureAudioRef = useRef(null);
const gameEndAudioRef = useRef(null);
const checkAudioRef = useRef(null);
// data received through socket
function handleOpponentMove(data) {
let { from, to, fen } = data;
if (!chess.get(to)) {
console.log('Moving piece: ', data);
dispatch({ type: MOVE_PIECE, val: { from, to } });
moveAudioRef.current.play();
return;
} else {
console.log('Capturing piece');
dispatch({ type: CAPTURE_PIECE, val: { from, to } });
captureAudioRef.current.play();
return;
}
}
// called when user clicks a square
function handleSquareClick(square, emitToSocketCallback) {
let { type, color } = chess.get(square);
let marked = moveHints.includes(square);
if (chess.turn() === myColor) {
if (type && color === myColor) {
return dispatch({ type: SELECT_PIECE, val: square });
}
if (!type && selected && marked) {
dispatch({ type: MOVE_PIECE, val: { from: selected, to: square } })
emitToSocketCallback({ from: selected, to: square })
setIsTimerOn(false)
captureAudioRef.current.play();
}
if (type && marked) {
dispatch({ type: CAPTURE_PIECE, val: { from: selected, to: square } })
emitToSocketCallback({ from: selected, to: square })
setIsTimerOn(false);
moveAudioRef.current.play();
}
} else {
return;
}
}
function handleDrop(moveData, emitToSocketCallback) {
let { from, to } = moveData;
if (moveHints.includes(to)) {
if (chess.get(to)) {
dispatch({ type: CAPTURE_PIECE, val: { from: from, to: to } }); // capture piece
captureAudioRef.current.play();
setIsTimerOn(false)
emitToSocketCallback(moveData);
} else {
dispatch({ type: MOVE_PIECE, val: { from: from, to: to } }); // move piece
moveAudioRef.current.play();
setIsTimerOn(false)
emitToSocketCallback(moveData);
}
}
}
function selectPiece({ square, type, color: pieceColor }) {
if (pieceColor === myColor && myColor === chess.turn()) {
dispatch({ type: SELECT_PIECE, val: square });
}
}
function getSquareColor(square) {
return chess.squareColor(square) === 'light' ? "w" : "b";
}
function isSquareMarked(square) {
return moveHints.includes(square);
}
function jumpTo(index) {
dispatch({ type: JUMP_TO, val: index })
}
function getChessBoard() {
console.log(gameHistory, currentIndex);
if (currentIndex === -1 || gameHistory.length === 0) {
return new ChessModified({ color: myColor }).getBoard(myColor);
} else {
// console.log(chess);
let currentChessBoard = new ChessModified({ prop: gameHistory[currentIndex].fen, color: myColor }).getBoard(myColor);
return currentChessBoard;
}
}
function goBack() {
if (currentIndex > 0) {
jumpTo(currentIndex - 1);
}
}
function goAhead() {
if (currentIndex < gameHistory.length - 1) {
jumpTo(currentIndex + 1);
}
}
// fetchedGameHistory is an array of objects of the form {from,to}
function setGameHistory(fetchedGameHistory) {
dispatch({ type: SET_GAME_HISTORY, val: fetchedGameHistory })
}
function endGame(reason) {
dispatch({ type: END_GAME, val: reason })
socket.emit(GAME_END, roomID);
}
return (
<ChessGameContext.Provider value={{
myColor, chessBoard, moveHints, selected, handleOpponentMove, handleSquareClick, getSquareColor, isSquareMarked,
selectPiece, handleDrop, gameHistory, jumpTo, getChessBoard, currentIndex, goAhead, goBack, setGameHistory,
isTimerOn, hasGameEnded, gameEndedReason, endGame
}}>
{children}
<audio src='/src/assets/move-self.mp3' ref={moveAudioRef} />
<audio src='/src/assets/capture.mp3' ref={captureAudioRef} />
<audio src='/src/assets/game-end.webm.mp3' ref={gameEndAudioRef} />
<audio src='/src/assets/move-check.mp3' ref={checkAudioRef} />
</ChessGameContext.Provider>
)
}
export default ChessGameContextProvider